Cubed3: You left Rare in 2014 and went on to form part of Playtonic, subsequently going on to announce the exciting Project Ukulele. Can you tell us the challenges behind creating a new studio and also the story behind Project Ukulele's conception and your hopes for it?
Mark: We just wanted to replicate an environment matching our development experience at Rare during the SNES and N64 era that matches our personalities and creative strengths - it's that simple, and we think the games will reflect that process like they did before. It's now easier than ever to set up an independent studio, so we can concentrate on the important bit - making a great game!
Cubed3: Do you have plans to bring Project Ukulele to Nintendo formats, either as a port or system specific version (for 3DS, for instance)?
Mark: We'd like to bring Project Ukulele to as many gamers as possible, and on as many platforms as possible, which is a big part of why we're launching a Kickstarter campaign in May to try and make this a reality and, hopefully, launch on as many platforms as possible, Day One. We're developing the game in Unity, so this also makes it easier to port to different consoles and ideally we'd love to add platform specific features as well. Let's see how the Kickstarter goes!