Doctor
L18: Pre Master
- Seit
- 14 Dez 2006
- Beiträge
- 15.077
Grad ein update zu Catacomb Kids bekommen.
Gefällt mir
I've always liked crafting in games -- in theory. Unfortunately, it usually comes down to collecting ten snail scales, four chicken teeth, and then selecting what you want to turn them into from a menu. It rarely feels very 'crafty' to me. In Catacomb Kids, I want to avoid needing to navigate menus when interacting with the game's physical space, while still allowing for players to be creative and resourceful and...'crafty'. To this end, I intend to make the entire game space into a crafting system of sorts. Want to make some stew? Find a pool of water, a way to boil it, and throw some ingredients in to cook. Need to repair your sword? Perhaps that lava over there would make a good forge, and the nearby crushing trap a good hammer. No grinding for resources to collect 10 more beetle snouts. Just be attentive and maybe a little crazy, and the possibilities will reveal themselves from within the game's mechanics.
Gefällt mir