XenoInfinity
L14: Freak
hört mal beim Shulk Trailer ab Sekunde 59 rein, hört ihr es? 
Mechanical Rhythm wird dabei sein!

Mechanical Rhythm wird dabei sein!
Zuletzt bearbeitet:
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Echt fürn Arsch
War gestern erst bei meinem lokalen Dealer und hab 3DS SSB für nen Kumpel und mich vorbestellt und als ich zu Hause ankomme, kommt diese Doppelpackversion!![]()
Könnt ihr doch bestimmt noch umändern.![]()
Jeder Gang macht schlank.![]()
kommt sie, SmashBros Gruppe bewirbt es auf Deutsch.
Die englischen Stimmen sind eigentlich nicht schlecht, aber Metal Face ist einfach im japanischen 5 Klassen besser.Was für ne männliche Stimme hat denn bitte Rikki?
Ich versteh nicht, wieso Shulk nicht einfach wie Marth seine japanische Stimme behalten kann...
Ist ja toll das es genau wie die Pokemon Limited Edition aussieht. Hätten mal lieber ein Steelbook reinpacken sollen und keine zweite Kopie.
Ist ja toll das es genau wie die Pokemon Limited Edition aussieht. Hätten mal lieber ein Steelbook reinpacken sollen und keine zweite Kopie. Obwohl bei Pokemon wäre das richtig cool wenn man beide Spiele so günstiger bekommen könnte.
Jeder Gang macht schlank.![]()
Mechanical Rhythm? Da muss ich wohl gleich nochmal reinhören!
hört mal beim Shulk Trailer ab Sekunde 59 rein, hört ihr es?
Mechanical Rhythm wird dabei sein!
Also wissen wir jetzt, welches Spiel nun den besten OST haben wird.
welches denn?![]()
Das wirst du später erfahren, wenn es rauskommt.
gut, dann muss ich wohl warten![]()
aus dem sakurai interview der edge:
I'll never understand his reasoning on this. Nobody I've ever played Melee with, no matter how inexperienced with games they were, has said that they thought that it was too fast or too hard. In fact, they all liked it.
Yeah I'll quote myself from the Smash thread (if that's alright)
I get Sakurai's desire to make an accessible game and I agree with it as an aim. I don't understand his reasoning regarding pace, though. What makes other fighters difficult is the complexity of controls and needing to be quicker with your reactions by frame than your opponent.
In Smash, even in melee, anyone can pick up the game, jump around and do some special moves. When you've got those basic controls down, you know the basics of every single character. Items and luck can then easily keep a casual player in the game, unless you're doing the classic No Items, Final Destination shit (that I personally hate).
Once the game is that accessible, I'm not sure what slowing it down so much does. The only time that a casual will really be disadvantaged by a much faster paced game is 1v1 against a pro player, and that's a hugely unlikely scenario for me and the vast majority of casuals who play the game.
I'm a casual, and Smash is for casuals, and it should always be as accessible as possible as a priority, but I simply think a slower paced smash is less fun for everyone.
Accessibility is not the opposite of depth.
Melee having a high skill ceiling did not necessarily make it less accessible for beginners. They are separate issues.
You can have both.
Removing L cancelling and hit stun makes it less interesting for advanced players but has no effect on beginners .
Posted my thoughts in the smash thread but it suits this one better.
I wish I didn't disagree with Sakurai so much on competitive gameplay. I thought he struck an amazing balance between competitive play and casual play with Melee. The fact that he regrets Melee's gameplay is pretty heartbreaking.
I first played Melee when I was 13 and absolutely loved the gameplay. I didn't play competitively and still enjoyed myself. As I grew older, that game had so much depth along with the accessibility that I was able to hone my abilities and take it to tournament level. The game had both fun gameplay to newcomers and depth for the more hardcore.
Making the game slower for new players and ripping out a lot of the mechanics that made the game a great fighter really hurt Brawl. I still enjoyed the game but I put it down pretty quickly.
I think Sakurai really underestimates how accessible Melee was. It didn't need to be slower. Sakurai already had solid core gameplay with Melee. It's one of my favorite games ever, casually and competitively, and seeing him regret the nature of the game is just so frustrating.
I'm still looking forward to SSB4, but shit. I disagree with him so much. The balance better pay off and not feel like a handicap this time around.
And to add to this.. I did like how fluid Brawl felt. It did feel a lot more natural to move characters around. If they could add that aspect of Brawl with the techniques, speed, and spacing of Melee they'd have a huge hit for everyone imo.
It's a bit sad that he doesn't really seem to understand how his own game (Melee) developed. Too bad.
Melee controls were never complicated, otherwise my wife would've complained. Guess what, she never did.