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L04: Amateur
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- 2 Aug 2005
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Wii: Development Costs Phenomenally Low
THQ states developing games for the other next-gen consoles is much more expensive.
During an analysts' conference call yesterday, THQ president and CEO Brian Farrel shed some light on their plans for the future. Needless to say, these plans involve the Wii, and Farrel was more than eager to talk about Nintendo's latest console. THQ's president talked about their upcoming Wii games and such, but more interestingly also revealed some things about the development process.
"We showed in a press event recently a SpongeBob game using the Nintendo Wii and Wii controller," Farrell said, "and standing there watching very jaded game journalists hoot and holler on a SpongeBob game was actually quite relieving. One of the things we like about that platform is the development costs...on the Wii are nowhere near what they are on the PS3 and Xbox 360. That's something that's quite encouraging."
As you can see, THQ is pretty excited about the Wii, as developing games currently seems to be a lot easier and less costly. One of the main reasons for this, is the fact that developing for the Wii closely resembles building games for the GameCube.
"The Wii wasn't a whole new programming environment," Farrell stated. "So we had a lot of tools and tech that work in that environment. So those costs--and again, I hate these broad generalizations--but they could be as little as a third of the high-end next-gen titles... Maybe the range is a quarter to a half." Great news, which may peek the interest of thus far coy third-party developers.
So far, THQ has announced SpongeBob SquarePants, Avatar: The Last Airbender, and a game based on Pixar Animation Studios' upcoming movie Cars. "As you probably know, our portfolio maps very, very well to what we think the Wii demographic is going to be," Farrel said. This last statement somewhat clashes with Nintendo's philosophy to make the Wii a console that caters to every segment of the market.
Quelle: nintendonow.com
THQ states developing games for the other next-gen consoles is much more expensive.
During an analysts' conference call yesterday, THQ president and CEO Brian Farrel shed some light on their plans for the future. Needless to say, these plans involve the Wii, and Farrel was more than eager to talk about Nintendo's latest console. THQ's president talked about their upcoming Wii games and such, but more interestingly also revealed some things about the development process.
"We showed in a press event recently a SpongeBob game using the Nintendo Wii and Wii controller," Farrell said, "and standing there watching very jaded game journalists hoot and holler on a SpongeBob game was actually quite relieving. One of the things we like about that platform is the development costs...on the Wii are nowhere near what they are on the PS3 and Xbox 360. That's something that's quite encouraging."
As you can see, THQ is pretty excited about the Wii, as developing games currently seems to be a lot easier and less costly. One of the main reasons for this, is the fact that developing for the Wii closely resembles building games for the GameCube.
"The Wii wasn't a whole new programming environment," Farrell stated. "So we had a lot of tools and tech that work in that environment. So those costs--and again, I hate these broad generalizations--but they could be as little as a third of the high-end next-gen titles... Maybe the range is a quarter to a half." Great news, which may peek the interest of thus far coy third-party developers.
So far, THQ has announced SpongeBob SquarePants, Avatar: The Last Airbender, and a game based on Pixar Animation Studios' upcoming movie Cars. "As you probably know, our portfolio maps very, very well to what we think the Wii demographic is going to be," Farrel said. This last statement somewhat clashes with Nintendo's philosophy to make the Wii a console that caters to every segment of the market.
Quelle: nintendonow.com