Quote:
How has the development team size grown from Forza 1 on Xbox to Forza 3?
DG: .. we had, I think about 24 full-time employees on Forza 1. And we then bolstered that staff with probably 70 contract staff that were on for most of the project... then we outsourced a lot of our artwork to a group in India and a group in Vietnam. That made it so that all-in, we were probably 200 people... in Forza 2, we got up to about 250. We increased our [full-time] staff, increased our [contract] staff, and increased the number of people in India and Vietnam. And now, for Forza 3, we're just over 300, all-in, with again [contract], [full-time], and a fully-burdened outsource group..
.http://www.gamasutra.com/view/feature/4144/racing_evolution_forza_3_and_the_.php
turn 10 hat um die 300 entwickler ? ?
krass
das wusste ich nicht
How has the development team size grown from Forza 1 on Xbox to Forza 3?
DG: .. we had, I think about 24 full-time employees on Forza 1. And we then bolstered that staff with probably 70 contract staff that were on for most of the project... then we outsourced a lot of our artwork to a group in India and a group in Vietnam. That made it so that all-in, we were probably 200 people... in Forza 2, we got up to about 250. We increased our [full-time] staff, increased our [contract] staff, and increased the number of people in India and Vietnam. And now, for Forza 3, we're just over 300, all-in, with again [contract], [full-time], and a fully-burdened outsource group..
.http://www.gamasutra.com/view/feature/4144/racing_evolution_forza_3_and_the_.php
turn 10 hat um die 300 entwickler ? ?
krass
das wusste ich nicht