They're a core pillar of game design, but boss fights are hard to do well. Indeed, many designers stumble on one aspect or another when crafting their big encounters — perhaps leaning too hard on the need to challenge the player, or maybe failing to incorporate (and subtly tweak) the mechanics learned and practiced in the lead up to that fight.
There are many potential points of failure, but you can avoid them all if you take heed of the lessons presented by other games past and present. To that end, we reached out to developers to ask for their favorite examples of great boss fights that are worthy of close study. Those who responded tended to favor the classics of yesteryear, in testament to the fact that newer is not always better. Here are their suggestions.
'The End' sniper duel from Metal Gear Solid 3
Super Metroid's Mother Brain
Super Metroid's Draygon arena fight
The Walker boss' new point of view in NES Battletoads
Portal's final assault on GLadOS
The fights in Super Punch-Out!! All of them.
Undertale's imaginative, character-laden, story-developing boss fights
http://www.gamasutra.com/view/news/..._fights_that_every_developer_should_study.php
war klar, dass west entwickler in der kategorie nichts zu melden haben.
meist kommen von denen so unverschämtheiten wie z.b. uncharted zustande. da wird sich der westen wohl nie bessern.