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PS5/XSeries/PC Street Fighter 6

Hoffe einfach sind keine (oder keine bedeutenden Unlocks) wie Kostüme/Taunts/Arenen nur im SP freischaltbar für den Online Mode.

Hab da weniger Lust drauf. Falls doch bitte alternative Möglichkeit anbieten es Online im VS freizuschalten.

Gehe eh davon aus dass man im SP ja nicht den Arcade Stick im free roam nutzen kann. Ausser Capcom findet da ne gute Methode.
Und auch wenn die Schwierigkeit nieder ist will ich ned unbedingt mit Pad durchgehen und dann immer hin und her schalten falls man parallel wie im Training Mode im Hintergrund das Matchmaking laufen hat. :concern:
 
Hoffe einfach sind keine (oder keine bedeutenden Unlocks) wie Kostüme/Taunts/Arenen nur im SP freischaltbar für den Online Mode.
ich kann mir vorstellen dass man im SP wirklich nur Kostüm-Teile für seinen Avatar bekommen kann.
Gehe eh davon aus dass man im SP ja nicht den Arcade Stick im free roam nutzen kann. Ausser Capcom findet da ne gute Methode.
warum? Viel braucht man für free roam ja nicht: Stick und eine Aktionstaste, das sollte auch mit Arcade Stick funktionieren :ugly:

Morgen könnte es bei der Xbox PK noch einen SF6 Trailer geben und am Montag beim Capcom Showcase erst recht.

Kimberly, Cammy und Ken.

Wenn Capcom schlau ist, dann gibt es morgen bei der Xbox Show, der PC Gaming Show und der Capcom Show etwas (glaube aber eher nur an 1 oder max 2 Trailer)
 
lifebar gefällt mir noch nicht. und die chars wirken in den umgebungen etwas wie ein fremdkörper. ich hoffe sie machen da noch was am lightning. ansonsten schauts imo top aus!
 

  • Development of Street Fighter 6 began in 2018. Nakayama (who was directing SF5 at the time) created a 92-page proposal booklet for what he envisioned SF6 being that included FIGHTING GROUND, BATTLE HUB AND WORLD TOUR.
  • Nakayama says that while what's in these proposals usually change significantly during the middle of development, the 92-page booklet for SF6 has mostly stayed the same since he created it in 2018 and still contains what he calls the three pillars of the game; the Fighting Ground, Battle Hub and World Tour modes.
  • With the Drive System, they started with the idea of making it easy to experience strong actions and defences using the Drive gauge. Several aspects of the Drive System has been noted to have similarities to systems and gameplay mechanics from Street Fighter IV and Street Fighter III, but according to Nakayama, the aim was not to introduce elements from past titles.
  • Jamie came about due to there having never been a Drunken Fist character in the series prior to SF6. Because he is also young, Nakayama wanted to add current culture to him and thus made Jamie a breakdancer and set him up to be Luke's rival.
  • The drink in Jamie's jug is called Yakuyu which is more like a medicinal tea and not actually alcohol. Matsumoto followed up by calling it 'a special drink' and everyone in the room started laughing.
  • As for the existing Street Fighter characters, they are trying to keep the good parts of each character while making adjustments to the game as a whole. Nakayama uses an example of Ryu's electric blade Neriki V-Trigger from SF5 being back but with a different input.
  • They don't think of World Tour Mode as an extra mode but rather a single game's worth of content. They think the same about Fighting Ground and Battle Hub and say that it feels like they've been making three games instead of one, which has been trouble for the producers.
  • Matsumoto says he did not intend to depict the country of America in particular with World Tour mode and its focus on Metro City; "I don't think street culture has anything to do with countries, so I'm not really conscious of that,"
  • Nakayama slips up and reveals that Metro City is actually just the first stage of World Tour mode. The interviewer notices and digs further in for more comments from Nakayama; "Well, it's the 'WORLD TOUR'. I can't say for sure yet, but I hope you'll look forward to hearing more about it. We're aiming to create an experience where you can travel the world and become stronger."
  • The interviewer harkens back to Ryu's old words in the series; "I'm going to meet someone stronger than me." and feels that World Tour mode will be the embodiment of that.
  • Matsumoto points out that Luke's words at the start of the State of Play trailer; "There's probably no end to the journey to find out what strength is." also describe the adventure of World Tour mode.
  • "There are many hardcore fighters and casual fighters out there, but there are also people who like the world view and characters of Street Fighter. It would be good if you could imagine an approach that could reach out to them as well." - Matsumoto
  • After Matsumoto says this; the interviewer is reminded of his favourite game Shenmue and notes that World Tour mode and Shenmue have something in common due to their origins of stemming from well-known fighting games (Virtua Fighter for Shenmue).
  • While the interviewer was hesitant to compare this new work to something as well known as Shenmue, the first thing Nakayama said upon seeing him was for him to try World Tour mode as he knew he liked Shenmue.
  • Upon being asked if they were influenced by Shenmue, Nakayama laughs and says they should have put in a gacha machine.
  • The interviewer confirms there is no gacha machine in World Tour mode.
  • "We're not just making a fighting game, we're making 'Street Fighter' itself." - Nakayama on World Tour mode.
  • Matsumoto says that when they started discussing what the world-view of Street Fighter was, they began discussing hip-hop, urban tastes and graffiti art.
  • "The UI and direction of the game uses subjects that go well with Street Fighter, as the hip-hop and graffiti style was also the taste of Street Fighter 1 and 3rd Strike." - Nakayama
  • The interviewer feels the above statement by Nakyama shows that World Tour mode (as well as SF6) will be faithful to the history of the series while expanding on from the starting point of 3rd Strike. And like 3rd Strike, SF6 and World Tour will also have someone other than Ryu as the protagonist.
  • While Luke is already confirmed to be the protagonist of 6, it appears that players will be able to create their own avatar to use throughout World Tour mode. Nakayama doesn't outright confirm it, but says "There's a story to be told, and I think that if you follow it, you'll find your own values and ways to enjoy it".
  • Nakayama also wouldn't confirm if main characters from Street Fighter would appear in World Tour mode, but the interviewer feels like they will given Nakayama's earlier comments ("well, we're making Street Fighter").
  • The interviewer then gets excited at the idea of flying to Japan in World Tour mode and fighting Ryu and E. Honda, then flying to China to fight Chun-Li and Fei Long. He also ponders the idea of exploring Suzaku Castle or entering a bath house and finding a sumo ring.
  • The interviewer wonders, however, that with the scale of the game getting bigger and bigger by the minute and with Fighting Ground and Battle Hub each being its own game, are they being too ambitious?
  • Matsumoto disagrees; "While we're making a fighting game, we're also trying to make a new Street Fighter game, so we're saying, 'For that, we need something like this. We kept saying, 'This is the kind of person we want to reach, so this is what we need'."
  • Nakayama adds: "We've been saying it for a long time. Of course there were concerns, but the team worked as one and kept saying, 'This is really the new Street Fighter, and it's absolutely necessary to broaden the base of fighting games and make them playable once more for all kinds of players'. The team's hard work and creativity in keeping that ambition alive made it even better"
  • Nakayama talks about the development team for 6: "The development team members were all motivated and sincere, and they came up with new ideas and suggestions on a daily basis on how to make the game more interesting, so the functions and modes kept getting better and better."
  • He also says that he's never had such a positive development system in his entire development career and that, while it's been tough, everyone is eager to deliver a new Street Fighter experience.
  • Matsumoto says that everyone has worked hard on the game and they want to release new information bit-by-bit.
  • The interviewer already felt that SF6 was an ambitious project from the State of Play trailer, but after this interview they got the sense that there are projects in the pipeline that are far beyond their imagination. They tip their hat to Capcom for allowing such a project to go ahead and giving the developers the freedom to create a new Street Fighter game as fast as they can.
  • Final quote from Matsumoto; "I think we need to do this at this point, not just for 6, but for what's ahead. I don't want to see the Street Fighter brand disappear, so the biggest thing is that I want to challenge myself now to do everything I can for it."

World Tour Modus wird also aus mehreren Maps bestehen und jeder Modus (World Tour, Battle Hub und Fighting Ground) ist quasi ein eigenes Spiel :ugly:
 
  • Upon being asked if they were influenced by Shenmue, Nakayama laughs and says they should have put in a gacha machine.
  • The interviewer confirms there is no gacha machine in World Tour mode.

Glück gehabt :coolface:
 
:banderas:

  • Upon being asked if they were influenced by Shenmue, Nakayama laughs and says they should have put in a gacha machine.
  • The interviewer confirms there is no gacha machine in World Tour mode.

Glück gehabt :coolface:
wäre aber wohl besser als Shenmue 3 geworden :coolface:


das hier ist aber massiv
They don't think of World Tour Mode as an extra mode but rather a single game's worth of content. They think the same about Fighting Ground and Battle Hub and say that it feels like they've been making three games instead of one, which has been trouble for the producers.
 
das hier ist aber massiv
They don't think of World Tour Mode as an extra mode but rather a single game's worth of content. They think the same about Fighting Ground and Battle Hub and say that it feels like they've been making three games instead of one, which has been trouble for the producers.
wohl eher „massives“ marketing geblubber. erstmal abwarten und tee trinken, würd ich sagen.

falls der roster leak stimmt: kein fei long, guy, dudley? wtf. dann aber bitte wenigstens als dlc chars …
 
wohl eher „massives“ marketing geblubber. erstmal abwarten und tee trinken, würd ich sagen.

falls der roster leak stimmt: kein fei long, guy, dudley? wtf. dann aber bitte wenigstens als dlc chars …
eine Map wäre für ein Prügelspiel schon groß, wenn die mehrere Maps brignen, die sich den Stage-Settings anpassen (Japan, USA etc.) dann ist das imho massiv.
 
Ich geh die Sache gechillt an. Im Idealfall kommt SF6 in den GP. So kann ich das Game zocken ohne extra Kosten.
 
ich will einfach nur schnelle/re Ladezeiten... bei SF5 auf der PS4Pro war das eine Katastrophe, ich hoffe das wid dann auf PS5 besser (bei Forbidden West finde ich es extrem beeindruckend wie schnell, Speichern, Schnellreise usw geht)
 
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