wsippel
L20: Enlightened
- Seit
- 15 Mai 2006
- Beiträge
- 25.225
Keine Ahnung, ob's schon gepostet wurde, aber:
"First they talk about loading times. 2-4 second loading in-game. But Aonuma said he had envisioned the necessity of a "loading in progress bar" first, but the loading was so quick in Zelda, it didn't become necessary. Also if you leave the game in the Wii, it will load it up quicker next time. Using the internal Flash. Iwata also said he hopes they will be able to make the "channel switching" even quicker in future updates. They are so transparent and honest that they are not happy with startup times yet. Iwata had a goal of 3 seconds from pushing the power on the remote to game start. "We didn't make it there yet unfortunately" he says honestly."
Ich hatte also Recht, der Flash wird teilweise als Cache verwendet, um Ladezeiten zu verkürzen. Es wäre Nintendo-untypisch, 512MB fest in das System einzubauen, nur für Spielstände und die 30MB VC-Spiele, die sich ein paar Freaks runterladen. Aber damals wollte mir kaum jemand glauben...
"First they talk about loading times. 2-4 second loading in-game. But Aonuma said he had envisioned the necessity of a "loading in progress bar" first, but the loading was so quick in Zelda, it didn't become necessary. Also if you leave the game in the Wii, it will load it up quicker next time. Using the internal Flash. Iwata also said he hopes they will be able to make the "channel switching" even quicker in future updates. They are so transparent and honest that they are not happy with startup times yet. Iwata had a goal of 3 seconds from pushing the power on the remote to game start. "We didn't make it there yet unfortunately" he says honestly."
Ich hatte also Recht, der Flash wird teilweise als Cache verwendet, um Ladezeiten zu verkürzen. Es wäre Nintendo-untypisch, 512MB fest in das System einzubauen, nur für Spielstände und die 30MB VC-Spiele, die sich ein paar Freaks runterladen. Aber damals wollte mir kaum jemand glauben...

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