Everyone knows that the game runs at 1080p at no less than 60 frames-per-second, which is certainly impressive. But it's perhaps the lighting that impressed me most during my time with the game this week. Smooth, crawling and soft as a baby's skin, shadows reach over and around objects to portray their depth with such a smooth transition from shade to light that it's sometimes impossible to figure out where they begin and end. Slick stuff here.
One pretty cool change that I did notice to be on hand is that the HUD now shows you how much damage a weapon will inflict along with the health that you would gain from absorbing it instead of using it on your opponents. While I based most of my fire/absorb decisions solely on my energy level, and not the intake that I'd get from the item, this will certainly help some hardcore players come decision time in a close race.
I had the chance to play in some eight-player races at the event, and, aside from a couple technical issues with the event space itself (which had nothing to do with WipEout itself), the game handled things with ease. Everything ran great at all times, upholding the nice framerate, and the game kept things moving along with a 30 second timer after the first racer finishes to keep stragglers in line.
As I mentioned, by and large this is the same WipEout HD that we've been playing at events for a bit, but it feels just a tiny bit more closer to release. Hopefully the PlayStation Store will find the racer on its virtual shelves sooner than later.