The Legend of Zelda: Breath of the Wild [Spoilerfrei]

Ich persönlich hätte es ja am besten gefunden, hätte man allen sone Gravity Rush 1 Sprache verpasst. Das bringt die Immersion eines fremden Landes einfach viel besser rüber. Hyrule verliert , meines Erachtens durch die Vertonung ein wenig an Magie und Mystik.

Das lernen der (alten) Sprachen durch Bücher bspw in Links Awakening gab dem ganzen diese mystische Ausstrahlung.
 
Naja die haben schon immer Deutsch gesprochen (Mein erster Teil war A Link to the Past), fände es komisch, wenn die jetzt ne andere Sprache sprechen würden und ich immer noch auf Untertitel angewiesen bin... von daher find ich gut das sie kein Hyrulisch gemacht haben.
 
Mein erstes Zelda war der erste Teil. Sogar durchgespielt damals. :scan:
Danach hab ich nur Twilight Princess und The Minish Cap beendet. Die N64-teile liegen angetestet auf der Wii U-Platte. Ziemlich bescheidene Steuerung :hmm:
 
Mein erstes Zelda war der erste Teil. Sogar durchgespielt damals. :scan:
Danach hab ich nur Twilight Princess und The Minish Cap beendet. Die N64-teile liegen angetestet auf der Wii U-Platte. Ziemlich bescheidene Steuerung :hmm:

ohman, ganz ehrlich, die N64-Teile sind imo die mit Abstand besten Actionadventures überhaupt, auch heute noch, dann aber am besten in der 3DS Version, gerade auch wegen der Framerate
falls du keinen 3DS hast und die beiden Teile noch nicht kennst, ich würde mir an deiner Stelle allein schon für die beiden Titel einen holen
 
Die Steuerung ist wirklich ein Graus. Ich hab nie verstanden, warum Nintendo nicht schon auf der Wii völlig überteuerte SNES- und N64-Controller im Wii-Design rausgebracht hat, die man an die Fernbedienung stöpseln kann. Vor allem das Zielen mit dem Bogen geht in den beiden N64-Teilen einfach gar nicht. Wenn man das dann mit dieser butterweichen Steuerung auf dem 3DS vergleicht...
 
ohman, ganz ehrlich, die N64-Teile sind imo die mit Abstand besten Actionadventures überhaupt, auch heute noch, dann aber am besten in der 3DS Version, gerade auch wegen der Framerate
falls du keinen 3DS hast und die beiden Teile noch nicht kennst, ich würde mir an deiner Stelle allein schon für die beiden Titel einen holen

Wie gesagt ich hab die beiden Teile in der VC der WiiU. Mir taugt die Steurung nicht wirklich und das anvisieren ist ein Graus. Ich hab ein 3DS aber darauf spiele ich nicht gern lange am Stück. Mir wollen die N64 teile einfach nicht gefallen obwohl ich es immer wieder versuche und ich sie bestimmt schon jeweils 3x mal gekauft habe.
 
na ok, macht ja nix, wollte dich nur ermutigen ;)

edit:
vllt gibt's ja irgendwann 3DS in der vc, so wie es ds bei der WiiU gab

aber zurück zu BotW, die Schreine... in den bisherigen Videos sahen die für mich vom Stil/Setting optisch her sehr gleich aus... meint ihr auch da wird es trotzdem unterschiedliche Settings geben oder nur bei den vier Haupttempeln?
bei 120 Stück wäre mir auch optische Abwechslung schon wichtig
 
Verstehe auch nicht, weshalb es sich noch nicht durchgesetzt hat, dass man auf die Originalsprache umschalten kann. Das ist bei Filmen und Serien und selbst bei Cartoons und Anime seit Ewigkeiten Gang und Gäbe. Ich gucke mir ja auch den ganzen Hollywood und Netflix-Kram im englischen Original an...
 
Wann oder wo kann man denn endlich die Piggyback Lösungsbücher vorbestellen?!

piggyback-breath-zelda.jpg


Bei Amazon UK kann man zumindest das mittlere(Collectors Edition) und das rechte (normale Edition) schon vorbestellen.
Die Deluxe Edition vom Lösungsbuch (ganz links), mit dem Sheika-Logo findet man nirgends. Könnte also ein sehr geringe Aiflage haben.

Das Cover des normalen Lösungsbuchs, hat sich anscheinend nochmals geändert und sieht nun deutlich geiler aus!



Die normale Edition hat 352 Seiten und die Collectors Edition besitzt 368 Seiten Umfang.

Wenn jemand weiß wo es die Deluxe Edition gibt, bitte umgehend Posten. Will das Teil haben zu dem Epos!
Zelda Breath of the Wild Limited Edition+
Deluxe Edition Lösungsbuch :banderas:

Kann man sich mal gönnen bei einem Game, das nur alle vier bis fünf Jahre erscheint.
 
Zuletzt bearbeitet:
Skyward Sword ist schon fast 6 Jahre her, wird wirklich mal wieder Zeit für 3D Zelda!!!

BTW, wieviele große Tempel hatte SS nochmal? waren doch auch nicht so viele, oder?
(Müsste man die nicht auch jeweils ein zweites mal besuchen?)
 
Stimmt ja.
Skyward Sword kam ja im November 2011 heraus :o
Sind dann ja fast 5,5Jahre.... wird extrem Zeit für ein neues Zelda.
 
Skyward Sword ist schon fast 6 Jahre her, wird wirklich mal wieder Zeit für 3D Zelda!!!

BTW, wieviele große Tempel hatte SS nochmal? waren doch auch nicht so viele, oder?
(Müsste man die nicht auch jeweils ein zweites mal besuchen?)

6 bzw. 7, wenn man den
Turm des Himmels in der Statue der Göttin
dazu zählt. Den 1. Tempel musste man sogar im Verlauf des Spiel zum 2. mal besuchen xD
 
Im Neogaf hat jemand einen Thread darüber erstellt, was alles zu Breath of the Wild bekannt ist, vielleicht ganz interessant für diejenigen, die sich noch nicht so umfassend mit dem Spiel beschäftigt haben.


Ich gebe keine Garantie für die Richtigkeit und Vollständigkeit

The Legend Of Zelda: Breath Of The Wild - Everything We Know
http://www.neogaf.com/forum/showthread.php?t=1336507&highlight=breath+of+the+wild

Everyone has questions and wonders about the many features found in this upcoming game! Here is a list of all the known facts and features we know of so far in "The Legend of Zelda: Breath Of The Wild".

*If I've missed something, or something is incorrect - please let me know

**There are some slight spoilers from the guidebook description that I placed in spoiler tags - so don't click them if you don't want to know them!

----------------------------------------------

• "The Legend Of Zelda: Breath Of The Wild" is an open-world [open-air] The Legend of Zelda title with a world that is many, many times larger than any game before it in the series
• Full 24 hour day/night cycle - 1 minute is 1 hour in-game
• Real-time weather, featuring varying levels of rain including thunderstorms, snow [and possibly sandstorms in the desert]
• Link can purchase as well as find new articles of clothing to wear; which can be mixed and matched to your liking
• 100+ Shrines [mini-dungeons] to explore
The Amazon guidebook description says that there are 120 of them
• Link can pick up and use enemy weapons, as well as gather them to sell at shops and merchants
• Nintendo EPD has built a new, custom in-house physics engine specifically for this game. It allows for realistic properties of different materials such as durability, weight, motion and reaction to wind and force
• Fire propagation technology has been added to the physics engine, governing the spreading of flames as well as materials that are flammable
• Link can ride on his shield like a snowboard and ski down hills and slopes. Depending on the surface, he may have to leap over it and paraglide across as friction is a factor over things like stones, brick and rough objects
• Link can cook and prepare meals to add not only more hearts to the health meter, but also to give him stat-boosts to things like cold resistance, or to increase stamina for climbing. The ingredients can be combined to make custom dishes; but if you make something disgusting ["Dubious Food"], Link won't eat it
• Link can not only ride horses in Breath of the Wild - he can also find wild horses and tame them! Tamed horses can be stored at Stables scattered throughout the game world
• You can advance time by sleeping at campfires or resting at inns
• There will be several mini-games to find and enjoying the game one of which revealed recently
is a mini-golf game Link can play using a special "Stasis Rune"
• Link can cut down trees with swords, bombs and axes and not only gain items from this, but also use the downed tree as a platform on water, a bridge across chasms or even cut to make firewood
• Using flint and a bundle of wood, Link can create a campfire to prepare food, keep warm, advance time and rest
• Temperature plays an important role in the game. For example, if Link enters a very cold area, he will start to shiver and slowly lose health. This is remedied by either equipping the appropriate clothing, or by eating spicy food which includes stat-boosts that give you temporary cold resistance
• Link has a paraglider he can use to leap from high places and glide far distances. He can also use windcurrents and updrafts of hot air from fires/campfires to reach other places
• Link's feet sink into the snow, so you'll move slower in snowy areas
• When you board a tamed horse at a stable, the stable will provide a saddle and bridle for it. There is no known information about whether or not you can customize these items
• Link can collect Korok Seeds from the many Koroks hiding around Hyrule. It is unknown what these will do.
According to Amazon's guidebook description - there are 900 of them!
• There are many side quests to complete in the game
According to the Amazon guidebook description, there are 76 of them
• There are many types of bombs, one of which is the remote bomb that comes in 2 known types - square/stationary and round which can be thrown or rolled. Physics will apply to the round bomb if it's placed on a hill, as it will roll down due to gravity
• Weapons and items have durability and will break after repeated use or duress
• Rupees are rare in the world and can only be bartered for or acquired by selling items in towns and from merchants. You can no longer find them by cutting grass or breaking objects - however, some enemies drop them occasionally
• Eating food and drinking potions are the only known ways to replenish your health - although fairy fountains will possibly return as well
• Enemies are very resourceful - if you disarm them, they will grab the nearest weapon available to attack you. Certain Bokoblins will even grab and throw rocks from the ground at you when disarmed
• Different enemies come out at different times during the day/night cycle
• The weather plays a large role in determining some of the abilities Link can perform. For example, Fire Arrows will not work unless being lit and shot from under an overhang, or from under a tree and mountainsides/cliffs/slopes are more slippery and thus harder to climb, due to being wet
• There will be an alternate ending based on progression and choices made during the game
• In an interview, Eiji Aonuma said that
Epona will be in the game
• Link can use the sword and bow while riding a horse and also while shield-surfing
• Link will stub his toe if trying to kick a treasure chest while barefoot
• Treasure chests can be opened - but shabby wooden ones can be broken or lit on fire to get at their contents
• Jumping/diving into freezing water will rapidly deplete Link's health
• There are insects hiding in the grass that can be used to make elixirs
• There are many forms of transportation in the game. Other than the horse and other animal mounts, Link can fast-travel and also use a raft to cross bodies of water
• The Korok Leaf can be used to create a gust of wind to propel the raft and blow-back enemies and objects
• Link has a stamina meter that depletes as he exerts himself by running or climbing. This can be upgraded throughout the course of the game
• Link can climb most any surface - except for the smooth walls and some ledges of the Shrines
• Cooking food by throwing it on an open fire produces different food than if you cook it in a pot over open flame
• While falling, Link can reach out and grab surfaces to stop the drop
• Clouds cast shadows on the game world
• Link can hold up to 5 ingredients in his arms at once to concoct a recipe in a pot
• Certain plants can season food for additional stat-boosts
• Insect Parts can be combined with monster parts to create special elixirs
• Certain foods will grant additional yellow hearts to the health meter which serve as extra health
• When animals run by enemies, they'll get distracted and chase after them
• During the game's day/night cycle, people in tbe world have schedules and certain people and certain enemies will go to sleep
• Link can use Stalfos' severed arms as a weapon
• If a Bokoblin's friend is killed and drops a weapon that's better than the one it has already; he will hurry to pick it up
• Any weapon an enemy carries can be looted
• Main weapons, sub-weapons and shield types are all displayed on Link's character model - as well as the straps holding them and his Sheikah Slate
• Enemies will sometimes light their weapons on fire during battle
• Link can parry attacks using "Perfect Guard" by pressing the "A" button at the precise moment of impact from an attack
• When dodging an attack at the precise moment, Link can perform a "Perfect Dodge" which grants him the "Flurry Rush", where time slows down and Link can strike the enemy several times in rapid succession
• While on a mount, Link can jump off and time will slow down, allowing him to pull out his bow and arrow for precise shots
• There are many secrets, unlockables and Easter Eggs in the game
• The soundtrack is orchestrated and is composed by Manaka Kataoka. She is known for her soundtracks to "The Legend of Zelda: Spirit Tracks", "Super Smash Bros. Wii U", "Animal Crossing: New Leaf", "Animal Crossing: City Folk" and "Wii Fit"
• For the first time in this legendary series, full voice acting will be used for many of the supporting characters during cutscenes and possibly even in gameplay
• Every weapon can be thrown
• Link can acquire several abilities over the course of the game - some of which include "Cryonis"for freezing water, "Magnesis" for magnetizing metal objects, "Stasis" for stopping time and many more. Incidentally, the "Stasis" ability allows you when time is stopped to repeatedly hit an object and when you resume time, it will take the built-up inertia and fly rapidly away!
• Link can craft/improve items and weapons
• Heavy rainfall can put out campfires and wildfires
• During a thunderstorm, lightning can randomly strike around the environment including hitting objects, enemies and even Link! Wearing metallic armor raises the risk of being struck by lightning for both you and your enemies
• Using "Magnesis", Link can grab a metal treasure chest from across the room and bring it to his current position
• Large mini-bosses can be found roaming around the game world and they are unique, having their own name and health bar
• Link can place up to five markers on the map for navigation
• The Sheikah Slate can be used as a viewfinder to scout around the game world, as well as scanning enemies to see thier total health
• The game is directed by Hidemaro Fujibayashi, who is best known as the director of "The Legend of Zelda: The Minish Cap", "The Legend of Zelda: Skyward Sword", "The Legend of Zelda: Four Swords", "The Legend of Zelda: Oracle of Seasons/Oracle of Ages" and "Magical Tetris Challenge"
• The game is Executive Produced by Shigeru Miyamoto and Eiji Aonuma, who also helped with the entire creation and design process
• Though the content between both versions is the same, the Nintendo Switch version will have sharper textures, better draw distances and higher quality sound/environmental effects
• Link cannot be renamed in this game, as he could in previous games in the series. This is most likely due to the voiced cutscenes using his name
• The game will feature traditional dungeons; however the exact number of them is not known
• Link is right-handed in this game
• This is the first game in the series to feature auto-saves
• The game is 13.4 GB on Nintendo Switch and 13 GB on the Nintendo Wii U [There is a mandatory 3 GB install on the Wii U]
• Certain items only have uses in the overworld by striking or affecting them and cannot be used from a menu, like The Chu-Chu jelly drops
• Horses are the only mounts so far that have stats. They are: Stamina, Strength, Speed, Temperament and Bond. You can feed them and soothe them to increase your bond and it's also been noticed that you can feed other animals like dogs in towns and they will then follow you. It is currently unknown if we can take them into battle and fight with them by Link's side
• Enemies also have mounts
• When asked if Link's traditional green "Hero's Tunic" would be in the game, both Shigeru Miyamoto and Eiji Aonuma answered with the most tongue-in-cheek, wink-nudge answers - meaning...most likely


*I'll update this list when more is revealed before launch:)
 
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