Respawn "put an enormous amount of effort" into minimizing input lag so that it's only a couple of frames behind what you're seeing, but streaming, even under the best possible conditions, works to the opposite effect.
"It's really tough having those problems being taken out of our hands. We can't make whoever's streaming service better," McCoy said. "We want to make our game better and the more reliant on them and a user's internet connection and how many hops they're going through and what kind of crappy Wi-Fi router they got from their internet provider eight years ago—there are so many problems."
Some games will be "fine" on streaming services, and a lot of players will likely be satisfied with the experience, McCoy said. "And that's okay, but it's not like we want to target fast-paced FPS for streaming."
Our own experience with Stadia reflects McCoy's concerns: Jarred took the system for a spin in March and it worked, but not perfectly. "At this point I'm not convinced that the latency will be acceptable for fast-paced games, at least for anyone who's used to playing on PC already," he wrote.