Nintendo Wii Ware und VC News

Eine weitere großartige Nachricht: In diesem Oktober startet in Europa ein Belohnungsprogramm für treue WiiWare-Fans - die „Connection Ambassador Promotion“. Spieler, die andere dazu bewegen, mit ihrer Wii online zu gehen, können zu „Ambassadors“ werden. Sie und die Spieler, denen sie dabei helfen, bekommen jeweils 500 Wii Points. Dies können sie sogar mehrfach, bis zu 20 Mal tun, so dass sie 10.000 Wii Points als Belohnung erhalten, die sie gegen neue WiiWare eintauschen können. Wer mehr als zehn anderen Spielern hilft, ihre Wii Konsole mit dem Internet zu verbinden, erhält den „Gold Status“. Er erlaubt es dem Ambassador, die von Nintendo selbst entwickelten NES-Spiele auf der Virtual Console umsonst zu genießen. Wer 20 neue Spieler gewinnt, erlangt den „Platinum Status“. Er darf sich sämtliche NES-, SNES- und N64-Games von Nintendo und Drittherstellern kostenlos auf die Virtual Console laden!

Wow, kostenloser Zugriff auf alle NES-, SNES- und N64-Spiele in der VC, wenn man 20 Leute dazu bringt seine Wii ans Internet anzuschließen :D

Quelle
 
Zuletzt bearbeitet:
Heilige Scheiße, wo bekomm ich jetzt 20 Leute her die mit ihrer Wii noch nicht online sind?

Platin zwar kaum jemand schaffen, aber 2x5€ für jeden den man online bringt zu verschenken ist echt ein hammer Angebot.
 
Tales of Monkey Island: Ep. 3 - impressions

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mehr Infos hier
 
The Nintendo WiiWare Media Summit

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LostWinds: Winter of the Melodias

The first game was a runaway success on launch in 2008, the sequel looks to build on this, by adding new moves, new enemies, and introducing seasonal game mechanics. Frontier have not revamped the game, instead they have concentrated on refining and adding to the gameplay experience. This without a doubt was one of the prettier looking titles on show and will be well worth a closer look on release.

Tales of Monkey Island: Chapter 2

Having played the original (back in the day... I am showing my age), I am happy to say we are getting more of the same point and click gameplay liberally sprinkled with double entendres and joviality that defines the franchise and now in episodic format.

You, Me and the Cubes


Eno's take on the puzzle genre is an original concept. You play on a series of interconnected cubes that you have to throw people off, without screwing up the balance of the cube you ejected them from, another simple yet addictive title.

Super Meat Boy


Definitely one of my favourites on show, a mix of irreverent and random humour (come on, the hero is a slab of raw meat and his girlfriend is a bandage called Bandaid Girl), carried out over some two hundred levels of platforming goodness. Navigate your hero over buzz saws and other gruesome traps to be reunited with your loved one. Did I mention the villain is named Dr. Fetus?

Max and the Magic Marker

Think nursery school drawings coming to life crossed with Kirby Canvass Curse. This is shaping up to be a lot of fun as you have to navigate Max across various levels using his trusty marker pen to thwart enemies and puzzles.

Bit.Trip.Void

The next instalment of the decidedly retro Bit.Trip series is a hypnotising blend of the old school and music beat games Think Rez but baser. You control a pixelated black dot collecting other black dots whilst avoiding white ones. Sounds simple and maybe a little bit crap? Not at all, as you collect black dots, your black dot grows bigger and eventually fills the screen making avoidance of white dots increasingly difficult. You only get points if you decide to bank the dots you have collected, otherwise losing them if hit by a white dot. Developer Alex Neuse from Gaijin Games explained gleefully 'It's all about greed, do you keep on going or bank your points?'. Simple and addictive.

Night Sky

Another beautiful looking game, that plays like a 2D version of Marble Madness. You control a ball and have to navigate it across the gorgeous looking 2D landscapes using the environment and special powers to do so.

And Yet It Moves

An interesting game from devs Broken Rules that has you navigate your character throughout a world that can be turned 360 degrees in any direction, hopefully allowing you to fall past obstacles without dropping too far and dashing your brains out for the trouble. The game has a distinct scrap book feel to it; even the character seems to be hand drawn. Asking Jan Hackl from Broken Rules about this, he amusingly explained "we did not have any proper lead artists to design the world, so we tried it ourselves. Realising that we were not any good at drawing either we decided to go through old books and hunt the Internet for interesting textures."

Zombie Panic in Wonderland

Just like Little Red Riding Hood's Zombie BBQ on the DS, this title has you at the bottom of the screen as hordes of the un-dead and ninjas try to take you out. Perfectly inane carnage, but time will tell if twelve levels of the same thing could get repetitive.

Worms Battle Islands

Worms are back! Did they ever go away? This was originally going to be a disc release and it is crammed full of stuff, you are seriously getting a good bang for your buck. As usual the normal Worms game is here, along with some tactical twists that aims to freshen up the whole experience. Players can compete for each other's abilities as well as build custom weapons (also custom nameable, now that should be fun online; B.F.G. anyone?) that can be stolen, all along with an easy to use level creator.

Quelle
 
Neue Infos zu NIGHTSky


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Für das Download-Portal WiiWare gibt es schon den einen oder anderen interessanten Titel, welcher von einem Indie-Entwickler stammt. Bestes Beispiel ist dafür World of Goo von 2D Boy. Jetzt befindet sich bei einem weiteren Indie-Entwickler ein neues Projekt in Entwicklung. Es hört auf den Namen NIGHTSky und bietet hier ein interessantes Gameplay.

Nun sind im Forum NeoGAF einige neue Infos zum Spiel aufgetaucht. Das Spielprinzip ist denkbar einfach. Ihr müsst einen Ball jediglich bis zum Levelende rollen lassen. Das Spiel basiert auf Physik. Im Spiel selbst gibt es verschiedene Gegenstände wie Skateboards oder Windmühlen, die ihr überwinden bzw. nutzen müsst, um weiter zu kommen. Diese sind auch der Physik im Spiel ausgesetzt.

Die Physik basiert auf drei verschiedenen Wegen: Geschwindigkeit, (umgedrehte) Gravitation und Reibungskraft. Diese sind jeweils an verschiedenen Punkten im Spiel wählbar. Somit müsst ihr euch immer vorab entscheiden, was ihr nutzen wollt. Der Ball kann auch durch verschiedene Gegenstände durch die Luft befördert werden. Beispielsweise mit einer Kanone oder einem Flipper-Trigger.

Bislang hat das Spiel aber noch keinen festen Releasetermin sowie Preis für Europa.

http://www.youtube.com/watch?v=h08ZvuC1QDI

Quelle
 
Rage of the Gladiator to Support Wii MotionPlus


Ghostfire Games listens to its fans and adds in new control feature.

Who says that game developers never listen to their fans? It seems one developer is listening and has decided to add on a very important feature to their upcoming WiiWare fighter. Of course this also marks the first WiiWare release to make use of the Wii MotionPlus system, as well.

Ed Roman, CEO of Ghostfire Games, has just announced that they've added Wii Motion Plus control to their upcoming WiiWare title Rage of the Gladiator due to the overwhelming response from fans of the game.

You can check out the official press release below for more information, along with the brand new gameplay trailer.

Ghostfire Games today announced that their new WiiWare title, “Rage of the Gladiator” will be the first WiiWare title to support the Wii MotionPlus device. Rage of the Gladiator is a first-person perspective fantasy fighting game where you control a gladiator. Wielding a warhammer and shield, you must duel a variety of boss enemies in an arena.

“We listened to you, the Wii community.” said Ed Roman, CEO of Ghostfire Games. “The community encouraged us to explore Wii MotionPlus and we listened to your feedback. The result is pretty awesome – we actually love playing it with Wii MotionPlus even more than traditional controls. We’ve also added a basic motion sensing mode as well, for people to use the Wii Remote + Nunchuk in case they don’t have a Wii MotionPlus device. “
Using the new Wii MotionPlus controls, you can swing your warhammer in a variety of directions as you pound on your opponents. You can also swing the Nunchuk to perform a bash with your shield.


Wii MotionPlus Control Scheme

Nunchuck

Nunchuk thumbtack:
Dodge left, dodge right, jump

C Button:
Shield block

Swing the nunchuck:
Shield bash. Doing this will start a combo if the enemy is vulnerable.

Wii Remote


Swing the Wii Remote Left, Right, Up, or Down:
Perform aimed swings in those directions. You can optionally hold down B to aim low when swinging left/right as well.

Swing the Nunchuk:
Perform a shield bash, which will unleash a devastating combo if you have sufficient energy.

A Button: Cycle through combo finishers that you have learned
About Rage of the Gladiator

Rage of the Gladiator is a fantasy-based fighting game. You play the role of Gracius, battling for his life in the arena against 11 unique enemies.
Your equipment consists of a magical war-hammer and a trusty shield. Wait for the right moment, then dodge, jump, or block your enemy's attacks. Next, unleash your rage by brutally pounding your enemy with your war-hammer and bashing them with your shield.

Each opponent has a unique style and pattern that you need to pay close attention to. Learn to exploit the weakness of each enemy with the proper timing and agility, and you will triumph.

As you advance past each battle, you will gain access to devastating combos. Early on, you may learn how to leap into the skies and plunge your war-hammer into the ground, creating a pillar of fire that burns your enemy to a crisp. As you progress you may learn more deadly combos, such as conjuring an ancient tornado to lay the ground asunder.

http://www.youtube.com/watch?v=nkji5wcUGsQ&feature=player_embedded

Quelle
 
Data East Arcade Classics angekündigt

Majesco gibt die Entwicklung der Klassiker-Spielesammlung Data East Arcade Classics bekannt, die Anfang 2010 für USD 19,99 in den USA erscheinen soll.

Die Sammlung enthält 15 Arcade-Klassiker mit Mehrspieler-Unterstützung, die bei G1M2 entstehen:

- BurgerTime + Nachfolger
- Peter Pepper's Ice Cream Factory
- Bad Dudes vs. Dragon Ninja
- Burnin' Rubber
- Heavy Barrel
- Caveman Ninja
- Magical Drop III
- Side Pocket
- uvm.

Zwar sind die Spiele im Original gehalten, aber mit speziellen Updates auf den neuesten Stand gebracht: Spieler können ihre High Scores mit ihren Mii verbinden und durch das Erreichen von 75 verschiedenen Spielzielen Bonus-Material freischalten.

Alle 15 Titel sind sowohl für 1 als auch 2 Spieler (kooperativ und vs.) geeignet. Die Steuerung ist mit Wii-Fernbedienung und Nunchuk, Classic Controller oder GameCube Controller möglich.

Quelle
 
Das Spiel klingt zwar ganz nett, aber ist es wirklich ein WiiWare Spiel?
Das wäre nämlich dann das erste das 20 kosten würde.
 
Action Puzlle Game und JRPG für WiiWare in Arbeit :D

Workin title: Troopies series

Genre: Action-puzzle games

Developer: Bloober team

Platform: XBLA, WiiWare, PSP

Target group: teen

Troopies is a brand new brand created especially for purpose of high-quality games for next-gen consoles to be digitally distributed that concentrate on gameplay.

Games will take twist on some of the most renowned game concepts in games history. Just imagine Lemmings-clone type of game mixed with strategy elements of Lost Vikings and Commandos, where your main objective is not to save, but kill all mindless creatures on stage - and you will have idea of how twisted those games will be.

Of course everything will be presented in colorful, cartoonish art style full of cartoon blood.

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Workin title: Engineering an Empire: Egypt

Genre: Turn based strategy

Developer: Bloober team

Platform: DS, PSP, PC

Target group: all ages

Developed for the Slitherine this game is turn-based strategy that concentrates of two aspects of empire management: economy, diplomacy and strategic battles.

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Workin title: [undisclosed]

Genre: jRPG-style with European art style

Developer: Bloober team

Platform: WiiWare, X360

Target group: 17+

Dark. Mature. Sad.

Would you sacrifice half the world to save the other half?

http://gonintendo.com/viewstory.php?id=101147
 
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