Bananarama
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- 15 Jun 2005
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Horny2k6 schrieb:
Wird das N64 noch supported?
Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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Horny2k6 schrieb:
Bananarama schrieb:Wird das N64 noch supported?
Ich finde den Grafik Stil eigentlich gut gelungen! ist sicherlich Geschmackssache aber ist mal was anderes (gerade der Char Stil).sebi88 schrieb:das eigentlich schlimme an Opoona ist, dass mir das Gameplay irgendwie sogar recht gut gefällt, aber dieser schreckliche Char Stil >_>
Jarel schrieb:Ich finde den Grafik Stil eigentlich gut gelungen! ist sicherlich Geschmackssache aber ist mal was anderes (gerade der Char Stil).
wsippel schrieb:Laut der aktuellen Ausgabe der Nintendo Power kommt Brothers in Arms: Double Time dieses Jahr für Wii. Es ist ein neues Spiel, dass allerdings die Handlung der ersten beiden BiAs aufgreift und zu einer Geschichte zusammenfasst - quasi ein Remake. Besser als ein Port, nehme ich an...![]()
Ich wollte nur mal sehen, ob Du aufpasst!Horny2k6 schrieb:Wenn du jetzt noch Scans der Nintendo Power hättest, wäre es was neues![]()
wsippel schrieb:Laut der aktuellen Ausgabe der Nintendo Power kommt Brothers in Arms: Double Time dieses Jahr für Wii. Es ist ein neues Spiel, dass allerdings die Handlung der ersten beiden BiAs aufgreift und zu einer Geschichte zusammenfasst - quasi ein Remake. Besser als ein Port, nehme ich an...![]()
Xenobit schrieb:Ist eigentlich irgendwann mal geplant, dass Wii Games 16:9 haben müssen?
Ich habe gerade gesehen, dass Trauma Center nur 4:3 ist und damit ist es für mich gestorben! Das hat mich bei Wario Ware schon total enttäuscht.
Mit der niedrigen Auflösung kann ich wirklich gut leben. Aber dann noch 4:3 sieht auf meinem 43er Plasma echt blöd aus. Und dabei habe ich mich wirklich sehr auf Trauma Center gefreut. Das macht mir auf dem DS noch immer viel Spaß! Wenn ich dann 16:9 erzwinge, sehen die einfach nur fett aus (was bei Mario Sunshine nicht weiter auffälltAzash schrieb:Leider zwingt Nintendo die Hersteller nicht, 16:9 zu implementieren (wie es z.B. Microsoft macht) ... finde ich auch sehr schade.
Xenobit schrieb:Mit der niedrigen Auflösung kann ich wirklich gut leben. Aber dann noch 4:3 sieht auf meinem 43er Plasma echt blöd aus. Und dabei habe ich mich wirklich sehr auf Trauma Center gefreut. Das macht mir auf dem DS noch immer viel Spaß! Wenn ich dann 16:9 erzwinge, sehen die einfach nur fett aus (was bei Mario Sunshine nicht weiter auffällt)
Azash schrieb:Hoffe, dass alle zukünftigen Spiele 16:9 als Standard haben ... bei Launchspielen kann ich es ja gerade noch tolerieren, aber in zukünftigen Spielen sollte 16:9 normal sein ... *hoff*![]()
nasagoal schrieb:also bei Nintendo-eigenen Spielen gehe ich mal stark davon aus, dass alle nen 16:9 haben werden, meine vier bisherigen Nintendo-Games haben ja auch alle 16:9
bei SquareEnix-Spielen gehe ich auch von 16:9-Modus aus, schliesslich hat bereits das LastGen-Spiel FFXII nen 16:9-Modus![]()
Quelle: www.gonintendo.comYet another magazine exclusive- NGamer this time
March 17th, 2007
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Thanks to Adolson for the (small) picture! Exclusive story, picture is a hint, and its a Wii game. Once again we are looking at a starry sky. Are ONM and NGamer going to be announcing the same game?
Our intelligent readers were nice enough to point out that ONM and NGamer are owned by the same parent company.
March 16, 2007 - Last week IGN Wii stopped by SEGA of America's San Francisco headquarters to play its new Wii undertaking, Alien Syndrome. Veteran gamers will undoubtedly remember the franchise, whose roots date back to the 1987 Sega Master System original, known today for its frantic top-down, two-player-compatible gunplay. The two-decade-old effort told the story of Troopers Ricky and Mary, elite members of the Earth Command Soldiers charged with the task of defending the planet from an extraterrestrial threat that could mutate man and machine alike into dangerous and grotesque abominations. The project delivered relentlessly fast twitch-finger shooting action and eventually made its way, in various updates, to everything from the Atari ST to NES and Game Gear.
The new Wii title, developed by Totally Games, takes place approximately 100 years later. This time, gamers control Lieutenant Aileen Harding, a 21-year-old soldier who is just as tough as she is beautiful. There are several differences between this new and improved sequel and its aged predecessor, the first of which is that the franchise is no longer restricted to the action genre. Rather, the game branches out into the realm of the RPG, enabling players the option to upgrade Harding's abilities as she runs-and-guns her way through alien-infested interiors and exteriors. Another key separator is the fundamentally changed (for the better) Wii control setup, which we'll get to momentarily. And finally, the new build features a four-player cooperative mode, as opposed to a two-player one.
Before we go over gameplay specifics, though, let us first take readers into the world of Alien Syndrome. The title unfolds thousands of years into the future as humankind is regularly finding and terraforming distant planets so that they may become inhabitable. Somewhere out in the darkness, the Seti-Alpha 5 Terraforming Station has gone quiet. Despite repeated attempts to communicate with the facility, Earth Command receives no response. And that's where the seasoned Harding comes in. Only after the soldier arrives on site does she discover that the age-old Alien Syndrome is behind the mystery, and she takes it upon herself to rid the galaxy of the enemy once and for all. It's basic sci-fi exposition, to be sure, but there's history here and SEGA has stuck with it.
Players control the game with the nunchuk and shoot in any direction with the Wii remote
Readers may not realize it, but there's much more to Alien Syndrome than meets the eye. Sure, it's packed full of traditional top-down shooter mechanics, but it's also got a meaty single-player mode. There are 15 diverse levels that range from the insides of infested ships to factories and more, and each presents individual side-quests, too. There are some 100 different enemies, five major bosses and 15 sub-bosses scattered throughout those many levels. There's a lot. In fact, SEGA is promising more than 20 hours of uninterrupted gameplay.
The Wii game is controlled with the nunchuk - both its analog stick and the attachment itself. The stick moves the character about the universe and tilting the nunchuk manipulates the camera. The configuration requires a mental rewire, in our experience, because players will instinctively want to hold manual control over the camera with a traditional stick. However, as soon as the functionality becomes familiar - it took us several minutes - Harding will be able to whip through stages even as the perspective remains stable. Shooter fans will be happy to learn that the Wii remote is used to direct the gun of the soldier as she blazes through the various stages. Players simply point in the direction they want her to shoot, tap the A or B button the device, and she will quickly gun down her opponents. There is really no comparison between this new configuration and an analog stick because the precision and speed gained by using the pixel-perfect accuracy of the Wii remote puts it in a class of its own. The controls feel both spectacularly responsive and speedy - two musts for an endeavor of this type.
A droid hovers alongside Harding though the levels and acts as the heroine's personal locker and swap shop. Not only does it store items she picks up along the way - it also houses weapons, armor and energy. It can drop out or store new items at any time and, when it's not simply carrying necessary equipment, it even acts as an AI backup of sorts. It's not a terribly impressive fighter, but it does shoot off a few rounds here and there and will come in handy as a fighter from time to time.
Alien Syndrome moves quickly and features nice particle and lighting effects
The robot is a necessity because Alien Syndrome is chock full of upgrades for equipment, items and - most important of all - for Harding herself. There are more than 80 weapons in the game that can be assigned to primary and secondary fire buttons. Gamers will get the X-d 99 Impulse Laser - some may remember it from the original game - which shoots laser beams that have a long range, but inflict less damage than some of the more powerful arsenal upgrades. Weapons require the use of energy, represented on-screen with a meter. As Harding shoots more and more beams, her energy will deplete, but it's constantly recharging. The Laser Rifle is the standard and requires less energy. The PB-1 Flamethrower, which outputs a destructive stream of pure fire, is good for short range attacks. And then there's the Nanobot Swarm, which becomes unlocked much later in the game. This devastating weapon more or less engulfs enemies in a cloud of bee-like nanbots and kills them instantaneously, but it's a huge energy suck and therefore can't be used very often.
Harding can upgrade herself as she goes along, too. She may start off slow as molasses and by the time gamers advance 10 hours in, she'll be speeding through levels. These character upgrades are based on a stat system that can be enhanced as gamers progress, enabling new abilities. Players also choose from initial character classes, such as demolitions export, firebug, seal, tank and sharpshooter, all of them pretty self-explanatory.
The Wii build of Alien Syndrome we recently played was unfinished. Totally Games only recently implemented visual upgrades to give the action-RPG more graphic punch. The title runs at a brisk framerate and supports both 480p and 16:9 widescreen modes. That being true, the overall visual presentation is the one area the game definitely still needs improvement, as the characters and environments generally lack geometrical and texture detail. SEGA indicated that it is currently concentrated on upping the graphic finesse for the project, which doesn't ship until May. A Sony PSP version is also planned.
We've posted 16:9 Wii screenshots in our media section. Check them out and stay tuned in the coming weeks and months for much more on Alien Syndrome, including first gameplay movies.