Tokyo Mirage Sessions #FE

Why Shin Megami Tensei X Fire Emblem Has Two Directors

Shin Megami Tensei X Fire Emblem chief director Mitsuru Hirata recently shared his thoughts on the Fire Emblem series. Additionally, Atlus and Nintendo have revealed on the official blog that Atlus’ Eiji Ishida is also working as a director on the game. He shared his own personal message for fans, and you can read it below.

Here’s what Ishida wrote:

It’s a pleasure to meet you all!

I am Atlus’ Eiji Ishida, the development director and the chief designer for battles. I previously worked as the chief designer for Shin Megami Tensei IV and the development director of Shin Megami Tensei: Strange Journey.

Hirata, who was the supporting director of Strange Journey, and also provided countless “questionable” maps (in the best way possible, Hirata-san!) in the level design for the game, is who I’m teaming up with as the director of Shin Megami Tensei X Fire Emblem.

This time around, I’d like to talk about the participation process and a bit of the battle parts that I’ve been in charge of. I appreciate your ongoing support.

I will never forget it, that winter of 2013—the shock from that video!

At the time, I was in the middle of happily developing Shin Megami Tensei IV, and as I watched that announcement video from Nintendo Direct along with the rest of you guys, I recall feeling “slightly” lightheaded. (Sorry, I lied. I felt “very” lightheaded.)

“Atlus are making… Fire Emblem? Will it be a strategy game? An RPG? Law? Chaos?”

With all the unimaginable possibilities in mind, to think of it as the first HD console project, and a collaboration that is also a new IP. The designs, the worldview, and construction would be all from scratch.

“Oooohhhh! (that’s the sound I made while watching) It’s going to be a project that has mountains of hurdles…. give it your best, guys! (I’ll be cheering from afar!)”

Well, at that point, it was completely other people’s business. (lol)

Then, about seven months later…

Before I realized it, I had somehow become the team development director for Shin Megami Tensei X Fire Emblem. And no, I wasn’t living in a parallel world, but in order to keep up with the volume of working associated with developing on an HD console, it was decided that the game would be developed with double directors.

Also, it was no longer just other people’s business. The mountains of hurdles that I previously mentioned were what was now being demanded [of me]. Naturally, I felt excited, but I remember having a strong feeling of how it was also the start of some very tough days.

However, once I actually became part of the development team and started the job, things were rather different from what I had expected. Of course, there wasn’t a difference in how tough things were, but as long as we properly kept the direction and theme together, it felt like it was OK to run with it any way we wanted; and with the freedom that you wouldn’t expect from a collaboration title, we’ve been able to make a unique and colorful world for this game.

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I’ve yet to to work on such a title, that is as bright and splendid, and making it has been very fun. Information on the above girl, the one that was shown splendidly dancing while using the red-haired boy as a platform, will be revealed next time, so please look forward to it.

Also, I believe we’ll explain it more next time, but it’s been very fun and refreshing to work together with the creators from outside Atlus.

Of course, the game will be full of the Atlus RPG essence, so please look forward to that as well!

Huh?

I was just about to end it on a good note, and I realized that I don’t have the time to talk about battles. Since we’ll have to leave the battle talk for next time, I’ll leave you with the following.

About the important auto-battle speed that Atlus titles are known for.

Naturally, Shim Megami Tensei X Fire Emblem’s will be at a demonic speed!

Shin Megami Tensei X Fire Emblem is in development for Wii U.

-Quelle
 
vielversprechende Directors, nur habe ich persönlich zu wenig von den bekannten Qualitäten sehen können.

Ich brauche eindeutig mehr Gameplay Material zum Spiel und hoffentlich täuscht der Ersteindruck, den ich nach dem Trailer hatte.
 
Naja von einem knapp 2 Minuten langen Trailer kann man auch kein Fazit ziehen!^^

Und wenn man sich mal die Gamexplain Analysen anguckt dann ist es doch ziemlich krass wie viel SMT und FE im Detail drin steckt.

"im Detail drin steckt" genau da liegt ja das Problem, auf dem ersten Blick sehe ich leider nichts von SMT :cry:

[video=youtube;Z-zNF3Ef6PE]https://www.youtube.com/watch?v=Z-zNF3Ef6PE[/video]

[video=youtube;HOQ3S2oZfNE]https://www.youtube.com/watch?v=HOQ3S2oZfNE[/video]
 
Weiß zwar nicht, was das mit Vocaloid zu tun hat, aber ok. Wirklich viel mehr gesehen hat man in dem Trailer nun nicht wirklich.
 
Habs vorher noch verteidigt, aber der neue Trailer war auch für mich zu viel des Guten. War nach meinem Geschmack vieeel zu bunt und dann dieser Kostüm-Bullshit :ugly:
Das J-Pop-Thema war bereits bekannt und die knalligen Farben und Kostüme sind einfach ein Teil davon. Keine Ahnung, warum Du's überhaupt noch verteidigt hast wenn Dir das nicht liegt.
 
Ich steh drauf und bin weiterhin gespannt.


Screw the haters.
 
Dem ist nichts mehr hinzuzufügen :goodwork:

Ich hoffe nur, dass man bald mal richtiges Gameplay sieht und nicht nur so kurze Schnippsel.
Ich wünschte sie hätten dafür mal einen Entwickler vor die Kamera gezogen, anstatt für Yoshipuppen oder Skylander-Figuren. Zeit genug wäre dafür in der Direct allemal gewesen.
 
Der Trailer war zu extrem auf das JPop Theme ausgelegt, es gab auch kaum Gameplay, das kann man kritisieren. Am Spiel bin ich immer noch interessiert.
 
Also für mich immer noch das Nintendo Highlight, spricht mich genau an :)

Mich interessiert es ja auch noch, mich stört auch der Animekram nicht, finde nur den Trailer nicht wirklich geglückt und würde gerne mehr zum JRPG sehen, dass sich da irgendwo hinter den idols verbirgt^^
 
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