The DS re-release contains all of the bonus material from the PlayStation port, as well as other enhancements.
[50] The added features include a more accurate translation by Tom Slattery, a dual-screen mode which clears the top screen of all menus, a self-completing map screen, and a default "run" option.
[51] It also featured the option to choose between two control schemes: one mirroring the original SNES controls, and the other making use of the DS's touch screen.
[52] Masato Kato participated in development, overseeing the addition of the monster-battling Arena,
[53] two new areas, the Lost Sanctum and the Dimensional Vortex, and a new ending that further foreshadows the events of
Chrono Cross.
[54] One of the areas within the Vortex uses the "Singing Mountain" song that was featured on the original
Chrono Trigger soundtrack. These new dungeons met with mixed reviews;
GameSpot called them "frustrating" and "repetitive", while
IGN noted that "the extra quests in the game connect extremely well."
[55][56] It was a nominee for "Best RPG for the Nintendo DS" in
IGN's 2008 video game awards.
[57] The Nintendo DS version of
Chrono Trigger was the 22nd best-selling game of 2008 in Japan.
[58]