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L99: LIMIT BREAKER
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- 13 Jun 2007
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Street Fighter 6 Season 2 Balance Changes Teased; Ryu Allegedly Receives Huge Buff
Street Fighter 6 Season 2 Balance Changes Teased; Ryu Allegedly Receives Huge Buff
Capcom is currently working on a huge balance patch for Street Fighter 6 season 2 ahead of the release of Akuma.twistedvoxel.com
Gab noch ein paar weitere Infos:
Everyone
- Remove throw oki after back throw
▼Ryu
- Can choose between normal and denjin charged Hadoken/Hashogeki
(Heavy will be denjin)
▼Chun-Li
- 4MP/6MP: Cannot hit confirm
- SA2: Less meter gain
- H Kikoken: More recovery
▼Dee Jay
- Jacknife: move distance & hit range reduced
- OD Jus Cool > Maximum: more damage scaling
- SA2: Less meter gain for combo after stopping midway
▼Blanka (by Dogura)
- DR Overhead: +1 on block (throw will lose to jab)
- 2LP: always combo into M Rolling
▼Cammy
- 4MP>HK>H Hooligan + HK won't connect (still side switch)
- OD Spin Knuckle: projectile invi starts late
- SA2: changed command from K to P
▼Honda
- Buttslam: more distance on block (2LP doesn't reach)
- 5MP: more range (moving forward)
- Headbutt: won't pass under jumping opponent = can be punished
▼Luke
- J.HP: much bigger hurtbox
- 4HK: less plus frame (cannot combo into itself after punish counter DR4HK)
▼Guile
- Sobat Kick: less range (maybe)
- less meter gain for loop combo (didn't mention if it's exclusive to SA2 loop or not)
▼JP
- SA2: more recovery (cannot combo from light > SA2 > medium attack anymore)
- OD Stribog: Can combo into from medium attack and target combo
▼A.K.I
- L Serpent Lash: less knockback distance on toxic trigger, crumple on punish counter
- 2MK: +5 on hit (combo into light, DR2MK into HK)
- 5HP: faster startup
- Venomous Fang: projectile invi (probably from frame 1)
- M Serpent Last: faster startup (maybe?)
▼Jamie
- Heavy Palm: safe on block (not in throw range -2f?)
- OD Command Throw: more damage scaling
- 2MP: +5 on hit, combo into OD palm
- 5MP: +2 on block
▼Zangief
- 6HP: +7 on hit
- Stomping: 1st and 2nd is not true blockstring
▼Kimberly
- OD Senpukyaku: Can cancel into SA2
- SA1: Can choose to not use Spray Can
- H Vagabond Edge: Combo into OD Air Grab
- H Senpukyaku: faster air attack invi (maybe?)
▼Rashid
- SA2: no meter gain when active (even throw)
▼Ken (by Eita)
- MP HP Target Combo always true blockstring. no delay cancel
▼Manon
- 4HP combo into OD Renversé > Grand Fouetté (236PP~K) [no confirm which move got buffed]
▼Lily
- 2HP: bigger hurtbox on whiff (maybe?)
▼No info
Dhalsim, Juri, Marisa, Ed
PS. nothing on this thread is confirmed
- Remove throw oki after back throw
▼Ryu
- Can choose between normal and denjin charged Hadoken/Hashogeki
(Heavy will be denjin)
▼Chun-Li
- 4MP/6MP: Cannot hit confirm
- SA2: Less meter gain
- H Kikoken: More recovery
▼Dee Jay
- Jacknife: move distance & hit range reduced
- OD Jus Cool > Maximum: more damage scaling
- SA2: Less meter gain for combo after stopping midway
▼Blanka (by Dogura)
- DR Overhead: +1 on block (throw will lose to jab)
- 2LP: always combo into M Rolling
▼Cammy
- 4MP>HK>H Hooligan + HK won't connect (still side switch)
- OD Spin Knuckle: projectile invi starts late
- SA2: changed command from K to P
▼Honda
- Buttslam: more distance on block (2LP doesn't reach)
- 5MP: more range (moving forward)
- Headbutt: won't pass under jumping opponent = can be punished
▼Luke
- J.HP: much bigger hurtbox
- 4HK: less plus frame (cannot combo into itself after punish counter DR4HK)
▼Guile
- Sobat Kick: less range (maybe)
- less meter gain for loop combo (didn't mention if it's exclusive to SA2 loop or not)
▼JP
- SA2: more recovery (cannot combo from light > SA2 > medium attack anymore)
- OD Stribog: Can combo into from medium attack and target combo
▼A.K.I
- L Serpent Lash: less knockback distance on toxic trigger, crumple on punish counter
- 2MK: +5 on hit (combo into light, DR2MK into HK)
- 5HP: faster startup
- Venomous Fang: projectile invi (probably from frame 1)
- M Serpent Last: faster startup (maybe?)
▼Jamie
- Heavy Palm: safe on block (not in throw range -2f?)
- OD Command Throw: more damage scaling
- 2MP: +5 on hit, combo into OD palm
- 5MP: +2 on block
▼Zangief
- 6HP: +7 on hit
- Stomping: 1st and 2nd is not true blockstring
▼Kimberly
- OD Senpukyaku: Can cancel into SA2
- SA1: Can choose to not use Spray Can
- H Vagabond Edge: Combo into OD Air Grab
- H Senpukyaku: faster air attack invi (maybe?)
▼Rashid
- SA2: no meter gain when active (even throw)
▼Ken (by Eita)
- MP HP Target Combo always true blockstring. no delay cancel
▼Manon
- 4HP combo into OD Renversé > Grand Fouetté (236PP~K) [no confirm which move got buffed]
▼Lily
- 2HP: bigger hurtbox on whiff (maybe?)
▼No info
Dhalsim, Juri, Marisa, Ed
PS. nothing on this thread is confirmed
Kim Änderungen hören sich okay an. Aki hat den Jackpot.
Lily hingegen geht in die Ecke und weinen
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