- Seit
- 26 Apr 2006
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interessantes interview mit julian eggebrecht (factor 5)
http://wii.ign.com/articles/762/762984p1.html
was wir alle (außer ein paar wii-hater
) wissen wird hier von ihm bestätigt. der wii kann viel viel mehr als das was die entwickler bisher uns präsentieren. schade das factor 5 in naher zukunft nichts für den wii in arbeit hat. die könnten einigen nörglern wohl zeigen was im wii steckt.....
5. Resident Evil 4 was a beautiful GCN title. Rogue Squadron was doing things at launch that developers still haven't done on Wii. Why do you think that is? Are studios getting sloppy on Wii?
Julian: Yes. I'm so disappointed knowing exactly what the Wii can do -- and I still think nobody knows it better than we (no pun intended) [laughs]. I really have to say, boy, am I disappointed! They all have finally figured out, five years into the hardware's life cycle, how to do at least basic shaders and a rim light, but that's what everybody does. But I still don't see enough bump and normal-mapping, if any. I still don't see enough post effects, although you would have insane fill-rates with Wii. I don't see any of that. I was digging out Rebel Strike the other day and was looking at it, and we had some people who were visiting ask, "Why isn't anybody else doing this on Wii?" And I am at a loss. I really am.
http://wii.ign.com/articles/762/762984p1.html
was wir alle (außer ein paar wii-hater
![Wink ;) ;)](/styles/sanleiassets/cwsmilies/m-wink.gif)