Alaeron
L09: Professional
- Seit
- 5 Jan 2020
- Beiträge
- 1.218
Du scheinst nicht sehr intelligent zu sein, Polygon hat überhaupt keine Bewertung abgegeben, ich empfehle dir das gesamte Review zu lesen. Von Userwertungen war nicht die Rede und von denen wird The Last of Us 2 sicher auch genug bekommen. (wie jedes spiel)Soll ich jetzt noch ein paar 0/10 User Scores Quoten?
Hier hast du noch ein Review ohne Score:
You’re supposed to feel bad about this—in his preview of a section of the game, Kotaku’s reporter Nathan quoted narrative lead Halley Gross (known for her work on HBO’s Westworld) as saying of combat, “So much of what we’re trying to do is create empathy for the other. We make this enemy, and then how do we make you feel for them?” But the game’s story has so much more violence, so much more suffering that plays out over multi-stage quests and long cutscenes and effortful quicktime events, that I lost the ability to care about these everyday acts of carnage or whether I could have avoided them.
There was only one combat moment in which I actually felt a moral qualm about killing enemies. I tried to avoid it, but as soon as my stealth attempt failed, I just shot my way through the survivors. This is perhaps a commentary—that it’s easier to inflict harm to get what you want than not—but by that point the game’s violence had worn me down so much that even these characters with names and friends and pets were just more virtual bodies on the pile.
The Last Of Us Part 2: The Kotaku Review
Everything in The Last of Us 2 takes work. Every weapon reload, killing blow, and crafted item takes time and button presses. At times the game is painfully slow; even in the most action-packed sections you put in effort to move things forward. You’re paid for this work in a grim story and...
kotaku.com
Sieht nicht gut aus, vertraue den zwei magazinen in der Regel.