thraker
L15: Wise
- Seit
- 1 März 2009
- Beiträge
- 9.109
Scheint das es der Spieleindustrie noch nie so gut ging wie es jetzt der Fall ist. Es zeigen sich noch keine Abnutzungserscheinungen in dieser GEN ab^^
Worldwide digital games market: September 2018
Console digital spending is robust heading into the holidays. Consumers spent $1.24 billion on digital console games in September, up from $912 million in the same month last year, continuing a string of high-growth months going into the holiday season. Primary contributors were a slew of AAA launches including Destiny 2’s Forsaken expansion and Marvel’s Spider-man, the incremental shift towards digital distribution for annual franchises like FIFA and NBA 2K, and the continuing popularity of Fortnite.
https://www.superdataresearch.com/us-digital-games-market/?utm_source=SuperData+General+Mailing+List&utm_campaign=7b12e17e52-Worldwide+Digital+Game+Sales,+Septmeber+2017_COPY_&utm_medium=email&utm_term=0_02255547ea-7b12e17e52-138173451&mc_cid=7b12e17e52&mc_eid=b60d1d3ff6
sonst hier jeweils ausführlicher in DE
https://www.computerbase.de/2018-10/videospiele-umsatz-september-2018/
Worldwide digital games market: September 2018
Console digital spending is robust heading into the holidays. Consumers spent $1.24 billion on digital console games in September, up from $912 million in the same month last year, continuing a string of high-growth months going into the holiday season. Primary contributors were a slew of AAA launches including Destiny 2’s Forsaken expansion and Marvel’s Spider-man, the incremental shift towards digital distribution for annual franchises like FIFA and NBA 2K, and the continuing popularity of Fortnite.
https://www.superdataresearch.com/us-digital-games-market/?utm_source=SuperData+General+Mailing+List&utm_campaign=7b12e17e52-Worldwide+Digital+Game+Sales,+Septmeber+2017_COPY_&utm_medium=email&utm_term=0_02255547ea-7b12e17e52-138173451&mc_cid=7b12e17e52&mc_eid=b60d1d3ff6
sonst hier jeweils ausführlicher in DE
https://www.computerbase.de/2018-10/videospiele-umsatz-september-2018/