Wii The Legend of Zelda: Skyward Sword - Nutzt Spoilertags!

  • Thread-Ersteller Thread-Ersteller Sasuke
  • Erstellungsdatum Erstellungsdatum
Frage ich mich auch. Naja, es ist halt besser für das Ego, die Schuld außerhalb des Selbsts zu suchen. Das kenne ich gut. Nur ist es Unsinn, die Schuld auf Hardware zu schieben. Ein Schwung von links nach rechts ist immer ein Schwung von links nach rechts. Es sei denn, es gibt ein technisches Problem (Wiimote muss neu kalibriert werden), aber das merkt man ja sofort, weil dann gar nichts mehr so läuft wie es soll.
Naja, aber z.B. das Schwert in den Himmel zu strecken um es aufzuladen funktioniert irgendwie oft nicht bei mir. Und irgendwie muss ich das Ding permanent neu kalibrieren.
 
Naja, aber z.B. das Schwert in den Himmel zu strecken um es aufzuladen funktioniert irgendwie oft nicht bei mir. Und irgendwie muss ich das Ding permanent neu kalibrieren.
Komisch. Du musst das Schwert nur nach oben halten (die Toleranz ist groß) und die Wiimote ganz still halten. Letzteres ist sehr wichtig.
 
Spiel endlich durch, sehr gut! :D

Noch paar Sachen zum Ende & zur Timeline:

Der Endkampf mit dem Todbringer war aber imo ein Witz, den hatte ich in 5 Minuten besiegt, the fuck? :ugly:

Aber Mindfuck als gezeigt wurde, dass die alte Oma Impa ist. xD So gesehen hatte sie die Träne unter dem Auge (das Zeichen der Sheikah) schon immer. ^^

Und das Ghirahim das "dunkle Masterschwert" ist war auch "what". ;)


Und Skyward Sword ist wohl der auffälligste Anfang der Timeline den man machen konnte. ;)

Link und Zelda als die Gründer der Hylianer, man weiß jetzt auch endlich was der Vogel im typischen Zeldasymbol sein soll, die Verfluchung durch den Todbringer erklärt jegliche Reinkarnationen des Bösen in kommenden Teilen und vieles mehr. Sehr gut. :)
 
Steuerung funktioniert nicht perfekt. Sie ist zwar gut, aber weit entfernt von perfekt. Wirklich gefallen tut mir die Steuerung auch nicht. Vor allem dann nicht wenn ich zielen muss oder den Käfer steuert.
 
Zuletzt bearbeitet:
Spiel endlich durch, sehr gut! :D

Noch paar Sachen zum Ende & zur Timeline:

Der Endkampf mit dem Todbringer war aber imo ein Witz, den hatte ich in 5 Minuten besiegt, the fuck? :ugly:

Aber Mindfuck als gezeigt wurde, dass die alte Oma Impa ist. xD So gesehen hatte sie die Träne unter dem Auge (das Zeichen der Sheikah) schon immer. ^^

Und das Ghirahim das "dunkle Masterschwert" ist war auch "what". ;)


Und Skyward Sword ist wohl der auffälligste Anfang der Timeline den man machen konnte. ;)

Link und Zelda als die Gründer der Hylianer, man weiß jetzt auch endlich was der Vogel im typischen Zeldasymbol sein soll, die Verfluchung durch den Todbringer erklärt jegliche Reinkarnationen des Bösen in kommenden Teilen und vieles mehr. Sehr gut. :)
Versuche Mal den Endgegner ohne unzerstörbaren Schild im Heldenmodus zu besiegen, mit Schild ist er ziemlich easy finde ich :)

Für mich ist die Steuerung perfekt hatte bis jetzt im 2. Durchgang keinen Aussetzer alles funktioniert wie es soll, Schwimmen, Käfer, Fliegen, Schwertkampf, Zielen etc. kann mich nicht beklagen wünsche mir diese Steuerung auch in Zukunft!
 
das spiel ist epic ...... 36 stunden und noch lange kein ende in sicht .......... die steuerung ist top ......... und wenn das bis zum ende dieses gameplaylevel hält, dann ist das imo neben lttp das beste zelda aller zeiten :goodwork:
 
Versuche Mal den Endgegner ohne unzerstörbaren Schild im Heldenmodus zu besiegen, mit Schild ist er ziemlich easy finde ich :)

Für mich ist die Steuerung perfekt hatte bis jetzt im 2. Durchgang keinen Aussetzer alles funktioniert wie es soll, Schwimmen, Käfer, Fliegen, Schwertkampf, Zielen etc. kann mich nicht beklagen wünsche mir diese Steuerung auch in Zukunft!
Hab das Spiel komplett ohne Schild gespielt, war mir irgendwie zu mühsam. ^^ Wobei ich sicherlich zwei, drei mal weniger gestorben wäre. :ugly:


Bzw. aus dem NeoGAF eine Liste an Referenzen zu anderen Zelda-Titeln, SPOILER UND GROSS:
Well, I've kind of been working on a reference list (organized by game), compiling stuff I've seen mentioned and ones that I have noticed myself. Some of it might be reaching but, hey, that's the fun of Zelda!

The Legend of Zelda
- Outside of the Sandship, all the Dungeons feature an opening cut-scene where Link makes his way down into the earth. As mentioned in an Iwata Asks, this was meant to reference how in the original Zelda Link descended down stairs into each dungeon.
- The infamous "It's a secret to everyone!" line is used twice in Skyward Sword, first by the Kikwi elder Yerbal and later by a Parella trapped behind a rock.
- The first game featuring Impa as an old woman, this obviously inspired the elder (well, technically younger) Impa in Skyward Sword. Impa in Skyward Sword is also like the Old Men and Woman in the original Zelda, the mysterious, lone humans you run into in a land filled with monsters.
-Octoroks in Skyward Sword are noted by Fi to be land-based, as opposed to aquatic like they are in the rest of the 3D Zeldas, just like they were in the original Zelda.
-The Hero Mode in Skyward Sword pays tribute to the 2nd Quest in The Legend of Zelda, a harder-mode unlocked after completing the game.

The Adventure of Link
-In this game, Link obtains the full Triforce by passing various trials in order to prove his courage, which is used in Skyward Sword, as the second-half of the game involves Link obtaining the Triforce in a similar manner.
-The whole "Zelda has been asleep for hundreds of years" plot in The Adventure of Link is paid homage to in Skyward Sword where Zelda is put asleep, although for different reasons. Once more it is up to Link to wake her. Furthermore, a central theme of the game is the villains attempting to revive their master.

Link to the Past
-The first three dungeons in Link to the Past are similar to the first three in Skyward Sword, although in a different order. You have a temple located in an ancient temple located in the eastern forest area, a desert temple in the west, and finally a temple atop a mountain to the north.
-The character of Batreaux in Skyward Sword brings to mind The Mad Batter, a similar bat-demon who, despite his fearsome appearance, was rather polite. The Cursed Medal in Skyward Sword references how Batter would always "curse" you with a good effect, like doubling your magic meter. He also appeared in Link's Awakening.
-This game was the first to feature a Fortune Teller who would point you where to go, which inspired many future characters...such as Sparrot in Skyward Sword.
-The Bug Catching Net finally returns, and like in Link to the Past can be used to grab bugs and fairies. The little Skyloft kid obsessed with bugs brings to mind a healthy version of the Bug Catching Kid.
-Skyward Sword tells the origin of the Master Sword, which first appeared in Link to the Past. The Master Sword theme also plays in Skyward Sword when Zelda powers your sword up before going to sleep.
-Ghirahim, whose name is probably not coincidentally similar to Agahnim, are similar characters working for the bad guy. The ritual Ghirahim performs on Zelda brings to mind Agahnim's ritual he performs on Zelda when you fight him in Hyrule Castle.
-Gaepora's book he carries in official art strongly resembles the Book of Mudora. Gaepora is very knowledgeable on ancient lore, which the Book of Mudora is said to contain.
-Zelda's lullaby, although not referred to that name in LttP, is part of Skyward Sword's main theme "Song of the Goddess". Ghirahim's theme also begins in a way that resembles Ganon's theme introduced in LttP as well.
-This was the first game where the wish-granting powers of the Triforce were mentioned, which is used at the end of Skyward Sword in order to stop Demise.
-Link can use a mushroom to create a special powder that hurts, confuses, and stuns enemies...in Skyward Sword, you can catch shiny mushroom spores and use them in order to stun enemies.

Link's Awakening
- Levias in Skyward Sword greatly resembles the Windfish, leading many to believe they were one in the same, and is being tormented by an evil creature that is causing it great distress.
- Marin and Zelda are similar, having an implied relationship with Link as well as believing in a world outside of their island, for Marin across the sea and for Zelda below the clouds.
- The entrance to the Ancient Cistern and Catfish Maw are both giant fish-mouths.

Ocarina of Time
-This was the first game to introduce the Goddess Trio, Farore, Din, and Nayru, who are mentioned in Skyward Sword and have songs named after them as well. Their symbols also appear in Skyward Sword.
-Both games begin with Link having a nightmare about the main villain. Link's also, in both games, referred to as being a sleepyhead by Navi and Zelda.
-The whole post-Lanayru Mining Facility, with Impa protecting Zelda from the villain, and Zelda throwing Link the main musical instrument, is strikingly similar to the scene in Ocarina where Impa runs off with Zelda from Ganondorf. Both take place after the third dungeon as well.
-Groose is a more-developed Mido, a childhood bully towards Link, likes the same girl who likes Link, etc. He also strongly resembles a Gerudo, with the same eyes and hair color, which was probably meant to be a red-herring leading people to speculate he was related to Ganondorf.
-The Sage Medallions appear near the entrance of The Goddess Statue.
-Dodongo Caverns in Ocarina and the Earth Temple in Skyward Sword are extremely similar, both being the 2nd dungeon, fire-based dungeons located atop what is Death Mountain, introducing Bomb Flowers and featuring the Bomb Bag as the dungeon item, two Lizardfos serving as the mini-boss (and in a similar room), and the boss defeated by feeding him bombs.
-The Fire Temple and Fire Sanctuary are also similar, once more in similar locations, inside a volcano, and featuring the local NPCs who you must rescue in order to progress.
-A notable feature of Adult Link in Ocarina was his stylish earrings, which return in Skyward Sword with an additional function...they allow Link to survive high temperatures like the Goron Tunic.
-Gorons, first introduced in Ocarina of Time, once more return in Skyward Sword. They are the only Ocarina-based race to do so.
-Gaepora is an obvious reference to Kaepora Gaepora, and, since a Gossip Stone implies that Kaepora Gaepora is the reincarnation of a light sage, may be the same character. He also resembles Rauru, possibly a nod towards the speculation that Kaepora Gaepora was Rauru's pet or human form.
-Gossip Stones return, still making the "bo-oing!" noise and dispersing information. Like in Ocarina, Skyward Sword allows you to hit them with various items as well as blast them off using a bomb.
-The Temple of Time, first appearing in Skyward Sword, returns although located in a different location. This was the first game to feature time travel as a major plot point, which returns in Skyward Sword.
-The Octoroks in Skyward Sword resemble the Deku Scrubs introduced in Ocarina, hiding under a bush and popping out to shoot rocks at you. You defeat them in a similar way. Deku Babas, who originated in OoT, also return.
-Some people, although I think it's stretching it a bit, think the drawing of a knight fighting a monster on Link's house is meant to be Link battle Demise...I dunno about this one.
-The younger (well, technically older) Impa in Skyward Sword is based off the Impa in OoT, and she plays a similar role, saving Zelda from the main villain at the halfway point.
-Demise has the same voice actor as Ganondorf in Ocarina of Time, the first time he was voiced, and resembles Ganon's human form which was first introduced (properly) in the same game. This is obviously a hint towards Ganondorf being Demise's "curse", or something of the sort.
-Like with the Kokiri, who are given a fairy at birth, the Skyloftians are given a Loftwing at birth. Link is special in both games...in Ocarina for not having a fairy, and in Skyward for having an unusually strong bond with his bird.
-Sheik's harp is implied to be the Goddess Harp in Skyward Sword, which makes sense that it would be passed down to the current Zelda.
-The Lanayru Mining Facility sounds quite similar to the Spirit Temple Theme in Ocarina of Time.
-The Household theme, first appearing in Ocarina, returns in Skyward Sword.
-The Lumpy Pumpkin theme is similar to Lon Lon Ranch, and Pumm and Kina look a bit like Talon and Malon too...Kina even sings in a way akin to Malon.
-The Slingshot introduced in this game returns, and is found in roughly the same area too.
-After years of speculation, the red bird in the Hylian Shield, which is the secret gift in Skyward Sword upon completing boss rush, is revealed to be the original Link's faithful steed.
-The Batreaux sidequest in Skyward Sword resembles the Skulltula sidequest in Ocarina of Time, both quests resulting in cash gifts and the character becoming, or returning to, a human.

Majora's Mask
-Skyloft seems to have been mainly inspired by Clock Town, both being the lone central town in the middle of the map with a lot of characters with their own developments and character arcs.
-The whole Cawlin-Pipit-Karane quest is a shout-out to Anju and Kafei, even including one part where you can give an important letter to a ghostly hand emerging from a toilet.
-Link in Skyward Sword, upon being able to swim, is given the ability to perform a dolphin jump out of the water like Majora's Mask's Zora Link.
-At one part, you help the seahorse-looking Parella find his friend when following him underwater, bringing to mind the part in Pinnacle Rock in Majora's Mask where you had to reunite the two seahorses.
-Bird Statues return from MM, and in Skyward Sword they are once more the only save locations. You can also use them as warp points.
-The Treasure Chest Game Operator in Majora's Mask is like Peatrice, as she's often bored and asleep yet will fall for Link if he's wearing the Zora Mask.
-Tingle, first appearing in Majora's Mask, makes a cameo as a doll in Zelda's room.
-The ClockTown Swordmaster's dojo involves having to cut logs, which is used in the Knight Academy in Skyward Sword.
-Ghirahim's design resembles the Gilded Sword, leading people to speculate that he was the human form of it...close, but no cigar. His design may still be a shout-out, though.

Oracle Games
-The Medals in Skyward Sword are like the rings, upgrades that you can only carry a limited number of at one time.
-Oracle of Seasons introduced the Hyper Slingshot, which like the Scattershot in Skyward Sword can shoot multiple seeds at once.
-The Sand Sea Pirates (or, Pirate, as you only see one of them) are a reference to the Piratians in Oracle of Seasons who were stranded in the desert.
-Zelda in Skyward Sword borrows elements of both Nayru and Din...all three are embodiments of a goddess, Nayru plays a harp, the main instrument of both Ages and Skyward Sword, and Din spends most of Seasons trapped in a crystal like Zelda.
- The Harp of Ages in Oracle of Ages has three songs, each one represented by one of the Goddess' emblems, and there are three songs for the Goddess Harp in Skyward Sword with the same emblems as well.
-At one part in Ages you lose all your equipment and have to find them again, which happens in Skyward Sword during the Fire Dragon segment.
-The Linked Game of Oracle involves three sacred flames, as does Skyward Sword, although the flames are for a different, more nefarious use in Oracle.

Wind Waker
-Tetra, whose name is the prefix for four, may have a pretty significant name now that Skyward Sword has been released as the Zelda bloodline, presumably, is the human incarnation of the fourth Goddess, speculated to represent the missing center of the Triforce.
-Wind Waker and Skyward Sword end in similar ways, with Link and Zelda exploring a new world and establishing Hyrule.
-Beedle, as well as his shop music which first originated in Wind Waker, return in Skyward Sword.
-The Sky is a smaller version of Wind Waker's The Great Ocean, and both feature Link riding atop a red bird-like creature...it's speculated that the King of Red Lions was designed by the Hyrule Royal Family to resemble Link's Crimson Loftwing.
-The Goddess Cubes are similar to the Sea Charts (one of which appears in Skyward Sword's Skipper Island subquest) in that they reveal the locations of hidden treasures in the overworld.
-Rupin's Mom in Skyward Sword is the female equivalent to Mila's father, a vain character who will actually charge Link if he breaks their antiques.
-Gaepora looks a lot like King Hyrule, which makes sense since the former would be the latter's great ancestor.
-On the trail leading up Dragon Roost to the Fire Dungeon, there are little platforms you create by throwing a bomb into a hoop, which is reused in Lanyru Desert.
-The intro to Wind Waker inspired the intro to Skyward Sword, the latter utilizing a similar "storybook style".
-The Korok's are simillar to the Kikwi and, given that the Koroks are the transformed version of the Kokiri, many people believe the Kikwi may become the Kokiri over time as well.
- The "Earth Temple" moniker is reused in Skyward Sword, and some people believe the temples to be the same, despite being in different places and being quite different in design and theme.
-The Parachute Link obtains in Skyward Sword functions like a less controllable Deku Leaf, and also resembles the Sail from Wind Waker as well.
-Link's role as the hero is doubted in both Wind Waker and Skyward Sword, and his main mission through both games in the first half is to rescue someone close to him. Around the main point, both Links activate various beacons to show the way to a large tower where they undergo a trial to prove their role as the Hero.
-This was the first game where Link started without his green tunic, which was reused in Skyward Sword.
-Every NPC (except for the unscannable Parella and the generic robots, which makes sense plot wise) are named, something that Wind Waker was the first, and only Zelda, to do.
-Fi greatly resembles the Fairy Queen, something EVERYONE noticed early on.
-Gorons are nomadic once more in Skyward Sword, having not yet established a home on Death Mountain.
-The "Eldin"/Death Mountain Region in Skyward Sword was watched over by a Fire Dragon, as it was in Wind Waker.
-Ganondorf in Wind Waker is killed by having a sword shoved in his head, and Demise has a scar on his head. Furthermore, while The Imprisoned, he has a sword in his head as well.

Minish Cap
-Minish Cap's opening is like Skyward Sword, as Link and Zelda are childhood friends and implied to be a bit more and there is a contest taking place. Minish Cap and Skyward Sword are also the only Zeldas, outside the sequels, where Zelda and Link know each other from the outset.
-Elzo and Vaati and Fi and Ghirahim are similar pairs...both are counterparts to each other, as both Elzo and Vaati are Minish while both Fi and Ghirahim are swords. Elzo and Fi both are used to establish a main Zelda canon item, Link's cap and sword respectively.
-Ghirahim, like Vaati, is a flamboyant, pale, skilled swordsman who are also powerful when it comes to magic. Vaati's fate is the same as Demise, sealed within a sword.
-Minish Cap was the first game referencing an ancient civilization in the sky, The Wind Tribe, which was expanded on in Twilight Princess and Skyward Sword, although a presumably different civilization.
-The Minish Cap is structured similarly to Skyward Sword, with rather lengthy segments needed to reach most of the dungeons, a dense over-world, and faster-paced dungeons.
-Out of all the Hyrules, the Minish Cap one is the closest to Skyward Sword with a forest/lake area in the SE corner, a mountainous volcano area to the north, the central city and castle in the middle, and a desert-like area to the west filled with ancient robots.
-The Mole Mitts and Gust Jar return, as the Mogma Mitts and Gust Bellows.
-Castle Town is like Skyloft, featuring a large bazaar, a bustling town filled with many citizens, and a school.


Twilight Princess
-Like in Twilight Princess, there are three segments in which you must gather Tears of Light in a warped version of the overworld in order to progress through the game.
-Many jingles are re-used from Twilight Princess, including the bug-GET noise (when you catch a bug), the Poe Soul noise (used when you get all the Tears of Light), the music that plays when you find a rupee in a chest, and the noise the Twili Beast make which plays when the Guardians are chasing you.
-Fun Fun Island and Dodoh bring to mind the flamboyant Fyer and Falbi, as you are both launched from a cannon and have to descend down in a mini-game like Flight by Fowl. Furthermore, I believe the location of Fun Fun Island, over the Lanayru region, would roughly correspond to Lake Hylia.
-A tree-stump atop a cliff in Lanyru Desert, near the entrance to the Temple of Time, corresponds to a similar tree located in Lake Hylia, the same location about.
-The hats the Ancient Robots wear, as well as the generator that opens the Lanayru Mines, greatly resembles Midna's hat. Furthermore, Scrapper, like Midna, is used to pick up and transport large objects that Link cannot. He even treats Link like Midna originally did, insulting him.
-Fledge is basically a more minor, exaggerated version of Colin, the local wimp who looks up to Link.
-Midna was the first partner that was fully voiced through gibberish which was reused for Fi.
-The patrons of the Lumpy Pumpkin call to mind the famous bar in Twilight Princess. The pumpkins themselves bring to mind the Ordon Pumpkins.
-Once more you collect a variety of bugs in various locations and can sell them to the local bug freak for cash.
-The Temple of Time in Twilight Princess and the Lanayru Mining Facility in Skyward Sword are both ancient, abandoned facilities that are surprisingly high-tech in the past, both featuring Armos and Beamos. Both of them are also overrun by tiny, larva versions of the final boss--Armogohma and Moldarach.
-The ChuChus in Skyward Sword strongly resemble the Twilight Princess ChuChus in the way that they split and combine depending on how fast you slice them. The Skyward Sword Spume's also resemble the Toadpoli enemy in Twilight Princess.
-The Fatal Blow finishing move returns in Skyward Sword. The Arrow controls introduced in Twilight Princess also form the basis for the Arrow Controls in Skyward Sword.
-The Bokoblin in Skyward Sword are extremely similar to the Bulbin in Twilight Princess, more so than they do the TP Bokoblin, being the most prolific and advanced enemies, wearing similar outfits (especially the archer varieties), utilizing similar attack methods, mainly a mix of close combat and sniping, and the Monster Horn they blow to call each other resembles and sounds like the horn that King Bulbin uses.
-The Double Clawshots return in Skyward Sword, and you even at one point use them to hook onto Peahats like in Twilight Princess.
-The City in the Sky Dungeon of Twilight Princess is believed to be Skyloft in the far future, and what appears to be the Oocca theme plays in the opening when mentioning Skyloft.
-Following Fi through Skyloft at night in Skyward Sword resembles the segment where you chase the ghost of the Zora Queen through Kakariko in Skyward Sword, both taking place at night and featuring an enchanting, slow melody.
-The Time Gate resembles the Mirror of Twilight.
-The Province names- Faron, Eldin, and Lanayru - return as do the guardian spirits, now taking the form of dragons.
-The Tycoon Wallet, earned by completing Batreaux's quest, is a golden man's face that brings to mind Jovanni, who offered similar rewards.

Phantom Hourglass
- The Beacons, little icons you can place on your map to mark areas, was first introduced in Phantom Hourglass where you could mark important placed on your map utilizing the DS stylus.
- After the big reveal in Phantom Hourglass, Link must gather three special metals in order to forge the Phantom Sword in order to defeat Bellum. In Skyward Sword, Link must similarly gather three flames to forge the Master Sword.
-Using the Stylus in Phantom Hourglass, Link had to draw various symbols on doors in order to open them...which is used in Skyward Sword in order to access Lake Floria, by drawing Farore's symbol, as well as drawing on walls in order to gain items.
-Phantom Hourglass featured a segment where you had to chase a Ghost Ship through fog using your fairies in order to navigate, while in Skyward Sword you use dowsing in order to pursuit a literal invisible ship. Upon catching both ships, you enter them and they serve as a dungeon.
-The whole Sand Sea segment features a somewhat cowardly captain who makes Link do all the actual work while he simply drives the ship that brings to mind Linebeck and the navigation system of Phantom Hourglass.
-Treasures, featured in Skyward Sword, were introduced in Phantom Hourglass where they served as merely a way to acquire rupees as opposed to upgrading items.
-Phantom Hourglass featured the use of stealth segments in which you had to make your way through an area while avoiding invincible guardians who could instantly kill you, which was used for Skyward Sword's Silent Realm sequences.
-The Ocean King Temple had to be explored multiple times, the first time in the series you had to backtrack through a dungeon in order to progress, which was used in Skyward Sword albeit in a less frustrating manner.
-Rupoors, Rupees that take away your money, return in the Fun Fun Island and Thrill Digger mini-games. The Thrill Digger game itself resembles the Harrow Island Digging Mini-Game in Phantom Hourglass in which you could dig at the risk of losing rupees by finding Rupoors.
-Don't remember which dungeon this was, but like the Ancient Cistern, one of the Dungeons featured a tablet which told you the "true order of the temple" which later came into play during one of the puzzles.

Spirit Tracks
-Force Gems are formed when you help an NPC out, and thus are like the Gratitude Crystals that you receive in Skyward Sword upon helping out an NPC.
-The Treasure in Spirit Tracks, unlike in Phantom Hourglass which was just used to earn extra cash, is necessary in order to upgrade your train. Furthermore, like Skyward Sword, Spirit Tracks features a Treasure known as Hornet Larvae (well, Bee Larvae in ST) that is obtained by hitting a tree with a beehive and picking it up before the bees attack you. The Star Fragment in Spirit Tracks, another Treasure, also looks similar to a Gratitude Crystal.
-At the bottom of Moldarach's Boss Room in Dungeon 3, after you beat him and the sand empties, is a train station that looks extremely similar to the central room in the Tower of Spirits where the Spirit Train was kept.
-The Whip was first introduced in Spirit Tracks, and is similar to its Skyward Sword incarnation...particularly using it to swing on branches to reach platforms. Furthermore, the little rings you grab to pull off Koloktos' arms resemble the ring hooks on the swords in the Ocean Temple you could grab with the whip. Both dungeons featuring the Whip, the Ocean Temple in ST and the Ancient Cistern in SS, are water-based.
-The boss of the Ocean Temple, Phytops, and Tentalus, the boss of the Sand Ship, are both one-eyed giant octopus creatures where, during the first part of the fight, you must make your way to the main boss platform while avoiding their tentacles.
-The Lokomo Duets are equivalent to the Harp sections in Skyward Sword where you have to play along with a character in order to open the way to the next dungeon.
-Chancellor Cole and Ghirahim have a similar goal, to capture Zelda and use her in order to revive their master who was sealed away long ago, and both meet a similar fate...basically sacrificed by their master once he awakens. Ghirahim, however, seems to enjoy it, being his plan all along, whereas Chancellor Cole is quickly sacrificed as Malladus had no options left.
-Beedle in Spirit Tracks, like in Skyward Sword, flies around in an airship and you must gain his attention by blowing a whistle/hitting a bell, which causes him to drop down and pick you up.
-Like in Skyward Sword, Link in Spirit Tracks begins the game undergoing a test in order to graduate which ends with him meeting Zelda, going off with her, and her getting kidnapped by the main villain's henchman. He also dons his usual green attire which in both games is the uniform of the local knights.

Ocarina of Time 3D
-The Hint Movie Sheikah Stone as well as the Boss Rush, concepts introduced in OoT 3D, were both carried over to Skyward Sword. Sheikah's Harp was also updated in OoT 3D to more closely resemble Zelda's Harp in Skyward Sword.

Real World References
-In the Skipper's House, there is a picture that parodies the infamous bow scene in Titanic.
-The part in the Earth Temple where you find the boss key and are chased by a boulder is a shout out to the infamous Indiana Jones scene. The whole Ancient Cistern Dungeon, featuring a whip and ancient statues, also invokes Indiana Jones.
-Mario Galaxy seems to have inspired the Zelda Team quite a bit, as you have the Boulder Controls in the Earth Temple, the Bird Controls similar to Mario Galaxy 2's Flutter, and the Octoroks resembling the Octoomba and Octoguy villains from Galaxy.
-The Earth Temple has a strong Bali/Mongolian influence, whereas the Ancient Cistern is based off India/Buddhism, including a segment based off a Buddhist short story entitled "The Spider's Thread".
-All of the Skyloftians have bird puns...
*Groose comes from Grouse, large birds who are known to use their bright combs to impress females
*Cawlin may come from the term for the sound crows make, "caw, caw", or perhaps a Macaw?
*Strich is obviously from Ostrich, given his appearance.
*Peatrice and her dad Peater come from the Peahen and Peacock. Peatrice also comes from Beatrice. Peater, a pun on Peter, might also reference peat, dried plant material (fitting since he's past his prime and associated with bamboo). He was also known to be popular among the ladies, i.e., he strutted around like a peacock in his younger days.
*Sparrot is a pun on parrot and tarot, a method of fortune telling.
*Fledge is the name for a bird incapable of flight and with undeveloped wing muscles, perfectly describing Fledge.
-All of the Kikwi are named after teas...Yerbal is the obvious one.
*Yerbal is obviously Herbal.
*Oolo is Oolong.
*Bucha is probably either Bancha or Chai.
*Erla is Earl Grey. MIND BLOWN when I realized this.
*Lopsa might be Lapsang Souchong
*Not sure about Machi
-All of the Mogma are named after elements...
*The leader is Guld (Gold), the second-in-command Silva (Silver)
*Bronzi (Bronze), Cobal (Cobalt), Kortz (Quartz), Ledd (Lead), Merco (Mercury), Nackle (Nickle), Plats (Platinum), Tyto (Titanium?), Tubert (I don't know this one), and Zanc (Zinc)
 
Bzw. aus dem NeoGAF eine Liste an Referenzen zu anderen Zelda-Titeln, SPOILER UND GROSS:
Well, I've kind of been working on a reference list (organized by game), compiling stuff I've seen mentioned and ones that I have noticed myself. Some of it might be reaching but, hey, that's the fun of Zelda!

The Legend of Zelda
- Outside of the Sandship, all the Dungeons feature an opening cut-scene where Link makes his way down into the earth. As mentioned in an Iwata Asks, this was meant to reference how in the original Zelda Link descended down stairs into each dungeon.
- The infamous "It's a secret to everyone!" line is used twice in Skyward Sword, first by the Kikwi elder Yerbal and later by a Parella trapped behind a rock.
- The first game featuring Impa as an old woman, this obviously inspired the elder (well, technically younger) Impa in Skyward Sword. Impa in Skyward Sword is also like the Old Men and Woman in the original Zelda, the mysterious, lone humans you run into in a land filled with monsters.
-Octoroks in Skyward Sword are noted by Fi to be land-based, as opposed to aquatic like they are in the rest of the 3D Zeldas, just like they were in the original Zelda.
-The Hero Mode in Skyward Sword pays tribute to the 2nd Quest in The Legend of Zelda, a harder-mode unlocked after completing the game.

The Adventure of Link
-In this game, Link obtains the full Triforce by passing various trials in order to prove his courage, which is used in Skyward Sword, as the second-half of the game involves Link obtaining the Triforce in a similar manner.
-The whole "Zelda has been asleep for hundreds of years" plot in The Adventure of Link is paid homage to in Skyward Sword where Zelda is put asleep, although for different reasons. Once more it is up to Link to wake her. Furthermore, a central theme of the game is the villains attempting to revive their master.

Link to the Past
-The first three dungeons in Link to the Past are similar to the first three in Skyward Sword, although in a different order. You have a temple located in an ancient temple located in the eastern forest area, a desert temple in the west, and finally a temple atop a mountain to the north.
-The character of Batreaux in Skyward Sword brings to mind The Mad Batter, a similar bat-demon who, despite his fearsome appearance, was rather polite. The Cursed Medal in Skyward Sword references how Batter would always "curse" you with a good effect, like doubling your magic meter. He also appeared in Link's Awakening.
-This game was the first to feature a Fortune Teller who would point you where to go, which inspired many future characters...such as Sparrot in Skyward Sword.
-The Bug Catching Net finally returns, and like in Link to the Past can be used to grab bugs and fairies. The little Skyloft kid obsessed with bugs brings to mind a healthy version of the Bug Catching Kid.
-Skyward Sword tells the origin of the Master Sword, which first appeared in Link to the Past. The Master Sword theme also plays in Skyward Sword when Zelda powers your sword up before going to sleep.
-Ghirahim, whose name is probably not coincidentally similar to Agahnim, are similar characters working for the bad guy. The ritual Ghirahim performs on Zelda brings to mind Agahnim's ritual he performs on Zelda when you fight him in Hyrule Castle.
-Gaepora's book he carries in official art strongly resembles the Book of Mudora. Gaepora is very knowledgeable on ancient lore, which the Book of Mudora is said to contain.
-Zelda's lullaby, although not referred to that name in LttP, is part of Skyward Sword's main theme "Song of the Goddess". Ghirahim's theme also begins in a way that resembles Ganon's theme introduced in LttP as well.
-This was the first game where the wish-granting powers of the Triforce were mentioned, which is used at the end of Skyward Sword in order to stop Demise.
-Link can use a mushroom to create a special powder that hurts, confuses, and stuns enemies...in Skyward Sword, you can catch shiny mushroom spores and use them in order to stun enemies.

Link's Awakening
- Levias in Skyward Sword greatly resembles the Windfish, leading many to believe they were one in the same, and is being tormented by an evil creature that is causing it great distress.
- Marin and Zelda are similar, having an implied relationship with Link as well as believing in a world outside of their island, for Marin across the sea and for Zelda below the clouds.
- The entrance to the Ancient Cistern and Catfish Maw are both giant fish-mouths.

Ocarina of Time
-This was the first game to introduce the Goddess Trio, Farore, Din, and Nayru, who are mentioned in Skyward Sword and have songs named after them as well. Their symbols also appear in Skyward Sword.
-Both games begin with Link having a nightmare about the main villain. Link's also, in both games, referred to as being a sleepyhead by Navi and Zelda.
-The whole post-Lanayru Mining Facility, with Impa protecting Zelda from the villain, and Zelda throwing Link the main musical instrument, is strikingly similar to the scene in Ocarina where Impa runs off with Zelda from Ganondorf. Both take place after the third dungeon as well.
-Groose is a more-developed Mido, a childhood bully towards Link, likes the same girl who likes Link, etc. He also strongly resembles a Gerudo, with the same eyes and hair color, which was probably meant to be a red-herring leading people to speculate he was related to Ganondorf.
-The Sage Medallions appear near the entrance of The Goddess Statue.
-Dodongo Caverns in Ocarina and the Earth Temple in Skyward Sword are extremely similar, both being the 2nd dungeon, fire-based dungeons located atop what is Death Mountain, introducing Bomb Flowers and featuring the Bomb Bag as the dungeon item, two Lizardfos serving as the mini-boss (and in a similar room), and the boss defeated by feeding him bombs.
-The Fire Temple and Fire Sanctuary are also similar, once more in similar locations, inside a volcano, and featuring the local NPCs who you must rescue in order to progress.
-A notable feature of Adult Link in Ocarina was his stylish earrings, which return in Skyward Sword with an additional function...they allow Link to survive high temperatures like the Goron Tunic.
-Gorons, first introduced in Ocarina of Time, once more return in Skyward Sword. They are the only Ocarina-based race to do so.
-Gaepora is an obvious reference to Kaepora Gaepora, and, since a Gossip Stone implies that Kaepora Gaepora is the reincarnation of a light sage, may be the same character. He also resembles Rauru, possibly a nod towards the speculation that Kaepora Gaepora was Rauru's pet or human form.
-Gossip Stones return, still making the "bo-oing!" noise and dispersing information. Like in Ocarina, Skyward Sword allows you to hit them with various items as well as blast them off using a bomb.
-The Temple of Time, first appearing in Skyward Sword, returns although located in a different location. This was the first game to feature time travel as a major plot point, which returns in Skyward Sword.
-The Octoroks in Skyward Sword resemble the Deku Scrubs introduced in Ocarina, hiding under a bush and popping out to shoot rocks at you. You defeat them in a similar way. Deku Babas, who originated in OoT, also return.
-Some people, although I think it's stretching it a bit, think the drawing of a knight fighting a monster on Link's house is meant to be Link battle Demise...I dunno about this one.
-The younger (well, technically older) Impa in Skyward Sword is based off the Impa in OoT, and she plays a similar role, saving Zelda from the main villain at the halfway point.
-Demise has the same voice actor as Ganondorf in Ocarina of Time, the first time he was voiced, and resembles Ganon's human form which was first introduced (properly) in the same game. This is obviously a hint towards Ganondorf being Demise's "curse", or something of the sort.
-Like with the Kokiri, who are given a fairy at birth, the Skyloftians are given a Loftwing at birth. Link is special in both games...in Ocarina for not having a fairy, and in Skyward for having an unusually strong bond with his bird.
-Sheik's harp is implied to be the Goddess Harp in Skyward Sword, which makes sense that it would be passed down to the current Zelda.
-The Lanayru Mining Facility sounds quite similar to the Spirit Temple Theme in Ocarina of Time.
-The Household theme, first appearing in Ocarina, returns in Skyward Sword.
-The Lumpy Pumpkin theme is similar to Lon Lon Ranch, and Pumm and Kina look a bit like Talon and Malon too...Kina even sings in a way akin to Malon.
-The Slingshot introduced in this game returns, and is found in roughly the same area too.
-After years of speculation, the red bird in the Hylian Shield, which is the secret gift in Skyward Sword upon completing boss rush, is revealed to be the original Link's faithful steed.
-The Batreaux sidequest in Skyward Sword resembles the Skulltula sidequest in Ocarina of Time, both quests resulting in cash gifts and the character becoming, or returning to, a human.

Majora's Mask
-Skyloft seems to have been mainly inspired by Clock Town, both being the lone central town in the middle of the map with a lot of characters with their own developments and character arcs.
-The whole Cawlin-Pipit-Karane quest is a shout-out to Anju and Kafei, even including one part where you can give an important letter to a ghostly hand emerging from a toilet.
-Link in Skyward Sword, upon being able to swim, is given the ability to perform a dolphin jump out of the water like Majora's Mask's Zora Link.
-At one part, you help the seahorse-looking Parella find his friend when following him underwater, bringing to mind the part in Pinnacle Rock in Majora's Mask where you had to reunite the two seahorses.
-Bird Statues return from MM, and in Skyward Sword they are once more the only save locations. You can also use them as warp points.
-The Treasure Chest Game Operator in Majora's Mask is like Peatrice, as she's often bored and asleep yet will fall for Link if he's wearing the Zora Mask.
-Tingle, first appearing in Majora's Mask, makes a cameo as a doll in Zelda's room.
-The ClockTown Swordmaster's dojo involves having to cut logs, which is used in the Knight Academy in Skyward Sword.
-Ghirahim's design resembles the Gilded Sword, leading people to speculate that he was the human form of it...close, but no cigar. His design may still be a shout-out, though.

Oracle Games
-The Medals in Skyward Sword are like the rings, upgrades that you can only carry a limited number of at one time.
-Oracle of Seasons introduced the Hyper Slingshot, which like the Scattershot in Skyward Sword can shoot multiple seeds at once.
-The Sand Sea Pirates (or, Pirate, as you only see one of them) are a reference to the Piratians in Oracle of Seasons who were stranded in the desert.
-Zelda in Skyward Sword borrows elements of both Nayru and Din...all three are embodiments of a goddess, Nayru plays a harp, the main instrument of both Ages and Skyward Sword, and Din spends most of Seasons trapped in a crystal like Zelda.
- The Harp of Ages in Oracle of Ages has three songs, each one represented by one of the Goddess' emblems, and there are three songs for the Goddess Harp in Skyward Sword with the same emblems as well.
-At one part in Ages you lose all your equipment and have to find them again, which happens in Skyward Sword during the Fire Dragon segment.
-The Linked Game of Oracle involves three sacred flames, as does Skyward Sword, although the flames are for a different, more nefarious use in Oracle.

Wind Waker
-Tetra, whose name is the prefix for four, may have a pretty significant name now that Skyward Sword has been released as the Zelda bloodline, presumably, is the human incarnation of the fourth Goddess, speculated to represent the missing center of the Triforce.
-Wind Waker and Skyward Sword end in similar ways, with Link and Zelda exploring a new world and establishing Hyrule.
-Beedle, as well as his shop music which first originated in Wind Waker, return in Skyward Sword.
-The Sky is a smaller version of Wind Waker's The Great Ocean, and both feature Link riding atop a red bird-like creature...it's speculated that the King of Red Lions was designed by the Hyrule Royal Family to resemble Link's Crimson Loftwing.
-The Goddess Cubes are similar to the Sea Charts (one of which appears in Skyward Sword's Skipper Island subquest) in that they reveal the locations of hidden treasures in the overworld.
-Rupin's Mom in Skyward Sword is the female equivalent to Mila's father, a vain character who will actually charge Link if he breaks their antiques.
-Gaepora looks a lot like King Hyrule, which makes sense since the former would be the latter's great ancestor.
-On the trail leading up Dragon Roost to the Fire Dungeon, there are little platforms you create by throwing a bomb into a hoop, which is reused in Lanyru Desert.
-The intro to Wind Waker inspired the intro to Skyward Sword, the latter utilizing a similar "storybook style".
-The Korok's are simillar to the Kikwi and, given that the Koroks are the transformed version of the Kokiri, many people believe the Kikwi may become the Kokiri over time as well.
- The "Earth Temple" moniker is reused in Skyward Sword, and some people believe the temples to be the same, despite being in different places and being quite different in design and theme.
-The Parachute Link obtains in Skyward Sword functions like a less controllable Deku Leaf, and also resembles the Sail from Wind Waker as well.
-Link's role as the hero is doubted in both Wind Waker and Skyward Sword, and his main mission through both games in the first half is to rescue someone close to him. Around the main point, both Links activate various beacons to show the way to a large tower where they undergo a trial to prove their role as the Hero.
-This was the first game where Link started without his green tunic, which was reused in Skyward Sword.
-Every NPC (except for the unscannable Parella and the generic robots, which makes sense plot wise) are named, something that Wind Waker was the first, and only Zelda, to do.
-Fi greatly resembles the Fairy Queen, something EVERYONE noticed early on.
-Gorons are nomadic once more in Skyward Sword, having not yet established a home on Death Mountain.
-The "Eldin"/Death Mountain Region in Skyward Sword was watched over by a Fire Dragon, as it was in Wind Waker.
-Ganondorf in Wind Waker is killed by having a sword shoved in his head, and Demise has a scar on his head. Furthermore, while The Imprisoned, he has a sword in his head as well.

Minish Cap
-Minish Cap's opening is like Skyward Sword, as Link and Zelda are childhood friends and implied to be a bit more and there is a contest taking place. Minish Cap and Skyward Sword are also the only Zeldas, outside the sequels, where Zelda and Link know each other from the outset.
-Elzo and Vaati and Fi and Ghirahim are similar pairs...both are counterparts to each other, as both Elzo and Vaati are Minish while both Fi and Ghirahim are swords. Elzo and Fi both are used to establish a main Zelda canon item, Link's cap and sword respectively.
-Ghirahim, like Vaati, is a flamboyant, pale, skilled swordsman who are also powerful when it comes to magic. Vaati's fate is the same as Demise, sealed within a sword.
-Minish Cap was the first game referencing an ancient civilization in the sky, The Wind Tribe, which was expanded on in Twilight Princess and Skyward Sword, although a presumably different civilization.
-The Minish Cap is structured similarly to Skyward Sword, with rather lengthy segments needed to reach most of the dungeons, a dense over-world, and faster-paced dungeons.
-Out of all the Hyrules, the Minish Cap one is the closest to Skyward Sword with a forest/lake area in the SE corner, a mountainous volcano area to the north, the central city and castle in the middle, and a desert-like area to the west filled with ancient robots.
-The Mole Mitts and Gust Jar return, as the Mogma Mitts and Gust Bellows.
-Castle Town is like Skyloft, featuring a large bazaar, a bustling town filled with many citizens, and a school.


Twilight Princess
-Like in Twilight Princess, there are three segments in which you must gather Tears of Light in a warped version of the overworld in order to progress through the game.
-Many jingles are re-used from Twilight Princess, including the bug-GET noise (when you catch a bug), the Poe Soul noise (used when you get all the Tears of Light), the music that plays when you find a rupee in a chest, and the noise the Twili Beast make which plays when the Guardians are chasing you.
-Fun Fun Island and Dodoh bring to mind the flamboyant Fyer and Falbi, as you are both launched from a cannon and have to descend down in a mini-game like Flight by Fowl. Furthermore, I believe the location of Fun Fun Island, over the Lanayru region, would roughly correspond to Lake Hylia.
-A tree-stump atop a cliff in Lanyru Desert, near the entrance to the Temple of Time, corresponds to a similar tree located in Lake Hylia, the same location about.
-The hats the Ancient Robots wear, as well as the generator that opens the Lanayru Mines, greatly resembles Midna's hat. Furthermore, Scrapper, like Midna, is used to pick up and transport large objects that Link cannot. He even treats Link like Midna originally did, insulting him.
-Fledge is basically a more minor, exaggerated version of Colin, the local wimp who looks up to Link.
-Midna was the first partner that was fully voiced through gibberish which was reused for Fi.
-The patrons of the Lumpy Pumpkin call to mind the famous bar in Twilight Princess. The pumpkins themselves bring to mind the Ordon Pumpkins.
-Once more you collect a variety of bugs in various locations and can sell them to the local bug freak for cash.
-The Temple of Time in Twilight Princess and the Lanayru Mining Facility in Skyward Sword are both ancient, abandoned facilities that are surprisingly high-tech in the past, both featuring Armos and Beamos. Both of them are also overrun by tiny, larva versions of the final boss--Armogohma and Moldarach.
-The ChuChus in Skyward Sword strongly resemble the Twilight Princess ChuChus in the way that they split and combine depending on how fast you slice them. The Skyward Sword Spume's also resemble the Toadpoli enemy in Twilight Princess.
-The Fatal Blow finishing move returns in Skyward Sword. The Arrow controls introduced in Twilight Princess also form the basis for the Arrow Controls in Skyward Sword.
-The Bokoblin in Skyward Sword are extremely similar to the Bulbin in Twilight Princess, more so than they do the TP Bokoblin, being the most prolific and advanced enemies, wearing similar outfits (especially the archer varieties), utilizing similar attack methods, mainly a mix of close combat and sniping, and the Monster Horn they blow to call each other resembles and sounds like the horn that King Bulbin uses.
-The Double Clawshots return in Skyward Sword, and you even at one point use them to hook onto Peahats like in Twilight Princess.
-The City in the Sky Dungeon of Twilight Princess is believed to be Skyloft in the far future, and what appears to be the Oocca theme plays in the opening when mentioning Skyloft.
-Following Fi through Skyloft at night in Skyward Sword resembles the segment where you chase the ghost of the Zora Queen through Kakariko in Skyward Sword, both taking place at night and featuring an enchanting, slow melody.
-The Time Gate resembles the Mirror of Twilight.
-The Province names- Faron, Eldin, and Lanayru - return as do the guardian spirits, now taking the form of dragons.
-The Tycoon Wallet, earned by completing Batreaux's quest, is a golden man's face that brings to mind Jovanni, who offered similar rewards.

Phantom Hourglass
- The Beacons, little icons you can place on your map to mark areas, was first introduced in Phantom Hourglass where you could mark important placed on your map utilizing the DS stylus.
- After the big reveal in Phantom Hourglass, Link must gather three special metals in order to forge the Phantom Sword in order to defeat Bellum. In Skyward Sword, Link must similarly gather three flames to forge the Master Sword.
-Using the Stylus in Phantom Hourglass, Link had to draw various symbols on doors in order to open them...which is used in Skyward Sword in order to access Lake Floria, by drawing Farore's symbol, as well as drawing on walls in order to gain items.
-Phantom Hourglass featured a segment where you had to chase a Ghost Ship through fog using your fairies in order to navigate, while in Skyward Sword you use dowsing in order to pursuit a literal invisible ship. Upon catching both ships, you enter them and they serve as a dungeon.
-The whole Sand Sea segment features a somewhat cowardly captain who makes Link do all the actual work while he simply drives the ship that brings to mind Linebeck and the navigation system of Phantom Hourglass.
-Treasures, featured in Skyward Sword, were introduced in Phantom Hourglass where they served as merely a way to acquire rupees as opposed to upgrading items.
-Phantom Hourglass featured the use of stealth segments in which you had to make your way through an area while avoiding invincible guardians who could instantly kill you, which was used for Skyward Sword's Silent Realm sequences.
-The Ocean King Temple had to be explored multiple times, the first time in the series you had to backtrack through a dungeon in order to progress, which was used in Skyward Sword albeit in a less frustrating manner.
-Rupoors, Rupees that take away your money, return in the Fun Fun Island and Thrill Digger mini-games. The Thrill Digger game itself resembles the Harrow Island Digging Mini-Game in Phantom Hourglass in which you could dig at the risk of losing rupees by finding Rupoors.
-Don't remember which dungeon this was, but like the Ancient Cistern, one of the Dungeons featured a tablet which told you the "true order of the temple" which later came into play during one of the puzzles.

Spirit Tracks
-Force Gems are formed when you help an NPC out, and thus are like the Gratitude Crystals that you receive in Skyward Sword upon helping out an NPC.
-The Treasure in Spirit Tracks, unlike in Phantom Hourglass which was just used to earn extra cash, is necessary in order to upgrade your train. Furthermore, like Skyward Sword, Spirit Tracks features a Treasure known as Hornet Larvae (well, Bee Larvae in ST) that is obtained by hitting a tree with a beehive and picking it up before the bees attack you. The Star Fragment in Spirit Tracks, another Treasure, also looks similar to a Gratitude Crystal.
-At the bottom of Moldarach's Boss Room in Dungeon 3, after you beat him and the sand empties, is a train station that looks extremely similar to the central room in the Tower of Spirits where the Spirit Train was kept.
-The Whip was first introduced in Spirit Tracks, and is similar to its Skyward Sword incarnation...particularly using it to swing on branches to reach platforms. Furthermore, the little rings you grab to pull off Koloktos' arms resemble the ring hooks on the swords in the Ocean Temple you could grab with the whip. Both dungeons featuring the Whip, the Ocean Temple in ST and the Ancient Cistern in SS, are water-based.
-The boss of the Ocean Temple, Phytops, and Tentalus, the boss of the Sand Ship, are both one-eyed giant octopus creatures where, during the first part of the fight, you must make your way to the main boss platform while avoiding their tentacles.
-The Lokomo Duets are equivalent to the Harp sections in Skyward Sword where you have to play along with a character in order to open the way to the next dungeon.
-Chancellor Cole and Ghirahim have a similar goal, to capture Zelda and use her in order to revive their master who was sealed away long ago, and both meet a similar fate...basically sacrificed by their master once he awakens. Ghirahim, however, seems to enjoy it, being his plan all along, whereas Chancellor Cole is quickly sacrificed as Malladus had no options left.
-Beedle in Spirit Tracks, like in Skyward Sword, flies around in an airship and you must gain his attention by blowing a whistle/hitting a bell, which causes him to drop down and pick you up.
-Like in Skyward Sword, Link in Spirit Tracks begins the game undergoing a test in order to graduate which ends with him meeting Zelda, going off with her, and her getting kidnapped by the main villain's henchman. He also dons his usual green attire which in both games is the uniform of the local knights.

Ocarina of Time 3D
-The Hint Movie Sheikah Stone as well as the Boss Rush, concepts introduced in OoT 3D, were both carried over to Skyward Sword. Sheikah's Harp was also updated in OoT 3D to more closely resemble Zelda's Harp in Skyward Sword.

Real World References
-In the Skipper's House, there is a picture that parodies the infamous bow scene in Titanic.
-The part in the Earth Temple where you find the boss key and are chased by a boulder is a shout out to the infamous Indiana Jones scene. The whole Ancient Cistern Dungeon, featuring a whip and ancient statues, also invokes Indiana Jones.
-Mario Galaxy seems to have inspired the Zelda Team quite a bit, as you have the Boulder Controls in the Earth Temple, the Bird Controls similar to Mario Galaxy 2's Flutter, and the Octoroks resembling the Octoomba and Octoguy villains from Galaxy.
-The Earth Temple has a strong Bali/Mongolian influence, whereas the Ancient Cistern is based off India/Buddhism, including a segment based off a Buddhist short story entitled "The Spider's Thread".
-All of the Skyloftians have bird puns...
*Groose comes from Grouse, large birds who are known to use their bright combs to impress females
*Cawlin may come from the term for the sound crows make, "caw, caw", or perhaps a Macaw?
*Strich is obviously from Ostrich, given his appearance.
*Peatrice and her dad Peater come from the Peahen and Peacock. Peatrice also comes from Beatrice. Peater, a pun on Peter, might also reference peat, dried plant material (fitting since he's past his prime and associated with bamboo). He was also known to be popular among the ladies, i.e., he strutted around like a peacock in his younger days.
*Sparrot is a pun on parrot and tarot, a method of fortune telling.
*Fledge is the name for a bird incapable of flight and with undeveloped wing muscles, perfectly describing Fledge.
-All of the Kikwi are named after teas...Yerbal is the obvious one.
*Yerbal is obviously Herbal.
*Oolo is Oolong.
*Bucha is probably either Bancha or Chai.
*Erla is Earl Grey. MIND BLOWN when I realized this.
*Lopsa might be Lapsang Souchong
*Not sure about Machi
-All of the Mogma are named after elements...
*The leader is Guld (Gold), the second-in-command Silva (Silver)
*Bronzi (Bronze), Cobal (Cobalt), Kortz (Quartz), Ledd (Lead), Merco (Mercury), Nackle (Nickle), Plats (Platinum), Tyto (Titanium?), Tubert (I don't know this one), and Zanc (Zinc)
Alles Einbildung. Zelda hat bekanntermaßen keine Story und schon gar keine Zusammenhänge zwischen den Spielen.
 
Bzw. aus dem NeoGAF eine Liste an Referenzen zu anderen Zelda-Titeln, SPOILER UND GROSS:
Well, I've kind of been working on a reference list (organized by game), compiling stuff I've seen mentioned and ones that I have noticed myself. Some of it might be reaching but, hey, that's the fun of Zelda!

The Legend of Zelda
- Outside of the Sandship, all the Dungeons feature an opening cut-scene where Link makes his way down into the earth. As mentioned in an Iwata Asks, this was meant to reference how in the original Zelda Link descended down stairs into each dungeon.
- The infamous "It's a secret to everyone!" line is used twice in Skyward Sword, first by the Kikwi elder Yerbal and later by a Parella trapped behind a rock.
- The first game featuring Impa as an old woman, this obviously inspired the elder (well, technically younger) Impa in Skyward Sword. Impa in Skyward Sword is also like the Old Men and Woman in the original Zelda, the mysterious, lone humans you run into in a land filled with monsters.
-Octoroks in Skyward Sword are noted by Fi to be land-based, as opposed to aquatic like they are in the rest of the 3D Zeldas, just like they were in the original Zelda.
-The Hero Mode in Skyward Sword pays tribute to the 2nd Quest in The Legend of Zelda, a harder-mode unlocked after completing the game.

The Adventure of Link
-In this game, Link obtains the full Triforce by passing various trials in order to prove his courage, which is used in Skyward Sword, as the second-half of the game involves Link obtaining the Triforce in a similar manner.
-The whole "Zelda has been asleep for hundreds of years" plot in The Adventure of Link is paid homage to in Skyward Sword where Zelda is put asleep, although for different reasons. Once more it is up to Link to wake her. Furthermore, a central theme of the game is the villains attempting to revive their master.

Link to the Past
-The first three dungeons in Link to the Past are similar to the first three in Skyward Sword, although in a different order. You have a temple located in an ancient temple located in the eastern forest area, a desert temple in the west, and finally a temple atop a mountain to the north.
-The character of Batreaux in Skyward Sword brings to mind The Mad Batter, a similar bat-demon who, despite his fearsome appearance, was rather polite. The Cursed Medal in Skyward Sword references how Batter would always "curse" you with a good effect, like doubling your magic meter. He also appeared in Link's Awakening.
-This game was the first to feature a Fortune Teller who would point you where to go, which inspired many future characters...such as Sparrot in Skyward Sword.
-The Bug Catching Net finally returns, and like in Link to the Past can be used to grab bugs and fairies. The little Skyloft kid obsessed with bugs brings to mind a healthy version of the Bug Catching Kid.
-Skyward Sword tells the origin of the Master Sword, which first appeared in Link to the Past. The Master Sword theme also plays in Skyward Sword when Zelda powers your sword up before going to sleep.
-Ghirahim, whose name is probably not coincidentally similar to Agahnim, are similar characters working for the bad guy. The ritual Ghirahim performs on Zelda brings to mind Agahnim's ritual he performs on Zelda when you fight him in Hyrule Castle.
-Gaepora's book he carries in official art strongly resembles the Book of Mudora. Gaepora is very knowledgeable on ancient lore, which the Book of Mudora is said to contain.
-Zelda's lullaby, although not referred to that name in LttP, is part of Skyward Sword's main theme "Song of the Goddess". Ghirahim's theme also begins in a way that resembles Ganon's theme introduced in LttP as well.
-This was the first game where the wish-granting powers of the Triforce were mentioned, which is used at the end of Skyward Sword in order to stop Demise.
-Link can use a mushroom to create a special powder that hurts, confuses, and stuns enemies...in Skyward Sword, you can catch shiny mushroom spores and use them in order to stun enemies.

Link's Awakening
- Levias in Skyward Sword greatly resembles the Windfish, leading many to believe they were one in the same, and is being tormented by an evil creature that is causing it great distress.
- Marin and Zelda are similar, having an implied relationship with Link as well as believing in a world outside of their island, for Marin across the sea and for Zelda below the clouds.
- The entrance to the Ancient Cistern and Catfish Maw are both giant fish-mouths.

Ocarina of Time
-This was the first game to introduce the Goddess Trio, Farore, Din, and Nayru, who are mentioned in Skyward Sword and have songs named after them as well. Their symbols also appear in Skyward Sword.
-Both games begin with Link having a nightmare about the main villain. Link's also, in both games, referred to as being a sleepyhead by Navi and Zelda.
-The whole post-Lanayru Mining Facility, with Impa protecting Zelda from the villain, and Zelda throwing Link the main musical instrument, is strikingly similar to the scene in Ocarina where Impa runs off with Zelda from Ganondorf. Both take place after the third dungeon as well.
-Groose is a more-developed Mido, a childhood bully towards Link, likes the same girl who likes Link, etc. He also strongly resembles a Gerudo, with the same eyes and hair color, which was probably meant to be a red-herring leading people to speculate he was related to Ganondorf.
-The Sage Medallions appear near the entrance of The Goddess Statue.
-Dodongo Caverns in Ocarina and the Earth Temple in Skyward Sword are extremely similar, both being the 2nd dungeon, fire-based dungeons located atop what is Death Mountain, introducing Bomb Flowers and featuring the Bomb Bag as the dungeon item, two Lizardfos serving as the mini-boss (and in a similar room), and the boss defeated by feeding him bombs.
-The Fire Temple and Fire Sanctuary are also similar, once more in similar locations, inside a volcano, and featuring the local NPCs who you must rescue in order to progress.
-A notable feature of Adult Link in Ocarina was his stylish earrings, which return in Skyward Sword with an additional function...they allow Link to survive high temperatures like the Goron Tunic.
-Gorons, first introduced in Ocarina of Time, once more return in Skyward Sword. They are the only Ocarina-based race to do so.
-Gaepora is an obvious reference to Kaepora Gaepora, and, since a Gossip Stone implies that Kaepora Gaepora is the reincarnation of a light sage, may be the same character. He also resembles Rauru, possibly a nod towards the speculation that Kaepora Gaepora was Rauru's pet or human form.
-Gossip Stones return, still making the "bo-oing!" noise and dispersing information. Like in Ocarina, Skyward Sword allows you to hit them with various items as well as blast them off using a bomb.
-The Temple of Time, first appearing in Skyward Sword, returns although located in a different location. This was the first game to feature time travel as a major plot point, which returns in Skyward Sword.
-The Octoroks in Skyward Sword resemble the Deku Scrubs introduced in Ocarina, hiding under a bush and popping out to shoot rocks at you. You defeat them in a similar way. Deku Babas, who originated in OoT, also return.
-Some people, although I think it's stretching it a bit, think the drawing of a knight fighting a monster on Link's house is meant to be Link battle Demise...I dunno about this one.
-The younger (well, technically older) Impa in Skyward Sword is based off the Impa in OoT, and she plays a similar role, saving Zelda from the main villain at the halfway point.
-Demise has the same voice actor as Ganondorf in Ocarina of Time, the first time he was voiced, and resembles Ganon's human form which was first introduced (properly) in the same game. This is obviously a hint towards Ganondorf being Demise's "curse", or something of the sort.
-Like with the Kokiri, who are given a fairy at birth, the Skyloftians are given a Loftwing at birth. Link is special in both games...in Ocarina for not having a fairy, and in Skyward for having an unusually strong bond with his bird.
-Sheik's harp is implied to be the Goddess Harp in Skyward Sword, which makes sense that it would be passed down to the current Zelda.
-The Lanayru Mining Facility sounds quite similar to the Spirit Temple Theme in Ocarina of Time.
-The Household theme, first appearing in Ocarina, returns in Skyward Sword.
-The Lumpy Pumpkin theme is similar to Lon Lon Ranch, and Pumm and Kina look a bit like Talon and Malon too...Kina even sings in a way akin to Malon.
-The Slingshot introduced in this game returns, and is found in roughly the same area too.
-After years of speculation, the red bird in the Hylian Shield, which is the secret gift in Skyward Sword upon completing boss rush, is revealed to be the original Link's faithful steed.
-The Batreaux sidequest in Skyward Sword resembles the Skulltula sidequest in Ocarina of Time, both quests resulting in cash gifts and the character becoming, or returning to, a human.

Majora's Mask
-Skyloft seems to have been mainly inspired by Clock Town, both being the lone central town in the middle of the map with a lot of characters with their own developments and character arcs.
-The whole Cawlin-Pipit-Karane quest is a shout-out to Anju and Kafei, even including one part where you can give an important letter to a ghostly hand emerging from a toilet.
-Link in Skyward Sword, upon being able to swim, is given the ability to perform a dolphin jump out of the water like Majora's Mask's Zora Link.
-At one part, you help the seahorse-looking Parella find his friend when following him underwater, bringing to mind the part in Pinnacle Rock in Majora's Mask where you had to reunite the two seahorses.
-Bird Statues return from MM, and in Skyward Sword they are once more the only save locations. You can also use them as warp points.
-The Treasure Chest Game Operator in Majora's Mask is like Peatrice, as she's often bored and asleep yet will fall for Link if he's wearing the Zora Mask.
-Tingle, first appearing in Majora's Mask, makes a cameo as a doll in Zelda's room.
-The ClockTown Swordmaster's dojo involves having to cut logs, which is used in the Knight Academy in Skyward Sword.
-Ghirahim's design resembles the Gilded Sword, leading people to speculate that he was the human form of it...close, but no cigar. His design may still be a shout-out, though.

Oracle Games
-The Medals in Skyward Sword are like the rings, upgrades that you can only carry a limited number of at one time.
-Oracle of Seasons introduced the Hyper Slingshot, which like the Scattershot in Skyward Sword can shoot multiple seeds at once.
-The Sand Sea Pirates (or, Pirate, as you only see one of them) are a reference to the Piratians in Oracle of Seasons who were stranded in the desert.
-Zelda in Skyward Sword borrows elements of both Nayru and Din...all three are embodiments of a goddess, Nayru plays a harp, the main instrument of both Ages and Skyward Sword, and Din spends most of Seasons trapped in a crystal like Zelda.
- The Harp of Ages in Oracle of Ages has three songs, each one represented by one of the Goddess' emblems, and there are three songs for the Goddess Harp in Skyward Sword with the same emblems as well.
-At one part in Ages you lose all your equipment and have to find them again, which happens in Skyward Sword during the Fire Dragon segment.
-The Linked Game of Oracle involves three sacred flames, as does Skyward Sword, although the flames are for a different, more nefarious use in Oracle.

Wind Waker
-Tetra, whose name is the prefix for four, may have a pretty significant name now that Skyward Sword has been released as the Zelda bloodline, presumably, is the human incarnation of the fourth Goddess, speculated to represent the missing center of the Triforce.
-Wind Waker and Skyward Sword end in similar ways, with Link and Zelda exploring a new world and establishing Hyrule.
-Beedle, as well as his shop music which first originated in Wind Waker, return in Skyward Sword.
-The Sky is a smaller version of Wind Waker's The Great Ocean, and both feature Link riding atop a red bird-like creature...it's speculated that the King of Red Lions was designed by the Hyrule Royal Family to resemble Link's Crimson Loftwing.
-The Goddess Cubes are similar to the Sea Charts (one of which appears in Skyward Sword's Skipper Island subquest) in that they reveal the locations of hidden treasures in the overworld.
-Rupin's Mom in Skyward Sword is the female equivalent to Mila's father, a vain character who will actually charge Link if he breaks their antiques.
-Gaepora looks a lot like King Hyrule, which makes sense since the former would be the latter's great ancestor.
-On the trail leading up Dragon Roost to the Fire Dungeon, there are little platforms you create by throwing a bomb into a hoop, which is reused in Lanyru Desert.
-The intro to Wind Waker inspired the intro to Skyward Sword, the latter utilizing a similar "storybook style".
-The Korok's are simillar to the Kikwi and, given that the Koroks are the transformed version of the Kokiri, many people believe the Kikwi may become the Kokiri over time as well.
- The "Earth Temple" moniker is reused in Skyward Sword, and some people believe the temples to be the same, despite being in different places and being quite different in design and theme.
-The Parachute Link obtains in Skyward Sword functions like a less controllable Deku Leaf, and also resembles the Sail from Wind Waker as well.
-Link's role as the hero is doubted in both Wind Waker and Skyward Sword, and his main mission through both games in the first half is to rescue someone close to him. Around the main point, both Links activate various beacons to show the way to a large tower where they undergo a trial to prove their role as the Hero.
-This was the first game where Link started without his green tunic, which was reused in Skyward Sword.
-Every NPC (except for the unscannable Parella and the generic robots, which makes sense plot wise) are named, something that Wind Waker was the first, and only Zelda, to do.
-Fi greatly resembles the Fairy Queen, something EVERYONE noticed early on.
-Gorons are nomadic once more in Skyward Sword, having not yet established a home on Death Mountain.
-The "Eldin"/Death Mountain Region in Skyward Sword was watched over by a Fire Dragon, as it was in Wind Waker.
-Ganondorf in Wind Waker is killed by having a sword shoved in his head, and Demise has a scar on his head. Furthermore, while The Imprisoned, he has a sword in his head as well.

Minish Cap
-Minish Cap's opening is like Skyward Sword, as Link and Zelda are childhood friends and implied to be a bit more and there is a contest taking place. Minish Cap and Skyward Sword are also the only Zeldas, outside the sequels, where Zelda and Link know each other from the outset.
-Elzo and Vaati and Fi and Ghirahim are similar pairs...both are counterparts to each other, as both Elzo and Vaati are Minish while both Fi and Ghirahim are swords. Elzo and Fi both are used to establish a main Zelda canon item, Link's cap and sword respectively.
-Ghirahim, like Vaati, is a flamboyant, pale, skilled swordsman who are also powerful when it comes to magic. Vaati's fate is the same as Demise, sealed within a sword.
-Minish Cap was the first game referencing an ancient civilization in the sky, The Wind Tribe, which was expanded on in Twilight Princess and Skyward Sword, although a presumably different civilization.
-The Minish Cap is structured similarly to Skyward Sword, with rather lengthy segments needed to reach most of the dungeons, a dense over-world, and faster-paced dungeons.
-Out of all the Hyrules, the Minish Cap one is the closest to Skyward Sword with a forest/lake area in the SE corner, a mountainous volcano area to the north, the central city and castle in the middle, and a desert-like area to the west filled with ancient robots.
-The Mole Mitts and Gust Jar return, as the Mogma Mitts and Gust Bellows.
-Castle Town is like Skyloft, featuring a large bazaar, a bustling town filled with many citizens, and a school.


Twilight Princess
-Like in Twilight Princess, there are three segments in which you must gather Tears of Light in a warped version of the overworld in order to progress through the game.
-Many jingles are re-used from Twilight Princess, including the bug-GET noise (when you catch a bug), the Poe Soul noise (used when you get all the Tears of Light), the music that plays when you find a rupee in a chest, and the noise the Twili Beast make which plays when the Guardians are chasing you.
-Fun Fun Island and Dodoh bring to mind the flamboyant Fyer and Falbi, as you are both launched from a cannon and have to descend down in a mini-game like Flight by Fowl. Furthermore, I believe the location of Fun Fun Island, over the Lanayru region, would roughly correspond to Lake Hylia.
-A tree-stump atop a cliff in Lanyru Desert, near the entrance to the Temple of Time, corresponds to a similar tree located in Lake Hylia, the same location about.
-The hats the Ancient Robots wear, as well as the generator that opens the Lanayru Mines, greatly resembles Midna's hat. Furthermore, Scrapper, like Midna, is used to pick up and transport large objects that Link cannot. He even treats Link like Midna originally did, insulting him.
-Fledge is basically a more minor, exaggerated version of Colin, the local wimp who looks up to Link.
-Midna was the first partner that was fully voiced through gibberish which was reused for Fi.
-The patrons of the Lumpy Pumpkin call to mind the famous bar in Twilight Princess. The pumpkins themselves bring to mind the Ordon Pumpkins.
-Once more you collect a variety of bugs in various locations and can sell them to the local bug freak for cash.
-The Temple of Time in Twilight Princess and the Lanayru Mining Facility in Skyward Sword are both ancient, abandoned facilities that are surprisingly high-tech in the past, both featuring Armos and Beamos. Both of them are also overrun by tiny, larva versions of the final boss--Armogohma and Moldarach.
-The ChuChus in Skyward Sword strongly resemble the Twilight Princess ChuChus in the way that they split and combine depending on how fast you slice them. The Skyward Sword Spume's also resemble the Toadpoli enemy in Twilight Princess.
-The Fatal Blow finishing move returns in Skyward Sword. The Arrow controls introduced in Twilight Princess also form the basis for the Arrow Controls in Skyward Sword.
-The Bokoblin in Skyward Sword are extremely similar to the Bulbin in Twilight Princess, more so than they do the TP Bokoblin, being the most prolific and advanced enemies, wearing similar outfits (especially the archer varieties), utilizing similar attack methods, mainly a mix of close combat and sniping, and the Monster Horn they blow to call each other resembles and sounds like the horn that King Bulbin uses.
-The Double Clawshots return in Skyward Sword, and you even at one point use them to hook onto Peahats like in Twilight Princess.
-The City in the Sky Dungeon of Twilight Princess is believed to be Skyloft in the far future, and what appears to be the Oocca theme plays in the opening when mentioning Skyloft.
-Following Fi through Skyloft at night in Skyward Sword resembles the segment where you chase the ghost of the Zora Queen through Kakariko in Skyward Sword, both taking place at night and featuring an enchanting, slow melody.
-The Time Gate resembles the Mirror of Twilight.
-The Province names- Faron, Eldin, and Lanayru - return as do the guardian spirits, now taking the form of dragons.
-The Tycoon Wallet, earned by completing Batreaux's quest, is a golden man's face that brings to mind Jovanni, who offered similar rewards.

Phantom Hourglass
- The Beacons, little icons you can place on your map to mark areas, was first introduced in Phantom Hourglass where you could mark important placed on your map utilizing the DS stylus.
- After the big reveal in Phantom Hourglass, Link must gather three special metals in order to forge the Phantom Sword in order to defeat Bellum. In Skyward Sword, Link must similarly gather three flames to forge the Master Sword.
-Using the Stylus in Phantom Hourglass, Link had to draw various symbols on doors in order to open them...which is used in Skyward Sword in order to access Lake Floria, by drawing Farore's symbol, as well as drawing on walls in order to gain items.
-Phantom Hourglass featured a segment where you had to chase a Ghost Ship through fog using your fairies in order to navigate, while in Skyward Sword you use dowsing in order to pursuit a literal invisible ship. Upon catching both ships, you enter them and they serve as a dungeon.
-The whole Sand Sea segment features a somewhat cowardly captain who makes Link do all the actual work while he simply drives the ship that brings to mind Linebeck and the navigation system of Phantom Hourglass.
-Treasures, featured in Skyward Sword, were introduced in Phantom Hourglass where they served as merely a way to acquire rupees as opposed to upgrading items.
-Phantom Hourglass featured the use of stealth segments in which you had to make your way through an area while avoiding invincible guardians who could instantly kill you, which was used for Skyward Sword's Silent Realm sequences.
-The Ocean King Temple had to be explored multiple times, the first time in the series you had to backtrack through a dungeon in order to progress, which was used in Skyward Sword albeit in a less frustrating manner.
-Rupoors, Rupees that take away your money, return in the Fun Fun Island and Thrill Digger mini-games. The Thrill Digger game itself resembles the Harrow Island Digging Mini-Game in Phantom Hourglass in which you could dig at the risk of losing rupees by finding Rupoors.
-Don't remember which dungeon this was, but like the Ancient Cistern, one of the Dungeons featured a tablet which told you the "true order of the temple" which later came into play during one of the puzzles.

Spirit Tracks
-Force Gems are formed when you help an NPC out, and thus are like the Gratitude Crystals that you receive in Skyward Sword upon helping out an NPC.
-The Treasure in Spirit Tracks, unlike in Phantom Hourglass which was just used to earn extra cash, is necessary in order to upgrade your train. Furthermore, like Skyward Sword, Spirit Tracks features a Treasure known as Hornet Larvae (well, Bee Larvae in ST) that is obtained by hitting a tree with a beehive and picking it up before the bees attack you. The Star Fragment in Spirit Tracks, another Treasure, also looks similar to a Gratitude Crystal.
-At the bottom of Moldarach's Boss Room in Dungeon 3, after you beat him and the sand empties, is a train station that looks extremely similar to the central room in the Tower of Spirits where the Spirit Train was kept.
-The Whip was first introduced in Spirit Tracks, and is similar to its Skyward Sword incarnation...particularly using it to swing on branches to reach platforms. Furthermore, the little rings you grab to pull off Koloktos' arms resemble the ring hooks on the swords in the Ocean Temple you could grab with the whip. Both dungeons featuring the Whip, the Ocean Temple in ST and the Ancient Cistern in SS, are water-based.
-The boss of the Ocean Temple, Phytops, and Tentalus, the boss of the Sand Ship, are both one-eyed giant octopus creatures where, during the first part of the fight, you must make your way to the main boss platform while avoiding their tentacles.
-The Lokomo Duets are equivalent to the Harp sections in Skyward Sword where you have to play along with a character in order to open the way to the next dungeon.
-Chancellor Cole and Ghirahim have a similar goal, to capture Zelda and use her in order to revive their master who was sealed away long ago, and both meet a similar fate...basically sacrificed by their master once he awakens. Ghirahim, however, seems to enjoy it, being his plan all along, whereas Chancellor Cole is quickly sacrificed as Malladus had no options left.
-Beedle in Spirit Tracks, like in Skyward Sword, flies around in an airship and you must gain his attention by blowing a whistle/hitting a bell, which causes him to drop down and pick you up.
-Like in Skyward Sword, Link in Spirit Tracks begins the game undergoing a test in order to graduate which ends with him meeting Zelda, going off with her, and her getting kidnapped by the main villain's henchman. He also dons his usual green attire which in both games is the uniform of the local knights.

Ocarina of Time 3D
-The Hint Movie Sheikah Stone as well as the Boss Rush, concepts introduced in OoT 3D, were both carried over to Skyward Sword. Sheikah's Harp was also updated in OoT 3D to more closely resemble Zelda's Harp in Skyward Sword.

Real World References
-In the Skipper's House, there is a picture that parodies the infamous bow scene in Titanic.
-The part in the Earth Temple where you find the boss key and are chased by a boulder is a shout out to the infamous Indiana Jones scene. The whole Ancient Cistern Dungeon, featuring a whip and ancient statues, also invokes Indiana Jones.
-Mario Galaxy seems to have inspired the Zelda Team quite a bit, as you have the Boulder Controls in the Earth Temple, the Bird Controls similar to Mario Galaxy 2's Flutter, and the Octoroks resembling the Octoomba and Octoguy villains from Galaxy.
-The Earth Temple has a strong Bali/Mongolian influence, whereas the Ancient Cistern is based off India/Buddhism, including a segment based off a Buddhist short story entitled "The Spider's Thread".
-All of the Skyloftians have bird puns...
*Groose comes from Grouse, large birds who are known to use their bright combs to impress females
*Cawlin may come from the term for the sound crows make, "caw, caw", or perhaps a Macaw?
*Strich is obviously from Ostrich, given his appearance.
*Peatrice and her dad Peater come from the Peahen and Peacock. Peatrice also comes from Beatrice. Peater, a pun on Peter, might also reference peat, dried plant material (fitting since he's past his prime and associated with bamboo). He was also known to be popular among the ladies, i.e., he strutted around like a peacock in his younger days.
*Sparrot is a pun on parrot and tarot, a method of fortune telling.
*Fledge is the name for a bird incapable of flight and with undeveloped wing muscles, perfectly describing Fledge.
-All of the Kikwi are named after teas...Yerbal is the obvious one.
*Yerbal is obviously Herbal.
*Oolo is Oolong.
*Bucha is probably either Bancha or Chai.
*Erla is Earl Grey. MIND BLOWN when I realized this.
*Lopsa might be Lapsang Souchong
*Not sure about Machi
-All of the Mogma are named after elements...
*The leader is Guld (Gold), the second-in-command Silva (Silver)
*Bronzi (Bronze), Cobal (Cobalt), Kortz (Quartz), Ledd (Lead), Merco (Mercury), Nackle (Nickle), Plats (Platinum), Tyto (Titanium?), Tubert (I don't know this one), and Zanc (Zinc)
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FUCKING BRUTAL

Nein, im ernst, genial :goodwork:
 
Naja, aber z.B. das Schwert in den Himmel zu strecken um es aufzuladen funktioniert irgendwie oft nicht bei mir. Und irgendwie muss ich das Ding permanent neu kalibrieren.
Ich kann bei mir daheim, wenn das Licht im Zimmer an ist, die Decken-Leuchten einwandfrei als Sensor-Bar verwenden.
Wenn ich in SS mein Schwert aufladen möchte, während das Licht eingeschaltet ist, dann glaubt das Spiel, dass ich die WiiMote nach vorne halte, obwohl ich sie nach oben halte^^
Ist das Licht aus funktioniert die Steuerung absolut einwandfrei.

Die Steuerung ist einfach so klasse. Ich Staune immer und immer wieder, wie einwandfrei diese Steuerung funktioniert.
Ich habe immer noch kein einziges Problem gehabt mit der Steuerung^^

Bin jetzt dabei die Sidequests zu machen und habe mittlerweile über 50Stunden gespielt. Ich habe immer noch erst 15 Herzen, dafür dürfte ich alle Göttinen-Würfel haben. Ich habe jedoch noch nicht alle Juwelen der Güte, Insekten und Item-Erweiterungen.

Das ist einfach alles so cool.
Ich habe schon mehrmals einige Minuten damit verbracht im Wolkenhort alle Kürbise aufzuspießen und in den See zu werfen. Gibt immer wieder ein cooles Bild, wenn der See voller Kürbisse ist :D
Ich möchte jetzt übrigens endlich einmal eine Stelle finden, wo ich ein Herz mit dem Pfeil irgendwo festnageln kann, wie man es im ersten Trailer schon gesehen hat.
 
tut mir leid das ich die harmonie hier stören muss, aber das spiel ist nichts weiter wie eine frechheit - die absolute demonstration das die Wii Steuerung eben nicht für großartige spiele geeignet ist. Vielmehr ist sie ein garant für das zerstören guter Spiele und Ansätze. Zelda hätte mit einer herkömmlichen padsteuerung sicherlich ordentlich spaß gemacht, wenngleich es schon angegraut wirkt, aber WM+ killt jeden anflug von Spaß.
Ich kann mir auch nicht vorstellen das auch nur ein einziger die kämpfe gegen
ghirahim (?)
interessant findet. Für mich gehen diese Kämpfe in die geschichte als die drögesten und am langweiligsten inszenierten kämpfe aller zeiten ein - wie ein 0:0 von bielefeld II gegen unterickelsheim. Vielleicht bin ich auch einfach nur zu sehr von den zuletzt ausgiebig gespielten Wii Games SMG2 und Xenoblade verwöhnt, die allesamt absolute granaten waren und pikanterweise die "besondere" wii steuerung überhaupt nicht oder nur marginal genutzt haben - vielleicht ist aber auch genau das, der garant für den spaß gewesen.

Dieser Beitrag darf ab - jetzt- von allen in der luft zerfetzt werden ;) ich bleibe bei meiner meinung. Zelda ist die enttäuschung des Jahres.
 
Zuletzt bearbeitet:
tut mir leid das ich die harmonie hier stören muss, aber das spiel ist nichts weiter wie eine frechheit - die absolute demonstration das die Wii Steuerung eben nicht für großartige spiele geeignet ist. Vielmehr ist sie ein garant für das zerstören guter Spiele und Ansätze. Zelda hätte mit einer herkömmlichen padsteuerung sicherlich ordentlich spaß gemacht, wenngleich es schon angegraut wirkt, aber WM+ killt jeden anflug von Spaß.
Ich kann mir auch nicht vorstellen das auch nur ein einziger die kämpfe gegen
ghirahim (?)
interessant findet. Für mich gehen diese Kämpfe in die geschichte als die drögesten und am langweiligsten inszenierten kämpfe aller zeiten ein - wie ein 0:0 von bielefeld II gegen unterickelsheim. Vielleicht bin ich auch einfach nur zu sehr von den zuletzt ausgiebig gespielten Wii Games SMG2 und Xenoblade verwöhnt, die allesamt absolute granaten waren und pikanterweise die "besondere" wii steuerung überhaupt nicht oder nur marginal genutzt haben - vielleicht ist aber auch genau das, der garant für den spaß gewesen.

Dieser Beitrag darf ab - jetzt- von allen in der luft zerfetzt werden ;) ich bleibe bei meiner meinung. Zelda ist die enttäuschung des Jahres.

Sehe ich absolut genau so. Ich hoffe das der WM+ Mist beim WiiU Zelda nicht wieder mit an Bord ist.
 
"Skyloft seems to have been mainly inspired by Clock Town, both being the lone central town in the middle of the map with a lot of characters with their own developments and character arcs."
Das wurde schon so oft gesagt, aber eigentlich stimmt es nicht. In Majora's Mask hatten wengistens die Goronen und Zoras ein eigenes "Dorf".
 
Die Steuerung funktioniert so gut wie der Spieler es zuläßt!
Ich kann mich noch daran erinnern wie ich damals bei Metroid Prime 3 (mein erstes Wii-Spiel) zwei Stunden lang geflucht habe, weil nichts so funktionierte wie ich wollte. Ich hätte die Wiimote verschenkt für einen normalen Controller. Aber irgendwann hatte ich den Dreh raus und mittlerweile halte ich die Wii Steuerung für die beste die möglich ist, wenn sie sinnvoll eingesetzt wird.
Und so ist es auch bei SS. Anfangs ärgert man sich und merkt gar nicht dass man schlicht und ergreifend falsch spielt. Nach einer gewissen Einarbeitungszeit hingegen funktioniert alles so wie es soll. 90% der Schläge sind Treffer, der Rest fällt überhaupt nicht ins Gewicht.
Wer behauptet die Steuerung haut nicht so richtig hin, der will letztlich nur von seinem eigenen Unvermögen ablenken. Da ist halt Training angesagt Leute! Aber für manche ist ein GameOver halt ein absolutes NoGo wo sofort ein Schuldiger her muss.
Die Steuerung ist in diesem Spiel wahrlich nicht das Problem, sondern viel mehr die zähen Cutscenes und diese unzähligen, immergleichen Textblöcke die man nicht wegdrücken kann, wodurch der Spielfluß viel zu oft ins Stocken gerät.
 
bin im wald von Phirone...
Der unter Wasser ist ^^macht spass... :D mit Eldin war nice gemacht :)bin auf die Wueste nch gespannt ^^
wie kann man sowas feiern ?auf der einen seite glänzt ss durch geniales leveldesign und frische gameplay-elementen und auf der anderen unkreative spaßfreie elemente wie fetch und sammelquests.
 
tut mir leid das ich die harmonie hier stören muss, aber das spiel ist nichts weiter wie eine frechheit - die absolute demonstration das die Wii Steuerung eben nicht für großartige spiele geeignet ist. Vielmehr ist sie ein garant für das zerstören guter Spiele und Ansätze. Zelda hätte mit einer herkömmlichen padsteuerung sicherlich ordentlich spaß gemacht, wenngleich es schon angegraut wirkt, aber WM+ killt jeden anflug von Spaß.
Ich kann mir auch nicht vorstellen das auch nur ein einziger die kämpfe gegen
ghirahim (?)
interessant findet. Für mich gehen diese Kämpfe in die geschichte als die drögesten und am langweiligsten inszenierten kämpfe aller zeiten ein - wie ein 0:0 von bielefeld II gegen unterickelsheim. Vielleicht bin ich auch einfach nur zu sehr von den zuletzt ausgiebig gespielten Wii Games SMG2 und Xenoblade verwöhnt, die allesamt absolute granaten waren und pikanterweise die "besondere" wii steuerung überhaupt nicht oder nur marginal genutzt haben - vielleicht ist aber auch genau das, der garant für den spaß gewesen.

Dieser Beitrag darf ab - jetzt- von allen in der luft zerfetzt werden ;) ich bleibe bei meiner meinung. Zelda ist die enttäuschung des Jahres.

button mashing wieder wichtig :goodwork:
ab und zu ist die steuerung schon nervig - allerdings hinterlässt sie bei mir einen positiven gesamteindruck. man muss sie nur verinnerlichen.
 
Was mich tierisch an der Steuerung nervt ist das man das Schwert nicht mit B wegsteckt. A ist einfach vollkommen gegen die Wii Steuerung wie sie seit Jahren überall praktiziert wird. A wählt aus, B bricht ab. Nur bei Skyward Sword ist aufeinmal A zum Schwert wegstecken.

Auch die Doppelbelegung nervt total, man merkt einfach das die Wiimote zu wenig Knöpfe hat. B zum Item auswählen und für das Item Menü ist einfach zu viel. Schild und Rolle auf Nunchuck Schüttel finde ich auch nicht so gut.

M+ hingegen funktioniert tadelos, Schwertkampf, Fliegen alles kein Problem. Vorallem Schwimmen funktioniert 100 mal besser als nur mit nem Analogstick. Und Käfer fangen macht einfach nur Bock ;)

Steurung ist also verbesserungswürdig, aber keinesfalls schlecht finde ich.
 
Die Steuerung funktioniert so gut wie der Spieler es zuläßt!
Ich kann mich noch daran erinnern wie ich damals bei Metroid Prime 3 (mein erstes Wii-Spiel) zwei Stunden lang geflucht habe, weil nichts so funktionierte wie ich wollte. Ich hätte die Wiimote verschenkt für einen normalen Controller. Aber irgendwann hatte ich den Dreh raus und mittlerweile halte ich die Wii Steuerung für die beste die möglich ist, wenn sie sinnvoll eingesetzt wird.
Und so ist es auch bei SS. Anfangs ärgert man sich und merkt gar nicht dass man schlicht und ergreifend falsch spielt. Nach einer gewissen Einarbeitungszeit hingegen funktioniert alles so wie es soll. 90% der Schläge sind Treffer, der Rest fällt überhaupt nicht ins Gewicht.
Wer behauptet die Steuerung haut nicht so richtig hin, der will letztlich nur von seinem eigenen Unvermögen ablenken. Da ist halt Training angesagt Leute! Aber für manche ist ein GameOver halt ein absolutes NoGo wo sofort ein Schuldiger her muss.
Die Steuerung ist in diesem Spiel wahrlich nicht das Problem, sondern viel mehr die zähen Cutscenes und diese unzähligen, immergleichen Textblöcke die man nicht wegdrücken kann, wodurch der Spielfluß viel zu oft ins Stocken gerät.
Kann ich so nur unterschreiben!

Was mich tierisch an der Steuerung nervt ist das man das Schwert nicht mit B wegsteckt. A ist einfach vollkommen gegen die Wii Steuerung wie sie seit Jahren überall praktiziert wird. A wählt aus, B bricht ab. Nur bei Skyward Sword ist aufeinmal A zum Schwert wegstecken.

Auch die Doppelbelegung nervt total, man merkt einfach das die Wiimote zu wenig Knöpfe hat. B zum Item auswählen und für das Item Menü ist einfach zu viel. Schild und Rolle auf Nunchuck Schüttel finde ich auch nicht so gut.
...
Bei ALLEN 3D Zeldas bisher steckt man das Schwert mit A weg.
Und B kurz antippen zum benutzen, und gedrückt halten zum auswählen ist wohl echt nicht schlimm. Und Rolle kann man nur machen wenn man dabei sprintet, und Schild Stoß nur wenn man steht oder sich normal bewegt.

Verstehe dein Problem nicht. :confused:

EDIT: Achja, beim SNES war sehr oft B der Bestätigungsknopf.(oder zumindenst konnte man ihn statt A verwenden) :P
 
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