So at this point Wii Music is pretty much my Game of the Generation, and I haven't even unlocked most of the (few) good songs. Nor have I played any mulitplayer. It's funny, Miyamoto hinted that musicians would hate it, but I'm a professional musician and I absolutely love it. It's like they took a MIDI sequencing program and boiled it down to its most basic ingredients. I've done quite a bit of MIDI work on Digital Performer and Pro Tools, but I always end up getting burnt out in rather short order. I tend to be too much of a perfectionist and in trying to clean up every aspect of my (or others') performance I take the soul right out of it. Not to mention it takes forever.
What's so awesome about Wii Music is that it forces you to do everything in performance and not in post. At first I lamented the fact that I couldn't go into each track and fix the little issues, but now I find it incredibly liberating as I don't get so bogged down in the minutia. It handles so much for you, yet still leaves lots of room to get what you want. The "Jam Mastery" lessons are genius as well. They really can teach people what specifically is unique about each genre, and how different acts get the sound they do.
I can understand that people hate the MIDI sounds used in the game, but I've worked from the most basic built-in Apple synth sounds to the gargantuan Gigastudio and Garriton samples and I tend to love the chinsy sounding stuff more than the meticulously sampled sounds. These are pretty much lower to mid-quality sounds; like all synths, some always sound better than others.
I hate arguing with reviewers, and Matt is certainly entitled to his opinion, but for him to say that the game is "borderline shovelware" is some of the most irresponsible journalism yet in the already yellow-stained world of games reporting. It's so obvious the level of care taken with each and every aspect of the game: from the amazing and transparent programming of each 16th note for each of the 6 parts for each of the 50 songs; to the fantastic animation of the Miis, with every instrument represented in a fun and cartoony, yet realistic way (the castanets may be my favorite); to the way you can play along in the main menu, and practice each instrument while setting up the jams; to making the jackets for each video recorded; to the way pretty much everything in the game moves to the beat; etc, etc. Hate the game all you want, Matt, but don't marginalize the literally hundreds of hours put in by some of the best in the business just because it doesn't click with you.
I have no doubt that, like the Wii, this game will be remembered far more fondly once we all have a bit more separation and perspective.