Spidey264
L14: Freak
Patch Notes:
Fixed an issue where large numbers of portal visits would be added to the player's save, greatly increasing its size and impeding the ability to save the game
Prevented the terrain editor draining in charge when editing empty voxels
Prevented the user being able to edit terrain outside their base radius for free while standing inside their base
Fixed responses made to Artemis and Apollo at times being incorrectly tracked
Prevented the player being blocked from progressing if they decline to enter glyphs into a particular story portal
Fixed instances where Atlas text was appearing as though it came from an NPC
Fixed FoV in photo mode showing degrees as a temperature
Allowed discovery screen to show images from a larger number of visited waypoints
Added a placeholder image in cases where a waypoint image is not available
Allowed scrolling of names on the discovery page which are too long to be displayed
Fixed an graphical issue where a blur effect would be applied while teleporting
Improved prioritisiation of systems you have teleported from when listing your most recent teleport locations
Altered teleporters in space stations to allow you to teleport directly to other stations as well as to your base
Improved ordering of icons on the galactic map to more correctly indicate missions and system information
Increased maximum number of paths which can be rendered in the galactic map
Improved appearance of the message displayed when player's starship is out of range
Fixed warning symbol on broken tech rendering too small
Fixed bug where players were not always being correctly awarded glyphs
Fixed issue in tutorial messaging when the player repaired their pulse drive but nothing else before entering their ship
Added the amount of units you will earn for a discovery to the binocular UI
Added correct emotion anims for various interactions with NPCs
Das verbuggte HUD der Schiffe wurde immer noch nicht gefixt. :-/
Fixed an issue where large numbers of portal visits would be added to the player's save, greatly increasing its size and impeding the ability to save the game
Prevented the terrain editor draining in charge when editing empty voxels
Prevented the user being able to edit terrain outside their base radius for free while standing inside their base
Fixed responses made to Artemis and Apollo at times being incorrectly tracked
Prevented the player being blocked from progressing if they decline to enter glyphs into a particular story portal
Fixed instances where Atlas text was appearing as though it came from an NPC
Fixed FoV in photo mode showing degrees as a temperature
Allowed discovery screen to show images from a larger number of visited waypoints
Added a placeholder image in cases where a waypoint image is not available
Allowed scrolling of names on the discovery page which are too long to be displayed
Fixed an graphical issue where a blur effect would be applied while teleporting
Improved prioritisiation of systems you have teleported from when listing your most recent teleport locations
Altered teleporters in space stations to allow you to teleport directly to other stations as well as to your base
Improved ordering of icons on the galactic map to more correctly indicate missions and system information
Increased maximum number of paths which can be rendered in the galactic map
Improved appearance of the message displayed when player's starship is out of range
Fixed warning symbol on broken tech rendering too small
Fixed bug where players were not always being correctly awarded glyphs
Fixed issue in tutorial messaging when the player repaired their pulse drive but nothing else before entering their ship
Added the amount of units you will earn for a discovery to the binocular UI
Added correct emotion anims for various interactions with NPCs
Das verbuggte HUD der Schiffe wurde immer noch nicht gefixt. :-/