Wii Virtua Tennis 2009

  • Thread-Ersteller Thread-Ersteller Dawkins
  • Erstellungsdatum Erstellungsdatum
Der TopSpin 3 Review von 4Players war jedenfalls für die Tonne, da sie ziemlich begeistert von der tollen Steuerung waren, die in der Realität absoluter Crap war.
http://www.4players.de/4players.php/...op_Spin_3.html


World Exclusive Hands- On: Virtua Tennis mit Motion Plus angespielt:


Yet the MotionPlus makes a difference. The MotionPlus makes the Wii Remote whole. For the Wii controller, as originally implemented, was incomplete. Like a black-and-white TV signal, it needed a little something extra to bring it to life — to enter the world of colour.

That something extra is there. It's hard to describe, but it is real. You know it's real, because it immediately demands that you start playing Virtua Tennis 2009 differently to any other Wii game.

Every round that begins with a ritual: you have to calibrate the controller by pointing it at your player on the screen. Persons, teams, and nations have their pre-game hakas and so forth, but the benefit here is not psychosomatic. The MotionPlus must know precisely where it is before it can work its magic.

The most immediate effect is that it makes for a more challenging game of tennis. Yes, you can now subtly twist your hand during a stroke to put spin on the ball, and make it drop down right after it crosses the net. But you must also know what you’re doing — MotionPlus makes for a steeper learning curve. You have to follow through flawlessly to get those slices and lobs just right. The payoff is a level of court dominance that just wasn’t possible when the Wii Remote could only broadly detect movement.

SEGA is sufficiently concerned that MotionPlus gamers might have an unfair advantage in online matches that they’ve added an optional little graphical bar that can appear above each tennis star’s head. Like the swing meter in most golf games, this Visual Assist display will allow low-fi Wii owners to better time their shots, and perhaps stave off total pwnage.
So yes, there is one-to-one movement. This subtlety is now captured. The problem is: now that you have it, what do you do with it? Virtua Tennis 2009 offers a deeper, more subtle mode of play, but not a true game of tennis. That would be intimidating; unfair. Real tennis takes years to master, and the one-to-one movements required would smash every vase in your house. Wii gamers just want to have a bit of fun.
Ergo, there must by definition be a compromise between the two extremes of accessibility and perfection. Concordantly, for most game experiences, the difference won't be between B&W and colour telly, or even colour and high-def. It's more akin to the upgrade from 720p to 1080i. You can tell things have changed, but you have to squint to make out the difference.

Virtua Tennis 2009 is a fine game, but it does not show off the full potential of the MotionPlus — we may have to wait for the next installment of Trauma Center, Wii Sports or Boom Blox for that.
 
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IGN Virtua Tennis WII Hands-On :goodwork:

We've finally tested out Wii MotionPlus, courtesy of some hands-on time with Virtua Tennis 2009, and we're pleased to tell you that it works really well. Right off the bat (or racquet as the case may be) it's simple to direct your shots, put more or less power on them and add top spin or slice. It really is satisfying running an opponent out of position to set yourself up for a winner down the line, or seeing an opponent come into the net, allowing you to scoop up with the Wiimote to send a lob over his or her head to bounce just inside the line.

Virtua Tennis 2009 doesn't go for one-to-one motion replication, and while this means it's not the ultimate demo for the technology, we're very pleased that the team has focused on playability.

First of all, grip is important – at the start of each point you're asked to calibrate the Wiimote by pointing it at a particular point on screen (just to one side of your player). This way it knows how you're holding the Wiimote and can judge your swing accurately. Thus, you can adjust your grip for slice or top spin shots. Of course, the flipside of this is that you need to keep the same grip, otherwise the game could misinterpret what shot you're trying to play.

We also found that – to get the most out of the controls - you really need to use your whole body. Stepping into shots and swinging as you would in real life is – gratifyingly – much more effective than standing woodenly, twitching with your arm. This is not going to be a game you can be good at while sitting on the couch. Nope, you've got to get into the game and treat it like tennis.

Naturally enough, you'd assume that the Wiimote + MotionPlus + Nunchuck would be the ultimate combo… and for the seasoned player you'd be absolutely right. There is, however, quite a learning curve associated with using MotionPlus, and at least initially, we found it was more fun taking the Nunchuck out (which you can do at any time – even midway through a rally) and letting the game move our player around so we could concentrate on timing our swings and positioning the ball. At least to begin with, you really don't want to have to be moving your player into position on top of hitting the ball cleanly. This is especially true during multiplayer games when you're often playing at the top of the screen – maybe we're just a little slow, but switching between forehand and backhand, down the line and cross court, gets just that little bit harder at the top of screen because you're, well, you're facing yourself, not your opponent.

Online play has made it in (with everything from the online World Tour mode, which crowns a new world number one every week, to more party game functionality like the ability to play mini-games online with friends… should you want to, not to mention matchmaking by ping, as well as skill), as has character creation and the World Tour mode. The visuals are also very reasonable – sure, it's a much lower resolution and has much lower polygon characters, but it still looks excellent and importantly, has the full animation sets so player movement is top notch.


Scheint ja echt gut gelungen zu sein. Virtua Tennis 2009 WII mit guter, aber keiner 100%igen 1:1 Motion-Steuerung und dem bekannten, schnellen Arcade-Gameplay der Serie und Grand Slam Tennis für das langsamere, (fast) 1:1 Gameplay.
Virtua Tennis wäre neben Virtua Fighter und Street Fighter der einzige Grund daran zu denken mir ne PS3/360 zu kaufen. Ein Grund scheint schonmal wegzufallen;).
 
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Die Nahansichten sehen sehr hässlich aus. Ist wohl Nostalgie, aber die hab ich sogar bei Virtua Tennis 2 besser in Erinnerung. Dämpft den Hype jetzt etwas. Aber Motion+ kommt eh so spät, dass man Reviews und Eindrücke abwarten kann.
 
Sieht doch echt super aus für die WII. Hoffe nur, das Ruckeln im Video liegt am Video bzw meinem Player und nicht am Spiel. Und anscheinend endlich wirklich nicht dauernd Spieler, die sich am Boden wälzen.
 
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Sieht doch echt super aus für die WII. Hoffe nur, das Ruckeln im Video liegt am Video bzw meinem Player und nicht am Spiel. Und anscheinend endlich wirklich nicht dauernd Spieler, die sich am Boden wälzen.

Finds ehrlich gesagt net so toll - ziemlich pixelig wenn man e sin der normalen Fenstergrösse sieht und nicht in YouTube. Bleib bei GST. Aber mal sehen wie die Wertungen werden.
 
Weiteres Hands-On Preview: http://www.cubed3.com/preview/280/

...Screenshots are quite deceptive however; while it doesn't look massively sharp in those, in motion it does look pretty good.
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Motion Plus is no doubt what most of you are interested in, and I did get to play around with it. Having not touched Motion Plus before it was quite a learning experience. Put simply, the remote feels more complete with it; there's not an uncomfortable weight or size increase with it attached. This little thing is, if used properly, going to make Wii behave as was originally envisioned. In the case of Virtua Tennis, it means you can't be a slouch and do practically nothing - you have to play the game as though you're playing tennis. Rather than tiny flicks you must follow through with complete swing motions to direct in where you want, adding spin with a twist of your wrist as you go. Want to do a lob, a drop shot? Just do it.


Before each shot you must point at your player for a few seconds to allow the remote to configure itself, which seemed cumbersome at first but became less of a bother the more I played.


Hoffentlich gibt es auf diesem im Artikel angesprochenen, demnächst anstehenden Virtua Tennis Event dann erste echte Motion+ Steuerungs Demo-Videos wie es sie von GST schon gab.
 
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Mir wäre eigentlich beides recht. Mit WiiMotion+ wäre einfach mal ne komplett neue Erfahrun, ich als Tennisspieler würde mich natürlich sehr darüber freuen, dass die Spielemechanik näher an das Original kommen würde, aber WiiSports Tennis hat ja auch gezeigt, dass das ganze auch ohne gut funktioniert.
 
Da steht "before each shot". Tatsächlich muss man aber nur zwischen den Punkten kalibrieren. Nicht beirren lassen.
 
wieso spielen nur immer alle ohne nunchuck, auch bei den grand slam tennis videos. ist doch viel cooler auch selber zu rennen.

Diese Wii Werbevideos haben selten was mit der Realität gemeinsam, es hüpfen ja auch nur die wenigsten bei zocken so rum ^^ Und die Leute die man mit solchen Spots anspricht, will man sicher durch weitere Controller Addons einschüchtern.
 
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