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Mega Update für uns


-Alien Crush Returns 800Points
-Gehirntraining 1000 Points
-Space Invaders Get Even 500 Points
 
Cool, Alien Crush & Space Invaders sind must haves für mich. :)

Alien Crush war auf der PCE schon der Hammer und das letzte Space Invaders, Extreme, war schon sehr geil. :)
 
Igarashi - Castlevania Judgment sequel might be possible...could go to DS, still very interested in 2d WiiWare Castlevania

A portion of a C3 interview with Koji Igarashi...

C3: If Castlevania Judgment proves to be highly successful, is it likely a Wii sequel will be made? And would you consider making a version for DS in the future considering the strong fan-base already on that system?

KI: If this proves to be highly successful, a sequel is highly possible. It'll be a shame to quit after just one try? A DS version might be possible, too.

But first, this title must succeed, so I hope you will support this one.

C3: A lot of readers are very passionate about the 2D Castlevania games, so we have to ask this question: Considering 'Wario Land: The Shake Dimension' has been so popular, will you ever consider a 2D Castlevania either for Wii or WiiWare?

KI: I am very interested in the option. I truly hope that the 2D market will be revitalised. I need your support to do that. Let's make the 2D market (world) more exciting!!

Quelle
 
Rare's Scribes Mailbag Talks Banjo VC, Diddy Kong/Dinosaur Planet

The latest Rare mailbag has some interesting tidbits on Banjo Pilot/Kazooie, Dinosaur Planet and Diddy Kong Racing.

The November 5th Scribes includes a pretty much decline for a Banjo Pilot sequel, no plans for Banjo on Nintendo's virtual console and some neat behind-the-scenes info into Dinosaur Planet (which became Star Fox Adventures).

Discussing Banjo Pilot sequel:
Nevertheless, requests for Banjo Pilot 2 don't come along every day, even wholly impractical ones. Let's see what someone who worked on the original game has to say on the matter: "No."

I'm afraid I can't clarify whether that's "no" to the inclusion of every single Banjo character, "no" to any possibility of a sequel whatsoever, or just a "no" of quiet horror at your typing.


Future DS projects:
We have nothing to disclose on DS projects at the moment, but I'd say big brand spin-offs would be more likely than all-new properties, the DS market being so vast that the extra push of recognisable IP is often needed to help a title stand out. But who knows? One of our designers might come up with a brilliant idea for a stylus-controlled game about wafting aside clouds of cow flatulence, and we'd be off like a shot.


Diddy Kong Racing, Dinosaur Planet and Star Fox Adventures
The only ones that come to mind are two characters that we designed early on but never followed through with - one was a pantomime horse and the other was a baby mammoth.

Yes, they started out as the same character as Dino Planet was initially a 'sequel' to DKR (it was called something else too but I can't really remember). It even had Wizpig in it again. Then it changed to more dinos and Tricky stuck around, then it changed to Star Fox and we really should have renamed him but didn't.


Banjo-Kazooie/Tooie Hitting Wii's Virtual Console
No immediate plans to put Kazooie or Tooie on Virtual Console, as you might expect now that they're both due out on Xbox Live Arcade.
 
Hudson's WiiWare lineup

Snooker vs Billiards Cue Sports
Release date: End Nov 2008 (Europe)
Genre: Sports / Pool

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Pit Crew Panic
Release date: Dec 2008 (Europe)
Genre: Wacky

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Snowboard Riot
Release date: Jan 2009 (Europe)
Genre: Sports

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Sagt mal, hat sich hier keiner das Gehirntraining runtergezogen? Oder traut sich nur keiner es zu erwähnen *g*
Also ich mag so ein Causal Scheis und hab es auch schon paar Stunden gezockt.
Meine Freundin fand es anfangs blöd und hat sich sogar geweigert es mal an zu testen. Heute früh hab ich Sie erwischt wie Sie es heimlich "probe" gespielt hat. Und nun hockt Sie schon fast den ganzen Sonntag vor dem Game :shakehead3:

Damals Big Brain Academy auch bis zum erbrechen gezockt und mir regelrechte Battles mit den Studienbüchern beschert. Finde ich mal wieder bescheiden, dass das Gehrintraining keine Online Funktion hat, um mehr ansporn zu haben, sich ne Banane mehr zwischen die Kiemen zu verleiben um das letzte aus den Gehirnwindungen raus zu pressen.
 
Nintendo Bringing Art Style to WiiWare in Europe


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Starting 21st November 2008, a stylish new series of unique Wii games will begin launching exclusively via WiiWare. Nintendo's Art Style series combines simple yet highly playable new game concepts with striking audio-visuals. And to celebrate the release of the upcoming series, a new online site has now been launched: artstyle.nintendo.co.uk providing game information as well as an exclusive interview with the creators, and much more!

The games - Cubello, Rotohex and Orbient - represent compelling new concepts that have been created to take advantage of the unique Wii controls. With only the Wii Remote, players can enjoy new challenges that go beyond traditional action or puzzle games. Each game will be available to download from the Wii Shop Channel for 600 Wii Points each.

The release of the Art Style series is another demonstration of WiiWare's ability to provide a platform for new creative opportunities. Developers are seizing the opportunity offered by WiiWare to create experimental games, as well as test ideas and re-make and revive classic titles for Wii.

Two of the three Art Style titles - Rotohex and Orbient - have been redesigned for Wii with updated graphics and other improvements, after having first been released in Japan as part of the bit Generations series on GBA (there were seven titles in total, mainly developed by Chibi-robo developer Skip Ltd., whilst Q-Games, the team behind Starfox on DS, made the seventh game). Cubello is an entirely new addition for the Art Style series on Wii. All three games have been designed with the aim of delivering enormously satisfying gameplay, utilising the unique functionality of the Wii Remote.

While the games have been totally remodelled for the console, it is the design of the sound in the games that players will really notice - as the atmospheric soundtrack for each title adds depth and tension to the gameplay experience.

"When creating the Art Style games, developers have taken their inspiration from a huge range of sources as they wanted to give the designers the chance to express themselves and the opportunity to experiment with these games. The result is a series that is fiendishly addictive and will keep players hooked as they challenge themselves and their friends to solve the puzzles the games create."
- Laurent Fischer, Managing Director for European Marketing and PR for Nintendo of Europe.

The three titles in the Art Style series will launch consecutively in the coming weeks, beginning with Cubello on 21st November 2008:

Cubello
Cubello challenges players to eliminate cubes from a rotating "cluster" by launching matching coloured cubes, fired with the Wii Remote. Levels are completed as players clear all of the cubes without the cluster becoming too big. Cubello calls on two skills often seen in games - shooting and puzzle-solving - but combines them in a whole new way that will test players' brains and trigger fingers in equal measure. In conjunction with the eyecatching visuals and ear-pleasing sounds, Cubello will put players in a spin!

http://www.gametrailers.com/player/41782.html

Rotohex
Rotohex brings colourful multiplayer puzzle action to the Art Style series. As triangular panels fall into a grid, players must build coloured hexagons as fast as possible by rotating them into position, to clear them from the grid. Once six have been joined together, they disappear. If the player fails to match the colours quickly enough, the grid fills up - making for a frantic race against time that requires fast thinking and reactions. In multiplayer mode, players compete across two grids simultaneously, to create hexes faster than their opponent. To make things even harder, "block panels" are created in an opponent's grid if their opponent successfully makes a hex, reducing the space available to play in.

http://www.gametrailers.com/player/usermovies/282596.html

Orbient
In Orbient, take control of gravity itself and guide a rogue star through the galaxy, using the magnetic force of other stars and planets to reach your goal, while avoiding deadly obstacles like asteroids and black holes. Using the Wii Remote, players control gravity and anti-gravity to pilot their small star towards blue stars; absorbing them will increase their own planet's size. After reaching a certain size, players can capture the sun within each level and move on to the next challenge.

http://www.gametrailers.com/player/40648.html

With any luck the other five games from the bit Generations series will eventually make their way to WiiWare as well because there are definitely some classics waiting to be unleashed in the West.
 
Sagt mal, hat sich hier keiner das Gehirntraining runtergezogen? Oder traut sich nur keiner es zu erwähnen *g*
Also ich mag so ein Causal Scheis und hab es auch schon paar Stunden gezockt.
Meine Freundin fand es anfangs blöd und hat sich sogar geweigert es mal an zu testen. Heute früh hab ich Sie erwischt wie Sie es heimlich "probe" gespielt hat. Und nun hockt Sie schon fast den ganzen Sonntag vor dem Game :shakehead3:

Damals Big Brain Academy auch bis zum erbrechen gezockt und mir regelrechte Battles mit den Studienbüchern beschert. Finde ich mal wieder bescheiden, dass das Gehrintraining keine Online Funktion hat, um mehr ansporn zu haben, sich ne Banane mehr zwischen die Kiemen zu verleiben um das letzte aus den Gehirnwindungen raus zu pressen.

Ist das denn das Original Kawashimading oder nur ein Third-Party Abklatsch?
 
Sehr cool das die "Art Style" Spiele nach Europa kommen. Die "Bit Generations" Spiele auf den GBA waren schon richtig gut. Orbital finde ich von den 3 am interessantesten. Bei Rotohex scheint der Umfang zimlich erhöht worden sein im vergleich zum dem GBA Pedant Dialhex.
 
Ist das denn das Original Kawashimading oder nur ein Third-Party Abklatsch?


Leider nur ein Abklatsch. Einige der Test ähneln sich auch denen von Kawashimadings. Mittlerweile bin ich auch gar nicht mehr so begeistert von dem Spiel. Obwohl mehr Tests möglich sind, finde ich Big Brain Academy um weiten besser. Das Spiel kommt einfach zu trocken rüber irgendwie.
 
Wii - Opera Browser 2.0 - details

- New buttons
- Wii Speak Compability
- See your Wii mail from within the browser
- tab cube keeps track of 6 tabs, can be made invisible
- 500 Wii Points
- due out this December
- If you paid for the first version of the browser, you don’t have to pay for this one

http://gonintendo.com/?p=62555

Nice, wusste garnet das sowas geplant gewesen ist :blushed:
 
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