TN Panels haben deutlich besseres Schwarz als IPS Panels.Und was bringt mir das tolle Gsync wenn ich es nur mit TN Panels nutzen kann wo die sonstige Bildqualität einfach mies ist?!
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TN Panels haben deutlich besseres Schwarz als IPS Panels.Und was bringt mir das tolle Gsync wenn ich es nur mit TN Panels nutzen kann wo die sonstige Bildqualität einfach mies ist?!
Allein wegen der Farben möchte ich nicht mehr zu TN...TN Panels haben deutlich besseres Schwarz als IPS Panels.
Eigentlich ist's praktisch identisch.TN Panels haben deutlich besseres Schwarz als IPS Panels.
@[/URL]con....
mach dir keine Sorgen, sind sehr zuverläßig. Aber Versand dauert meist 1 Tag länger als z.B mei Min..fac

This new GeForce card will arrive mid-November. Reviewers will get their samples today so we should learn a lot more in few next hours.
According to TechPowerUP, GTX 780 Ti should replace the GTX 780 at the current pricepoint, meaning GTX 780 should get cheaper now.
Crysis 3, Metro Last Light, The Witcher 2 oder BF3 laufen auf ner GTX 780 (OC) oder GTX Titan heute schon so, was glaubst wie da die Grafik aussieht. Die Grafik/Texturen/Effekte sind längst auf Next-Gen-Niveau, und durch das Downsampling sind sämtliche Kanten und Flimmern weg - Bildqualität die begeistert.nichts sieht so gut aus wie 4K auf 1080p runterskaliert :-D
Crysis 3 und Metro LL? Vielleicht mit SLI, aber nicht mit 1 GPU. Sonst wären jene Grafikkarten 2-3x schneller als meine GTX770.Crysis 3, Metro Last Light, The Witcher 2 oder BF3 laufen auf ner GTX 780 (OC) oder GTX Titan heute schon so, was glaubst wie da die Grafik aussieht. Die Grafik/Texturen/Effekte sind längst auf Next-Gen-Niveau, und durch das Downsampling sind sämtliche Kanten und Flimmern weg - Bildqualität die begeistert.
02:58PM EDT - Everyone seems to agree that Mantle alone isn't bad, if everyone builds their own it's bad, but hopefully it influences OpenGL/DX direction
02:57PM EDT - Sweeney is totally taking over the control of the panel now and asking everyone else questions this is awesome
02:57PM EDT - Johan: We see lots of stalls, performance gone missing, we want to learn how to program a machine on a really low level that has a good architecture for it
02:56PM EDT - Johan: They wouldn't have to pay us anything to use it, I've been pitching these ideas to any vendor for years
02:56PM EDT - Can you tell us how much they paid for you to use Mantle?
02:54PM EDT - He will magically know the answer at AMD's developer conference?
02:54PM EDT - Wow it sounds like Johan just played the NDA card on Sweeney??
02:54PM EDT - Johan: it's too early to quantify that, we'll have a lot more info in mid-November
02:54PM EDT - Sweeney: Johan, you've used the API, what's the cost in man-years and ultimate gain of using Mantle?
02:53PM EDT - Johan: if NV and Intel and Qualcomm did their own APIs, that would be a bad future, MS and Khronos play an important part in all of this, I hope Mantle will be quite influential in many of these aspects, what we're doing with AMD is just a start
02:53PM EDT - Johan: it's not a replacement, the idea is that we can solve some of the long term problems we have been having on the PC, those are things we can experiment and work with Mantle, this is another avenue, opening up something we're quite familiar with, we've spent the last few years working on next-gen consoles, even though we're not done with our work with it, I still see it as a success even right now because of these conversations and the amount of development and enthusiasm (and the opposite) - it's been a bit stale in the PC graphics space, MS switched focus for quite some time, but now going forward it's an exciting opportunity
02:51PM EDT - Sweeney: there's some good ideas in Mantle we really liked the idea of having low overhead access to the GPU, if you look back at DX/OGL, there's a lot of overhead in those APIs and the fact that they date back to the old SGI model of rendering which is very different than the current model, potentially unified memory, good ideas there I hope it really helps the OGL community and MS evolve their APIs. Would I like to have a low level API? Yes. Five of them? Absolutely not. To have yet another API on the PC that's still different than the DX API and OpenGL, and OpenGL ES and different than PS4 low level API, I don't think it's a good idea.
02:49PM EDT - Carmack: Mantle only became interesting because of their dual console wins, the landscape does matter that they have both major console wins with similar architectures, not a stupid thing that AMD is doing at this point, could have some implications for Steam, if MS and Sony embraced it that would be very powerful for AMD but it doesn't look like they're going to (at least MS), if I was still doing all of the major tech coding I probably would not be embracing Mantle right now but there would be days where it would be extremely tempting
02:48PM EDT - Carmack: My opinion is, in terms of action items, should NV have a response to Mantle? Unequivocally no, a horrible mistake if NV got panicked by this and made some lower level API, you already have good low level access through NV GPU extensions, give you as much performance as you want if you're fine with proprietary extensions
02:47PM EDT - What do you think of AMD's Mantle?
und die 3gb sind halt etwas mau^^