The Age of Motion Control

Also ich weiß nicht, ob du das jetzt hauptsächlich auf mich bezogen hast, aber ich war von der Wiimote, von dem Zeitpunkt, an dem sie präsentiert wurde, begeistert und habe noch nie was schlechtes darüber geschrieben.;-)

war zwar auf deinen Lösungsvorschlag für die Steuerung bezogen aber nicht auf dich als Gamer ;) das war dann eher an eben die Gerichtet, die die Wiimote kritisieren.

@natal:
ansich find ich das ganze schon interessant, aber wie viele andere bin ich da skeptisch im Bezug auf Coregames. Ließe sich wohl nur in wenigen für mehr als ein Gimmick gebrauchen. Die Wiimote wirkt da IMO ausgereifter. Wird aber dann spannend in der nächsten Gen... verbesserte Wiimote gegen ausgereiftes Natal :D
 
ich find MS propagiert das teil falsch... für komplexe spiele allein ist das natürlich müll aber wenn man es mit spielen kombiniert insbesondere rollenspieichle da könnte man so einiges machen... naja evtl denken wir au zu begrenzt XD
 
der interessanteste koerperpart fuer ein spiel ist imo die hand. und die wird durch natal wenig bis gar nicht einbezogen. das ist imo ein problem.

bewegungsungssteuerung ist aber definitiv im kommen. ich sag schon mal adieu, count waggle! :ugly:
 
Sah insgesamt schon interessant aus, dieses Rennspiel im Video hat mich allerdings enttäuscht. Das sah eher aus wie Eye Toy vom Gameplay her.
Nachteil des Konzeptes ist halt z.B. bei Ski-oder Skateboardspielen keine Gewichtsverlagerung zu haben und auch Konzepte wie Wii Fit/EA Sports Active lassen sich damit schwer realisieren, da die Konsole kein Feedback in Sachen Gewicht/Gewichtsverlagerung bekommt.
 
Ja, es war unvermeidlich... ich war und bin gegen diese Art der Steuerung, aber nach dem Erfolg der Wii wird auch Sony morgen das selbe bringen...

Diese Gen ist es wenigstens noch optional... aber ich denke, in der Next-Gen werden alle 3 Hersteller Motion Control zum Standard machen... naja, kann man nix machen :hmm:

Ich bin schon gespannt auf den nächsten Schritt... steuern mit Gedanken^^ Wird aber wohl noch dauern ;)
 
Ich bin schon gespannt auf den nächsten Schritt... steuern mit Gedanken^^ Wird aber wohl noch dauern ;)
Die Zukunft ist jetzt, der OC macht's möglich:
http://www.alternate.de/html/produc...tn=HARDWARE&l1=Eingabegeräte&l2=Joysticks+etc.
OCZ Neural Impulse Actuator

Wie beim Aufzeichnen der Hirnströme beim EEG, misst der Neural Impulse Actuator Spannungen an der Oberfläche der Kopfhaut und wandelt sie schließlich in ein Eingabesignal um. Der Kontakt geschieht dabei über ein Stirnband mit trockenen Kontaktfläche aus carbonähnlichem Material. Die Verbindung zum PC erfolgt über USB. Den verschiedenen Gehirn- bzw. Muskelreflexen können per Software Eingabeaktionen zugewiesen werden, um den Neural Impulse Actuator für verschiedene Spiele zu konfigurieren.




 
Ließ dir die Bewertungen durch. Funzt wohl.

Ich habe den NIA zwar nicht hier gekauft, möchte aber dennoch meine Erfahrungen hier reinschreiben. Seit knapp einer Woche befindet sich dieses neuartige Eingabegerät nun in meinem Besitz. Und es ist wirklich zuerst sehr merkwürdig, wenn die Spielfigur auf einmal anfängt zu laufen und zu schießen, obwohl man keine Tasten drückt. Das Gerät funktioniert, auch wenn man das gerne bezweifeln möchte wenn man es noch nicht getestet hat. ABER, jetzt kommt das große aber, man SELBST muss das Gerät beherrschen, und das dauert wirklich lange.

Während die Steuerung per Gesichtsmuskulatur noch relativ schnell erlernbar ist, ist ein Kontrollieren per Alpha- und Beta-Wellen zu Beginn so gut wie unmöglich, da man einfach keine Ahnung hat, wie man diese steuern soll (im Gegensatz zur Muskulatur).

Is wohl eher was für Hardcores die sich nicht bewegen wollen.

lol
 
Zuletzt bearbeitet:
Monday, Jun. 01, 2009
Microsoft Whacks the Wii: A First Look
By Lev Grossman

Let's just admit it: the Nintendo people are total geniuses. I was one of the first journalists to see the Wii, in Kyoto in the spring of 2006. I even tried it out. I played fake mime-tennis. I caught a virtual fish by casting with the Wii controller. I did a little dance and watched a little guy do a little dance on the screen. At the time my thoughts were as follows: 1) Technologically speaking, this is a pretty amazing hack; 2) too bad the graphics suck; and 3) nobody will buy this ever. And 4) at least I got a free trip to Japan. And this was even before they told me the name.

Now the Nintendo folks have sold about as many Wiis as Microsoft and Sony have sold Xbox 360s and PlayStation 3s put together. They are geniuses.

The Microsoft people may or may not be geniuses, but they're definitely geniuses at figuring out who the geniuses in the room are and then doing what they're doing. Today at E3, Microsoft announced a new technology that, like the Wii, uses motion-sensing to control video games. But it may just be better than the Wii. In fact it may just kill the Wii. (Read "Why Video Games Are an Excellent Economic Indicator.")

The Xbox 360 is a great machine. Hard-core gamers like it because it's got decent graphics and a great online service and it's developer-friendly, so there are lots of good games for it. But to compete seriously with the Wii, the Xbox has to expand outside the hard-core gaming scene too. It needs casual gamers, and that's where it has a problem. Non-hard-core gamers have trouble using the Xbox controller. It has two joysticks, two triggers, two bumper buttons and a bunch of other buttons besides. It takes time to learn. Their little thumbs get all confused. The Wii isn't like that: you just wave it like Harry Potter and you're golden.

If it had really tried to, Microsoft probably could have come up with a decent knockoff of the Wii controller. But instead they — meaning Don Mattrick, the head of Microsoft's interactive-entertainment division and the former head of Electronic Arts — decided that instead of imitating Nintendo, Microsoft would try to leapfrog past Nintendo. "We did explore whether we thought a motion-based controller was a true next step or a transition step," Mattrick says. "And for us, we decided it was a transition step." So about 18 months ago he started up Project Natal.

Microsoft tends to name its internal projects after cities. Natal is a city in Brazil, which is where Alex Kipman, one of the key engineers on Project Natal, comes from. What Mattrick and Kipman decided to try to do was to get rid of the controller altogether. They wanted a technology that would enable a gamer to control the game just by moving his or her arms and legs and other body parts. The gamer would become the controller.

This has actually been tried before, with peripherals like the Sony EyeToy. The problem with the Sony EyeToy and its ilk was that they were lame. They didn't track your motions very well, or precisely, and there were no good games for them. That's not surprising, because building a system of this kind is a very hard technological problem. But Microsoft's Xbox division has a somewhat different corporate culture than the rest of the company — it's nimbler and friendlier to innovation — and Kipman and his colleagues are extremely clever. Which is good, because they were going to have to innovate like hell to make this work.

What they came up with is a kind of self-contained module that you add onto your Xbox 360. It has a video camera in it that tracks where your body is and what you're doing with it. It also has a monochrome camera (it works with infrared) that reads depth — how far away your body and its component parts are — and a highly specialized microphone that can pick up voice commands. Along with all this hardware, it's got a ton of software that tells the Xbox how to find your body's various joints (it tracks 48 of them), how to keep track of multiple players at the same time, how to tell your Hawaiian shirt apart from the colorful wallpaper behind you, and so on. Microsoft even did an acoustic study of living rooms, so Project Natal can tell when you're talking, when your buddies are talking and when somebody in the game is talking, so it knows whom to take voice commands from.

The result is ... impressive. You start getting impressed when you walk in front of the thing and it immediately recognizes your face and logs you in. Very Star Trek. A few months ago Microsoft demoed Project Natal for Steven Spielberg, who in addition to directing movies designs video games, including Medal of Honor and the Wii title Boom Blox. He's one of the few movie people who really gets games as an insider, and Microsoft was looking for his blessing. He gave it. "The technology recognized me as a full person," he says. "It identified me, my legs, my arms, all of my movements, not just my wrists and my fists, and my thumbs, which is the current state of the art. This recognized my entire person and in a way accepted all of me as a competitor inside the gamespace." (See the 10 worst video-game movies of all time. )

Let the games begin. I had a chance to play a simple dodgeball-type game called Ricochet, in which you just punch and kick and head balls at a three-dimensional wall. It's weird to be playing a game with nothing in your hands — if you've ever played a theremin, the sensation of playing with Project Natal is not dissimilar. It's spooky. But it's also very immersive. When a ball comes bounding at your head and you butt it back with your forehead, you can almost feel the smack of it against your skin. "It was the most tactile experience I've had so far in a gaming space," Spielberg says. "I got a sense that I was inside the space more than I have on any other platform."

Kipman also showed me a version of Burnout that had been set up to work with Project Natal. Burnout is a serious game, not just a tech demo — it's a polished, fast-paced racing game with high-end graphics, and I happen to have played a lot of it. With Project Natal, instead of using a joystick, you steer by holding your hands up in the air like you're gripping a steering wheel. To hit the gas, you move your foot forward along the floor. To brake, you move it back. To trigger the turbo boost, you do a gear-shifting, fist-pumping movement with your right arm. Awesome.


It takes a few minutes to get the hang of it. You tend to oversteer, since you can't quite believe this thing is going to pick up your movements, so you exaggerate them. But soon you start to trust it, because it does actually work. I couldn't detect any significant latency. And there's definitely an extra edge to playing a game with nothing between you and the screen but your clenched, white-knuckled fists. I'm a hard-core gamer, so I'm not the person Project Natal is targeting. I love my controller as it is. But the appeal of Project Natal is real. You could compare it to the difference between regular movies and 3-D movies: it puts you in the action in a way that nothing else could.

Of course, the success of Project Natal ultimately depends on whether developers embrace it and write decent games for it. Today game developers all over the world have got their little Project Natal starter kits, and it's up to them to figure out what this stuff is good for. I saw a demo cooked up by Peter Molyneux (Black & White, Fable) in which you chat with a realistic-looking little boy. He recognizes your face and what color your clothes are, and he follows you with his eyes. If you walk over to a pond, you can ripple the water by moving your fingers across it. If you lean over it, you see your reflection. Freaky. "I think it's the next step after Wii," Spielberg says. "The Wii platform is totally engaging and awe-inspiring. But this is one step beyond that."

http://www.time.com/time/arts/article/0,8599,1902208,00.html


Tja, was sagt man dazu.
 
Wenn's wirklich funktioniert um so besser und um so günstiger für alle. Statt ne Gitarre für Rockband zu kaufen, einfach am Pulli rumzupfen. Das MS Steering Wheel? Einfach nen Stock an deine Frisbee nageln und fertig.

Stell ich mir lustig vor.
 
Klingt gut, mal sehen ob seine Aussagen auch zum später veröffentlichten passen. Schade nur das man bei der PK von Microsoft kein Burnout sah...

Wenn man bedenkt das selbst Molyneux die Kamera erst 4 Monate hatte, und er ist 1st Party Entwickler, dann erscheint es einem nur logisch.
Ich erwarte die ersten richtigen Spiele für die Kamera erst Anfang bis Mitte 2010.
Aber wer weiss, sowas wie RUSE ist prädestiniert dafür, könnte alles viel früher kommen als wir denken.
 
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