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Neue Bilder zu Elebits



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Banpresto entwickelt Crayon Shin Chan

08.09.06 - Banpresto gibt die Entwicklung von Crayon Shin Chan - Saikyô Kazoku Kasu Kabe King bekannt. Das Spiel basiert auf der gleichnamigen Manga-Serie, die seit 1992 auch als Anime zu sehen ist.

Das Genre gibt Branpresto mit 'Family Action' an. Mehr Infos liegen noch nicht vor. Release: TBA (Japan)

shinchan.jpg




gamefront.de
 
Koei to show off Wii title at TGS

Well it looks like Elebits isn’t alone at TGS, third-party developer Koei will be showing off “Samurai Warriors Wave” (Senguku Action title) at the Tokyo event.



http://ps3.ign.com/articles/731/731730p1.html

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Tom Clancy's Splinter Cell Double Agent {TBA} (Wii)


http://wiimedia.ign.com/wii/image/a...r-cell-double-agent-tba-20060908025627541.jpg
http://wiimedia.ign.com/wii/image/a...r-cell-double-agent-tba-20060908025637963.jpg
http://wiimedia.ign.com/wii/image/a...r-cell-double-agent-tba-20060908025625635.jpg
http://wiimedia.ign.com/wii/image/a...r-cell-double-agent-tba-20060908025639900.jpg
http://wiimedia.ign.com/wii/image/a...r-cell-double-agent-tba-20060908025641947.jpg


Key features for the action-stealth game, as follows:

* Dual objectives to fulfill: NSA government agents and terrorists will each want you to accomplish opposing tasks at the same time
* Discover the tension of being a double agent: Use actual tactics employed by today's real-life double agents to sabotage the terrorists' plans
* Explore a branching storyline with multiple endings: Your choices have an impact on how the story and game play unfolds
* world of international espionage: Missions from all over the world, from Asia to Africa to the heart of the US. Experience extreme situations: underwater or in a sandstorm, hiding behind the dust or smoke - and even skydiving
* New authentic gadgets: Master the latest weapons and gadgets used by NSA government agents in addition to black-market terrorist weapons

The Wii version of Splinter Cell Double Agent is based on both the PlayStation 2 and GameCube builds, with enhancements made to gameplay and graphics. Ubisoft confirmed to IGN Wii that the game will lack some of the missions in the forthcoming Xbox 360 build, but will boast all-new controls specifically catered for Nintendo's console.

Double Agent will make use of both the Wii-mote and nunchuck attachment. Ubisoft Montreal is still play-testing the controls in order to further refine everything and therefore was unwilling to describe in detail the exact control methods in place. However, it did cite one example, which is that players will be able to shake the Wii-mote to and from in order to make Sam Fisher pick locks in the game.

No online component is planned for the Wii version. Downloadable content through Nintendo's WiConnect24 service is still up in the air.

Splinter Cell Double Agent is set for release on Wii during the console's launch window, which very likely means it'll arrive sometime in early or mid-November.



http://wii.ign.com/articles/731/731810p1.html

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GT Pro Series

gt-pro-series-20060908022738813-000.jpg


“GT Pro Series is based on the GT series that was developed by MTO…The entire lineup is comprised of cars made in Japan. Makes include: ASL, Daihatsu, Honda, Mazda, Mitsubishi, Mitsuoka, Nissan, Subaru and Toyota. It will have all the traditional cars that import racing fans expect to see in a racing game; that includes the Skyline R34 GT-R, RX-7 and Lancer Evolution. There will also be a wide variety of cars ranging from exotics, such as ASL and Mitsuoka, to family minivans. There will also be 11 different kinds of upgrades that will enhance both performance and looks for every car.”

“(Championship, Quick Race, Attack, Versus, Drift and Replay modes)…There have been some cel-shaded racing games in the past, but not as well-done or full-featured as GT PS…(game is not a drift racer)…It’s currently planned that the game should be automatically defaulted to 16:9 when the Wii console itself is set to widescreen mode (No Progressive Scan)…GT Pro Series offers a 4-player split-screen multiplayer on a single console.”



gt-pro-series-20060908114711546-000.jpg


Ubisoft has revealed a Steering-Wheel attachment for the Wii and mentioned the following:

“GT Pro Series will include a steering wheel attachment made by Thrustmaster specifically designed for this game. The Wii Remote will fit into wheel horizontally with all buttons accessible, so tilting the wheel will tilt the remote. The player will be able to steer the wheel just like an actual car!”

“Monster 4×4: World Circuit, another Wii launch title, is fully compatible and will bundle the steering wheel as well. Since all buttons on the remote are accessible while attached to the wheel, any racing game that uses the same style of control (horizontal and tilting Remote-only) should be able to use the wheel as well. (Excite Truck, Cars and games like Spongebob will work with attachment).”




http://wii.ign.com/articles/731/731777p1.html


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Marvel: Ultimate Alliance


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“The Wii is actually a little bit deceptive. The system itself is pretty easy, and Nintendo has built a really good system with solid software, so it isn’t really that hard to work with and develop for. It’s all pretty easy to just get started with the controller and implement something using motion sensing. Mapping the system’s nuances has a pretty steep learning curve though, and we had to put a lot of effort into working with it.”

“…our gesture recognition system has been upped to 97% accuracy, which was a huge part of making this project work, and it’s worked very well…We had situations with four players doing multiplayer next to each other, and we definitely didn’t want them getting in each other’s way, so you don’t have to move it much to get the action you want…”

“The rumble has already been implemented, and we’re testing with the speaker currently. We’ve got a lot of features being worked with late in the stages of development, which is what happens when you work on a launch game. You have to evolve. We’ve done some serious visual improvements with the game as well, working to put in real-time shadows throughout the environment. Each of the characters have shadows, the environment has shadows, and we’ve combined scripted shadowing effects as well that really enhance the mood. It really heightens the mood of the game, and that’s pretty next gen. We also have stylized rim lighting on the characters that really make them pop. The visual work is very different from the other platforms, and of course we have high-res textures and everything that really makes the game feel crisp.”

“It looks different than the 360 version. We have been pleasantly surprised by some of the effects and detail we’ve been able to get from Wii, but our actual assets and visual look were designed specifically for the Wii, as it’s a very different approach than the 360. It looks really nice. We’re now supporting 480p and 16:9 widescreen.”

“We’re still (game price) $49.99 for the Wii…We can’t promise day one without the actual Nintendo release date, but I speak for the team when I say we’ve worked very hard to make this game available as early as possible, and if it isn’t a day one game, it will definitely hit within the projected launch window…(game will have 20 characters plus two extra’s compared to current-gen).”




http://wii.ign.com/articles/731/731786p1.html


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Interview: Mortal Kombat Armageddon
Ed Boon gives us an update on the Wii version of the fighter.


IGN Wii: How you would like to work the control mechanics in Mortal Kombat: Armageddon for Wii?

Ed Boon: I have a number of ideas that we are going to try out, but don't think we are at the point in development where we can talk about the details of how the control scheme is going to work. Our primary goal is to make the controls responsive, intuitive and novel. It wouldn't make sense to us not to offer a new gaming experience with such a dramatic new control mechanism.

IGN Wii: In the past, you were quoted as saying the Wii-mote might not be a good fit for fighters. Do you still feel this is true?

Ed Boon: Actually, my comments in the past were referring to the Wii-mote and the traditional fighting formula/format that exists today. This format was designed for a controller with many (around 8) buttons. There will inherently be challenges to adapting it to a different control scheme. Imagine you designed a driving game using a steering wheel, gas and brake pedals as the inputs. Then someone comes along and asks you to change the control scheme to use a keyboard instead. A challenge? Yes. Changing an existing fighting game to use different controls is also going to introduce challenges. I think the best way to address this is to rethink the play mechanic to make the most out of the new control mechanism.

IGN Wii: Do you think Wii's horsepower is adequate enough to represent the new MK game?

Ed Boon: Yes, I do think the Wii has enough horsepower to handle Mortal Kombat: Armageddon.

IGN Wii: A major selling point of Nintendo's new Wii platform is its Virtual Console, which enables users to connect online and download -- for a price -- classic games from Nintendo and third parties. What are your thoughts about bringing over classic MK games to the Virtual Console?

Ed Boon: I would love to see that happen!

IGN Wii: Finally, what do you think are the strengths and weaknesses of Wii and where do you see console in the marketplace in two years?

Ed Boon: I hope the Wii is going to carve out its own market and will be very successful. As budgets for game development keeps going up and the prices for each system does the same, the Wii will become a more and more attractive option for both gamers as well as developers.


http://wii.ign.com/articles/731/731841p1.html
 
Disaster: Day of Crisis Update
The president of Monolith Soft says development on the project has reached its climax. More inside.
by Matt Casamassina

September 8, 2006 - IGN Wii recently interviewed Hirohide Sugiura, producer of Baten Kaitos Origins for GameCube and president of Japanese development studio Monolith Soft. Readers can click over to our GCN channel for a wealth of new details on Origins. But Sugiura offered a nugget or two about the company's forthcoming Wii game, Disaster: Day of Crisis. Here's what he had to say:

IGN Wii: Tell us a little about Disaster: Day of Crisis if you will. What's the story?

Hirohide Sugiura: The official announcement has not been made yet, so you may want to ask Nintendo regarding this. When you see it, you may feel that this something different from the types of games we have worked on before.


The main character in Disaster: Day of Crisis for Wii

IGN Wii: Monolith is known for RPGs. What motivated you to start a non-RPG product like Disaster? Or does it have more in common with the role-playing genre than we realize?

Hirohide Sugiura: I think it is only because our company started with RPGs, but we are always examining various ideas and various possibilities. Disaster is one of them. But, it does not mean that we have changed direction. We are also developing an RPG game separately. Please wait for detailed information about Disaster to be disclosed in the future.

IGN Wii: With E3 gone and passed, when can we expect more info on the game? When can we see it in action?

Hirohide Sugiura: The development of the title is reaching to its climax, so I think you can see this some time in the near future. Please ask Nintendo for the timing when it can be revealed.

IGN: Games like Baten Kaitos and Day of Crisis seem to add a more adult feel to Nintendo consoles that are often not seen. Why are mature games such an oddity for the Big N? Do you find that the adult nature of your games add to their success, or hinder them?

Hirohide Sugiura: I do not think Nintendo is not making games for adults. I think Nintendo is creating many new projects and opening up new markets. I believe Disaster falls within this category.

Also, we are not really comfortable when we are considered a developer who develops games only for adults. We do not think we should deny our unique characteristics, but we believe this is an age where we have to pursue a variety of possibilities. I hope you are looking forward to our future announcements as much as we are making them.

ign
 
Rumour: Wii To Come Bundled With WiiSports...?
Posted by Fierce_Link - Sep 9th 2006 15:25

As well as well an extra Wii-mote?

A reader over at the IGN forums, by the name of Matt, has posted some very interesting pieces of information about the Wii and how it will come packaged at launch.

The latest word from his "sources" is that WiiSports will come packaged with the Wii console. If that wasn't enough, he is also claiming that there will also be an additional Wii-mote and extra nunchuck attachments.

The move is probably to try and get as many people playing this title as possible. WiiSports will be one of the Wii's first multiplayer titles, so it seems like Nintendo could be making a very smart move in this case.

However, this could also be seen as Nintendo making up for the fact that the Wii may not come packaged with a classic controller. Nintendo are still debating whether to include the controller or not, and they may even take as long as the 13th of this month to decide if it should come packaged or not.

"If you don't believe me now, you will in six days. So sit back, play your Gamecube for a few final memories before you pack it away and replace it with the Wii, and be ready for the 14th. You'll all be very happy."

Well, only time will tell if this reader is right or not.

Special Thanks to forum member Tellyn888 for bringing this to our attention.

Quelle
 
Wii processor chip production video *UPDATE*
September 9th, 2006

A thread popped up on the IGN Boards with a link to video of the Wii processor chip being manufactured. I watch this video, and I have absolutely NO idea how we can even make things like this. Waaaaaaaaaay above my head! Click the link below and check out the video. Sorry I don’t have time to YouTube it due to the podcast, the file needs converting. It should open up in Windows Media Player for all you Windows users. Thanks to NewGenGamer and The_Legend_of_Drtre for the heads up.

*UPDATE* - I lied, I tried YouTubing after a quick conversion, and it worked!
Quelle: www.gonintendo.com



Link zum Video:
http://www.youtube.com/watch?v=NkqhizZav6w
 
Wie Herr Takeda vom Wii-Entwicklungsteam im Gespräch mit Nintendo Präsident Satoru Iwata nun bestätigte, lässt sich das Betriebssystem von Wii nach der Auslieferung via Online Update aktualisieren.

Wii ist damit die erste Konsole von Nintendo, bei der ein Update möglich ist.

Quelle: Gamefront
 

Iwata interviewt das Wii-Entwicklungsteam


Nintendo versucht momentan mit Wii aus dem bisherigen Konsolen-Schema auszubrechen, doch auch Satoru Iwata, der Kopf der Traditionsfirma, hatte einmal mehr einen Einfall. Anstatt sich irgendwelchen Journalisten zu stellen, schlüpfte er selbst in die Rolle des Interviewers und befragte die Leute des für die Entwicklung der Wii-Konsole verantwortlichen Teams. Neben vielen bekannten Aussagen und Floskeln gab es dennoch einiges Interessantes zu lesen.


Da wäre einmal das blaue Licht, das aus dem Slot-in-Laufwerk der Konsole herausleuchtet. Aufgrund der überaus positiven Reaktionen auf der damaligen E3-Messe entschied man sich, es in die finale Konsole zu integrieren.

Ein entscheidendes Merkmal, über welches die Konsole verfügen sollte, war auch, so leise wie möglich zu sein, so "Lüfter-los" wie möglich. Iwata bestand auf diesem Punkt, da aufgrund der WiiConnect24-Funktion die Konsole auch über Nacht laufen können soll und nach Iwatas Besorgnis Mütter einfach den Stecker der Konsole ziehen würde, wäre ein dauerhaftes Lüfter-Geräusch zu hören. Ebenfalls eine Premiere ist das Ziel, einen möglichst geringen Stromverbrauch hinzubekommen. Um dies zu erreichen wurde neben der Kooperation mit der Chip-Herstellerfirma vor allem mit dem Handheld-Team von Nintendo zusammengearbeitet. Warum der Energieverbrauch so wichtig ist, wird ebenfalls indirekt beantwortet.

So soll der Wii ein Alltagsgerät für den kompletten Haushalt werden, kein bloßes Spielzeug. Was genau damit gemeint ist, ist noch unklar, zumal gerüchteweise die DVD-Abspiel-Funktion gestrichen worden sein soll.


Ein wichtiger Punkt war für Nintendo auch das Thema Kosten. Für das Entwicklungs-Team stelle dies jedoch von Anfang an keine zu große Herausforderung dar, da Wii keine protzige Konsole werden sollte. Dennoch hat man diesmal mehr Geld in andere Bereiche der Konsole gesteckt, wie etwa den Standfuß, das Slot-in-Laufwerk oder auch das wesentlich hochwertigere Plastik des Gehäuses.

Gerade wegen des "für den ganzen Haushalt"-Faktors sei die äußere Erscheinung der Konsole bedeutend. Das Beste jedoch zum Schluss: Als erste Nintendo-Konsole verfügt Wii über ein Betriebssystem, welches nachträglich aktualisiert werden kann. Dadurch können nachträglich Funktionen hinzugefügt werden, wie man es beispielsweise von den Firmware-Updates der PSP oder den Dashboard-Updates der Xbox 360 kennt. Was genau uns hier in Zukunft noch erwarten wird, wurde natürlich noch nicht verraten. Wie das Entwicklungsteam selbst kann man aber definitiv gespannt sein.

Quelle: Nintendo / Go Nintendo
 
Wii ready to be Shipped?

Take this with a grain of salt but according to the report below, Nintendo is hiring 150 shipping and production agents tomorrow at the North Bend warehouse to prepare shipment of the Wii. If true this would mean that Nintendo is preparing for an early launch, possibly in early October.


http://www.neogaf.com/forum/showthread.php?t=118653

gonintendo.com
 
toadjust schrieb:
Wieviel Zeit verging eigentlich nach der Vorstellung der final Hardware des Ds bis zur Erstauslieferung?
Wenn die am 14/15 mit allen Infos rausrücken halte ich das für gut möglich.

Sry auch wenn es dein erster comment ist , hier wie schon in der Überschrift
genannt sind keine komentare erlaubt im Wii Diskussionsforum kannste das aber ruhig fragen! ;)
 
Rumour: Launch Title List For Virtual Console?


A list of titles to be released on the Virtual Console has been leaked. Could this one be true? We certainly hope so...

This list is from the publication Play-Nintendo, which reckons its information comes from "a trustworthy source". So take everything you read here with a pinch of salt. However, the list looks credible, with titles from Nintendo and Sega both making the mix, spread across most of the Big N's previous consoles to date.

The list in full:

Bonk's Adventure
Castlevania
Duck Hunt
Excitebike
F-Zero
Kid Icarus
Legend of Zelda, The
Legend of Zelda: Ocarina of Time
Mario Kart 64
Metroid
Mortal Kombat
New Adventure Island
Ninja Gaiden
OutRun
Pac-Man
Prince of Persia
Punch-Out
R-Type
Rayman 2
Sonic the Hedgehog
Star Fox
Super Mario 64
Super Mario Bros
Super Mario Kart
Super Mario World
Tecmo Bowl


Quelle
 
Majesco Busts a Move on Wii

Publisher reports a net loss for third quarter, confirms bubble-popping puzzler and one other game in development for Nintendo's next-gen console.



http://www.gamespot.com/news/6157419.html


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On Friday, September 15, Nintendo will host a huge invite-only event in London. The subject: Wii.

Hundreds of invitations have been sent out to European press, to join us on this momentous occasion. While that unfortunately means the general public isn't able to attend, it doesn't mean you have to miss out on the biggest Nintendo news of the year.

On Friday we'll have full coverage of the Wii event right here, so you can find out the official word straight from the source as soon as it's made public.

What's it all about? Well, you'll just have to wait and see. But as the text on the invitation card teasingly states:

All of you will be excited, intrigued and interested in what we have to show you.

This is an event you must not miss. Wii promise.

Plus, if you're a VIP 24:7 then make sure you keep an eye on your Lounge later this week for an exclusive Wii-related news just for you.

Not yet a VIP? Then register one of your Nintendo games or systems right now! There's not long to wait…


http://www.nintendo-europe.com/NOE/en/GB/news/article.do?elementId=V-nr-Y09dfulRzUxI8nWtQpJgSjVaHrn

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Ralf Wirsing, Development Director von Ubisoft bei einem Interview mit NoE über Wii und Siedler:


NoE: Habt ihr auch vor, demnächst ein Siedler-Spiel für Wii herauszubringen?

RW: "Ich würde sagen, wir sind für alles offen. 'Die Siedler DS' ist unser allererster Schritt im Konsolen-Bereich. Wenn es ein Erfolg wird - daran glauben wir übrigens ganz fest - gehen wir vielleicht noch einen Schritt weiter. Ich hatte auf der E3 die Gelegenheit, Wii auszuprobieren, und es fasziniert mich sehr. Aber wir müssen uns natürlich ein Gameplay einfallen lassen, das Wii gerecht wird."



http://www.nintendo-europe.com

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interview with Manfred Linzner of Shin'en ( Nanostray DS )



C3: Can we expect an announcement from Shin’en in the near future about supporting the Wii with its games? Iridion, Nanostray or something similar would no doubt be wonderful with the new control system!

ML: We already got some publishers asking us about that. As we are currently very busy we will first wait for the Wii launch.



http://www.cubed3.com/news/5883/

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Vivarium Releases Seaman On Wii/DS?


While it was announced on Playstation 2 around a year or so ago, latest rumours state that Seaman 2 may be appearing on Nintendo's Wii or DS. With Yoot Saito supposedly working on projects for both systems, could Vivarium be bringing the game to one or both consoles?

Seaman was a unique Dreamcast game that was bundled with a microphone. Using it you spoke to a mysterious fish-like creature who would eventually host conversations with you. It was famous for being narrated by Leonard Nimoy and is Vivarium's most high-profile game to date, becoming the best selling Dreamcast game in Japan when it was released. Sadly, it never appeared here, but received a translation for an American launch.


http://www.cubed3.com/news/5913/1/Vivarium_Releases_Seaman_On_Wii and DS?
 
*RUMOR* Resident Wiivil scans?

I don’t know that I believe these scans are real. The unconfirmed Resident Wiivil info we posted a few weeks back is popping up in a new “scan”. The reason I am not sure they are real or not is due to the screenshots used. Both instances of a person using the Wiimote are taken from other Wii game previews, and the screenshots show the PS2 version of Resident Evil 4. I leave it up to you guys to decide. Thanks to Creamsugar for the heads up.


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50954_2.jpg


Quelle





www.n-wii.eu weiss mehr:


Erster Scan zu Resident Evil Wii

Wie angekündigt veröffentlichte das Japanische Magazin Game Max einen ersten Scan zu Resindent Evil Wii.
Viele Bilder sieht man auf den Scans noch nicht aber dafür gibt es erste Informationen zum Spiel.
Aus dem Scan gehen folgende Informationen hervor:
- Das Spiel wird den Titel Biohazard: Umbrella Corp tragen.
- Viele Personen aus den bereits veröffentlichten Titeln werden wieder mit dabei sein.
- Der Wiimote wird benutzt um sich durch die Levels zu bewegen.
- Es wird 2 Spielmodi geben, Arcade und Szenario. Im Szenario-Modus spielt der Spieler die Story von Resident Evil 1 und Resident Evil 4.


Weitere Informationen sollen auf der Tokyo Gameshow bekanntgegeben werden.
 
Sieben Sega-Spiele für Virtual Console System bekannt

Die amerikanische ESRB hat durch eine Prüfung der Altersfreigabe sieben Sega-Spiele für das Virtual Console System von Wii bekanntgegeben:

- Altered Beast
- Ecco The Dolphin
- Columns
- Golden Axe
- Ristar
- Sonic the Hedgehog
- Toe Jam & Earl


Quelle: gamefront.de



Coooool, Golden Exe
 
TGS: Bleach: Shiraha Kirameku Rinbukyoku als Video

Sega gibt bekannt, dass das Actionspiel Bleach: Shiraha Kirameku Rinbukyoku auf der Tokyo Game Show (22.09.06 - 24.09.06) in Videoform präsentiert wird. Release: TBA



Quelle: Gamefront.de
 
Siedler-Entwickler interessiert an Wii

12.09.06 - Blue Byte arbeitet für Ubisoft an der Simulation Die Siedler für Nintendo DS. Ralf Wirsing von Ubisoft hat in einem Interview auf Nintendo-Europe.com gesagt, dass man mit Die Siedler (NDS) einen ersten Schritt ins Konsolengeschäft unternimmt.

Sollte das Spiel erfolgreich sein, könnte man weitere Konsolentitel herstellen. Wirsing erwähnt in diesem Zusammenhang Wii: Er hatte die Möglichkeit mit Wii auf der E3 zu spielen, was ihn sehr fasziniert hat. Man müsste allerdings überlegen, welche Art Spielmechanik zu Wii passen würde.

gamefront.de
 
Famitsu rumors

Famitsu has put together their list of rumors, with some very juicy ones concerning Nintendo. Have a look at the info below.

- News on one or more Sega titles is on the way

- Gundam possibly headed to Wii

- Hideo Kojima’s new game

- Virtual Console support rapidly growing

- Yuji Naka project to be revealed

Let’s hope that all these bits of info change from rumor to confirmed very soon!


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Gamestop release list

And now we have a Gamestop Wii release list dated from today, thanks to reader ESW. Nice to have the two lists to compare.


GSwiilist.jpg


Quelle
 
GAMECUBE IST JETZT FAST GRATIS:
The GameCube has had a decent run, but time to call it a day. With the Wii around the corner, consumer interest in the console is waning, but it remains relatively strong in Japan, where the system outsells the 360. Super Potato in Osaka's Den Den Town has a limited quantity of GameCubes (used, we assume) that ballpark between US $45 and $25. I'd love to see what exactly a $25 GC looks like, and it's probably not too pretty. Brian Ashcraft

Zeit für alle die mal eine Konsole zum Spiel geschenkt bekommen wollen!
 
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