Fettbacke
L14: Freak
- Seit
- 1 Nov 2013
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- 5.797
Wirds auch einen arwing amiibo geben?
Es war mal ein Arwing amiibo geplant. Aber stattdessen schalten die Starfox amiibos Arwings im Spiel frei
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Wirds auch einen arwing amiibo geben?
Ich werde mir das Spiel auch zulegen. Macht sicher Laune.
Gibt's jetzt schon einen Termin für das Release?
Spielst ja eh nur auf easy <,< <,< <,<
As a result of this shift, the learning curve is much steeper than any previous Star Fox game. The system works brilliantly once you get the hang of it, and the built-in gyrometer is again surprisingly accurate for targeting. The only quibble we have on this front is the need to re-centre the reticle - by pressing the Y button - on rare occasions where your orientation drifts.
Performance is tested on the game's release code, and 60fps is the intended target with v-sync engaged. However, while long stretches of play hold at that top refresh figure, it's certainly not a perfect lock on that number. It's clear the first stage's deluge of water shaders and alpha effects really test Wii U's mettle, and the net result is intermittent dips to around 50fps. At its extremes in the following Sector Alpha stage, a space mission set around warring motherships, that can even lurch down to 40fps for the heaviest bursts of action.
In all, Star Fox Zero brings something unexpected to the table, and we've enjoyed our time with it so far. Due for release on April 22nd, it's one of the last major Wii U releases on the calender, but ranks alongside Super Mario Maker as one of the best uses of its unique GamePad. It's a great send-off for a system that now appears to be on its last stretch.
The animal characters are what ruin an otherwise superb aesthetic. The ship designs are great, for example. But why we have to have sub-Saturday-morning-kids-TV-style talking animals pilot the ships I don't know. What I do know is that they are well below the standards of Nintendo's usual character design.
[Nintendofanboymode]Sehe ich es richtig, dass das Spiel trotz Gamecube-Remaster-Grafik keine konstanten 60 fps hat? Autsch...
Sehe ich es richtig, dass das Spiel trotz Gamecube-Grafik keine konstanten 60 fps hat? Autsch...
Außerdem muss das Spiel immer noch 2x 720p@60 FPS rendern!
Es müsste doch eher 1x 720p und 1x 480p sein, weil das WiiU-Gamepad eine Auflösung von 854x480 hat?