Stammtisch Zelda Stammtisch

Ich kann Nintendo da ehrlich gesagt schlecht einschätzen...und was Techdemos angeht...naja...wir wissen alle was letztes mal passiert ist^^

also ich traue ihnen alles zu...im guten wie im schlechten...lassen wir uns überraschen^^

Gab's nicht letztens ne Aussage, dass es explizit nicht der Stil aus der Techdemo sein wird? Hab jetzt keine Quellen, aber irgendwie ist mir so.
Ich wette, dass das nächste Zelda komplett in dieser Schriftrollenoptik aus dem WW Intro bzw. in der Link-Wand-Feature-Optik aus aLttP2 gehalten sein wird :v:
 
Gab's nicht letztens ne Aussage, dass es explizit nicht der Stil aus der Techdemo sein wird? Hab jetzt keine Quellen, aber irgendwie ist mir so.
Ich wette, dass das nächste Zelda komplett in dieser Schriftrollenoptik aus dem WW Intro bzw. in der Link-Wand-Feature-Optik aus aLttP2 gehalten sein wird :v:
Ein Sidescroll-Zelda in der Welt von "Adventures of Link". Oh Gott, ich seh's schon vor mir.

 
Fassen wir zusammen: Ein Zelda auf dem 3DS hat immer mehr Potenzial als ein Zelda auf der Wii U :nerd: :v:.
Und wie Nintendo Teaser aussehen, issen ir alle. Einfach ein paar Silhouetten, die eh jeder Nintendo-Fan kennt :v:.

:angst:
 
Oh Mann xD

[video=youtube;z9awswnrSwM]http://www.youtube.com/watch?v=z9awswnrSwM&feature=player_embedded[/video]

Ne Mod für Total War: Medieval II xD

(Die Szene mit Zelda und Link sieht herzzerreißend aus :v:)
 
Ich kann nicht verstehen was Leute nicht ganz an den letzten Interviews verstanden haben ...

Aonuma beteuert immer wieder, dass ihm das alte System zu langweilig ist und das sie noch am gucken sind in welche Richtung man sich entwickelt, es aber auch noch nicht weiß. Das Spiel wird noch JAHRE in Entwicklung sein, freut euch, wenn ihr es Ende 2015 spielen könnt.

Hab jetzt auch schon mehrfach lesen dürfen, dass wohl einige User hier mit Zelda U 2014 rechnen und ich kann nicht nachvollziehen, weshalb..? Vor Mitte, Ende 2015 wird das in meinen Augen auch nichts.

Aber ich muss schon zugeben, ich bin gespannt, in welche Richtung es gehen wird. Eigentlich erwarten die Meisten doch ein dunkles, realistisches Zelda.. vor allem, nachdem viele vorher erst SS auf der Wii und WW auf der WiiU gespielt haben werden.

Da kann es eigentlich nicht schon wieder ein Comic-Look werden, wetten? ;)
 
RUMOR: Tech Demo graphics, Open World, TP direct sequel, E3 2014 reveal, more...

http://www.gamefaqs.com/boards/632936-the-legend-of-zelda-wii-u/66832961

Zelda Wii U planned to be announced at E3 2014.

Information has surfaced that Zelda Wii U will be announced at E3 2014. A variety of points about the game has leaked from NDA interviews between Aonuma and various Japanese game magazines that enquired about it at E3.

> The game is using the E3 2011 Tech Demo graphics. The Tech Demo was actually footage from a pre-Alpha version.

> The game is a direct sequel to Twilight Princess.

> The game will be Open World. The player will be able to explore a vast and seamless Hyrule. Around 70% of the development team are solely working on content to fill this Open World. The aim is to make it full of content and have more side-quests, sub-dungeons, and collectibles than any past 3D Zelda.

> Motion controls have been dropped. The game will use the Wii U Game Pad and build off the controls of the GameCube version of Twilight Princess. There will be heavy use of the Game Pad screen in a variety of unique ways.

> There are 10 dungeons. You can play the first five in any order, and when all are complete, you can play the later five in any order. The game now features a term Aonuma calls "Parallel Dungeons". You will have to multi-task between all 5 dungeons to complete them. Solving puzzles in one dungeon will open doors and change the layout of another. Aonuma states that playing through all 5 dungeons simultaneously will feel like one giant Water Temple (from Ocarina of Time).

> Princess Zelda will have a deep involvement in the story. Princess Zelda didn't get much development in Twilight Princess, but many fans have said they loved her detailed costume design. Aonuma wants to rectify this issue by making her character as complex as her elaborate clothes.

> The game began development in Q1 2010, almost two years before Skyward Sword was released. It was being made by a different team than the one that developed Skyward Sword. However, the staff of Skyward Sword have now joined the development head count on Zelda Wii U.

> The game will be the directorial debut of Satoru Takizawa. He previously served as Art Director of Twilight Princess. Aonuma personally feels that, due to Takizawa's experience being in charge of the visuals of Twilight Princess, he's the most qualified staff member to direct a realistic Zelda. Takizawa has worked on every 3D Zelda game since OoT. He designed Ganondorf and all the bosses in OoT, all the bosses in MM, Ganondorf and the Moblin in TWW, and didn't do much on SS as he was moved off the project midway to direct the next realistic Zelda.

> Online co-op that functions like a 3D version of Four Swords is being included as a separate multiplayer feature. The mode will have paid DLC content. This will be in the form of dungeons, powerful enemies, new items, and unique tunics.

> Regarding the scale of the Open World, Aonuma is aiming for it to be on par with Skyrim.

> All the NPCs will be voiced. They will speak in a fictional language that will represent Hylian.

> Aonuma states that the game will definitely be announced in 2014. E3 is the most likely venue, not a Nintendo Direct.
---
 
Ich stelle mir das irgendwie doof vor mit den Verließen, denn da entstünde sicherlich eine Menge hin und her und ich kann mir sehr gut vorstellen, dass des ziemlich nerven kann, wenn man alle paar Minuten zu 'nem anderen Verließ muss :ugly:.
 
Wenn das tatsächlich so im Spiel vorkommen sollte, dann werden die sich wohl schon dabei was gedacht haben. Aber abwarten, ich kann das Ganze irgendwie nur schwer glauben...
 
die Infos sind vermutlich eh falsch, siehe weitere Beiträge auf gamefaqs.

Finde ich auch gut so, das mit den 5 Parallel Dungeons wäre auch ziemlicher Mist. Wobei die Sache mit Open World und TechDemo Grafik hoffentlich stimmt.
 
There are 10 dungeons. You can play the first five in any order, and when all are complete, you can play the later five in any order.

Das fände ich gepaart mit Open World eine gute Idee.

Multitasking zwischen den Dungeons wäre behindert.


Abgesehen davon hat sich das Gerücht schon als Fake entlarvt, da Aonuma von einem komplett neuen Grafikstil in Interviews gesprochen hat. Er hat schon den Demo-Stil dementiert!
 
Wie ein riesiger Wasser Tempel von OoT? :-?

Ist ja nicht der meist gehasste Zelda Dungeon oder so! :awesome:

Das die Charaktere endlich sprechen wird auch Zeit. Zwar brauch man dann immer noch Untertitel außer man nimmt nen Kurs in Hylian aber besser als Textboxen auf jedenfall. Ich hoffe nur das hört sich nicht wie Lylat oder Animal Crossisch an!^^
 
RUMOR: Tech Demo graphics, Open World, TP direct sequel, E3 2014 reveal, more...

http://www.gamefaqs.com/boards/632936-the-legend-of-zelda-wii-u/66832961

Zelda Wii U planned to be announced at E3 2014.

Information has surfaced that Zelda Wii U will be announced at E3 2014. A variety of points about the game has leaked from NDA interviews between Aonuma and various Japanese game magazines that enquired about it at E3.

> The game is using the E3 2011 Tech Demo graphics. The Tech Demo was actually footage from a pre-Alpha version.

> The game is a direct sequel to Twilight Princess.

> The game will be Open World. The player will be able to explore a vast and seamless Hyrule. Around 70% of the development team are solely working on content to fill this Open World. The aim is to make it full of content and have more side-quests, sub-dungeons, and collectibles than any past 3D Zelda.

> Motion controls have been dropped. The game will use the Wii U Game Pad and build off the controls of the GameCube version of Twilight Princess. There will be heavy use of the Game Pad screen in a variety of unique ways.

> There are 10 dungeons. You can play the first five in any order, and when all are complete, you can play the later five in any order. The game now features a term Aonuma calls "Parallel Dungeons". You will have to multi-task between all 5 dungeons to complete them. Solving puzzles in one dungeon will open doors and change the layout of another. Aonuma states that playing through all 5 dungeons simultaneously will feel like one giant Water Temple (from Ocarina of Time).

> Princess Zelda will have a deep involvement in the story. Princess Zelda didn't get much development in Twilight Princess, but many fans have said they loved her detailed costume design. Aonuma wants to rectify this issue by making her character as complex as her elaborate clothes.

> The game began development in Q1 2010, almost two years before Skyward Sword was released. It was being made by a different team than the one that developed Skyward Sword. However, the staff of Skyward Sword have now joined the development head count on Zelda Wii U.

> The game will be the directorial debut of Satoru Takizawa. He previously served as Art Director of Twilight Princess. Aonuma personally feels that, due to Takizawa's experience being in charge of the visuals of Twilight Princess, he's the most qualified staff member to direct a realistic Zelda. Takizawa has worked on every 3D Zelda game since OoT. He designed Ganondorf and all the bosses in OoT, all the bosses in MM, Ganondorf and the Moblin in TWW, and didn't do much on SS as he was moved off the project midway to direct the next realistic Zelda.

> Online co-op that functions like a 3D version of Four Swords is being included as a separate multiplayer feature. The mode will have paid DLC content. This will be in the form of dungeons, powerful enemies, new items, and unique tunics.

> Regarding the scale of the Open World, Aonuma is aiming for it to be on par with Skyrim.

> All the NPCs will be voiced. They will speak in a fictional language that will represent Hylian.

> Aonuma states that the game will definitely be announced in 2014. E3 is the most likely venue, not a Nintendo Direct.
---

Hört sich alles extrem gut an. Sollte das stimmen, steht uns ein würdiges Zelda bevor!
 
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