Hier bei der U hat man diesbezüglich von Anfang an alles falsch gemacht, was man falsch machen konnte. Die U hat nicht nur relativ schwache Technik, nein, sondern die Harware scheint ja auch abgesehen davon noch nichtmal besonders entwicklerfreundlich zu sein. Man hat hier also gleich in doppelter Hinsicht Mist gebaut. Wenn Publisher selbst für Last-Gen-Ports schon aufwändige Anpassungen machen müssen, damit das einigermaßen sauber auf der Konsole läuft, kann man schon verstehen, dass da von vorneherein viele nicht sonderlich Lust haben. Hinzu kommt noch das wirre Tablet-Konzept, von dem Nintendo offenbar selbst lange nicht wirklich wusste was sie damit anfangten sollen, sowie garantiert wieder einiges Versagen von Nintendo selbst hinter den Kulissen.
Der Witz ist aber, dass Nintendo VOR Release der WiiU ja noch groß und breit betont hat, dass man mit der WiiU wiede verstärkt auf die Core Gamer setzen will.
Reggie on how Nintendo can convince new gamers to become return consumers…
“Well, what we’ve seen is that these new entrants to the market really have broadened their own gaming experiences. They started by playing Wii Sports, but then they graduated to games like Mario Kart and New Super Mario Bros. Wii. Then they continued on to experiences like Donkey Kong Country Returns or The Legend of Zelda: Skyward Sword. So their gaming tastes have matured.
“So we’ll continue to have all the family-friendly fare like Nintendo Land and New Super Mario Brothers U… but in addition, we’re going to have more active gamer content, which was something that was missing other than from Nintendo’s first party titles. Maybe these new entrants will find their first opportunity [to play] something like Call of Duty now that it can be delivered through Wii U.”
Reggie on how Nintendo can get hardcore gamers to take the Wii U seriously as they might take a new Xbox or PlayStation…
“We showed that [with the announcement that Activision’s Call of Duty: Black Ops II will be released for the Wii U]. You’re going to have the beautiful graphics. You’re going to have the online multiplayer, and now you’re going to have a same-room two player experience that you can’t get anywhere else, because I’ll be playing on the game pad, you’ll be playing on the big screen T.V. That’s a huge innovation… there are a series of innovations that we’re bringing for the more active gamer.”
Reggie referring to a comment made that Nintendo had issues winning over hardcore gamers because big third-party games didn’t come out on Wii…
“I think you have to peel the onion back and ask why. And the why is that publishers creating these types of games have wanted to leverage their assets amongst multiple platforms. So when they created HD, online-driven platforms, it took them a significant amount of work to bring it on to the Wii. And that’s why we didn’t have those games. Now that we use HD and have strong online capabilities, we’ve broken the biggest barrier that the third party publishers had. Plus now we’re giving them this fantastic new tool called the GamePad to create new experiences.
“So I mean you’re seeing it here –50 games in the launch window, demonstrated support by three of the biggest western publishers, plus all of the great support out of Japan. So we’re confident that we have this system that really will draw the best of third party publishers.”
Reggie on whether or not Nintendo can attract more big third-party games to become Wii U exclusives…
“Are there going to be Wii exclusive active gamer titles? Absolutely. We’ve announced a number already, with [Sega’s] Bayonetta 2 and [Ubisoft’s] Zombi U. I mean these are active gamer experiences that are exclusive to our platform.”
“Plus we’re going to have what we do best, which really are bigger, broader, key fan franchise driven games leveraging Mario and Zelda and Donkey Kong. And I’ll tell you what’s interesting –if you look at this current generation, for all of the noise around core gamer games, the best selling titles, the top four selling titles have all been Nintendo-published, first party, exclusive to the Wii games.”
Reggie on how Nintendo will sell people on a different kind of gaming, instead of just a bigger, faster machine…
“This challenge is a challenge we’ve faced before. Getting consumers to understand the two screen experience on the Nintendo DS is an example. Getting consumers to embrace motion gaming when they had never seen anything like a Wii remote before. Our approach is to partner our marketing teams with the product teams, and make sure that we identify those key product-based selling points, and then communicate them as broadly as possible.
“So for example, you will see much more focused marketing that showcases this two screen experience, and why it’s so much fun. You’ll see much more hands-on activities for consumers, so that they can experience it themselves. We’ll be in malls across the country beginning right around Black Friday, to help consumers understand what this experience is all about, and to get them to advocate for it.”
Unter dem Strich ist es aber so gekommen, dass der Support der 3rds vollkommend weggebrochen ist und Nintendo ihr Standard-Programm abspult. Also Mario 2D, Mario 3D, Mario Kart, Mario Party, Super Smash, usw.
Natürlich sind das herausragende Spiele, natürlich will ich die auch haben. Aber man deckt halt wieder nur einen Bruchteil der Genres ab. Kein Open World, keine Shooter, kein Horror, kein Rennspiel, kein Sport.
Die WiiU funktioniert als Zweitkonsole für Nintendo-Spiele. Das wars dann aber auch schon.