Ich warte lieber die User-reviews ab:
"I don’t have any problem empathizing with the people who I’m asked to kill in video games.
The Last of Us Part 2 must think I’ll struggle with it, though, since it doles out all sorts of reasons why I should feel regret about the murder spree its characters have embarked upon. But the game’s larger problem is that the characters themselves don’t ever seem able to catch up with me.
What’s worse is that the characterization of Ellie makes it seem like she
should also understand this part of the journey. I kept expecting her to grow and turn away from a life of constant violence, but she never picks up on the obvious didactic nature of the game she’s in, even as the designers beat you over the head with a very simple lesson about the value of human life."
The Last of Us Part II depicts the future, yet fails to escape its own past. Naughty Dog’s sequel, with a June 19 release date on PS4, feels like a time capsule from 2013, when games were just starting to grapple with the violence they portrayed. Unfortunately, the writers and designers seem...
www.polygon.com
Klingt sehr danach als hätte sich Herr Druckmann hier an einem billigen Rache-Plot bedient in dem die Charaktere aus blankem Wut und Hass den Verstand verlieren, hemmungslos morden und dann will das Spiel hier moralisch den Finger zeigen. Ehrlich gesagt kann ich auf sowas verzichten.