PS5 Stellar Blade

Sieht richtig gut aus.
Ist auch ordentlich was los und massig details auf dem Schirm.
Enttäuschend finde ich nur das Wasser, das ist nur ein hübscher layer der nicht auf den Spieler und die Gegner reagiert.
Hätten sie sich da lieber mal soviel mühe gegeben das so anständig zu animieren wie an anderer stelle ...
 
Stellar Blade interview:

he says shuhei yoshida approached them in 2021
and after seeing the prototype they agreed on a contract
Sony provided full localization support, marketing, full QA testing and tool sharing from other Sony studios.
Game was inspired by 90s anime
the game's scope was supposed to be really small
before the sony partnership
Start of the game is linear
when you reach the City Xion the game opens up
it will be the starting point of the narrative of the game
60% of the game is full on action, 40% is reserved to the story and narrative aspects
Game has more than 20 boss fights
from humanoid boss fights, to Shadow of Colossus-like boss fights
30 outfits, accessories like glasses, multiple haircuts, none of them will change the gameplay.




Hört sich richtig gut an. Über 20 Bosse.
 
Stellar Blade interview:

he says shuhei yoshida approached them in 2021
and after seeing the prototype they agreed on a contract
Sony provided full localization support, marketing, full QA testing and tool sharing from other Sony studios.
Game was inspired by 90s anime
the game's scope was supposed to be really small
before the sony partnership
Start of the game is linear
when you reach the City Xion the game opens up
it will be the starting point of the narrative of the game
60% of the game is full on action, 40% is reserved to the story and narrative aspects
Game has more than 20 boss fights
from humanoid boss fights, to Shadow of Colossus-like boss fights
30 outfits, accessories like glasses, multiple haircuts, none of them will change the gameplay.




Hört sich richtig gut an. Über 20 Bosse.

The scope of the game was supposed to be a AA but Sony saw the potential of the game and said we want a AAA. Sony paid localization, QA testing, marketing and gave a bigger budget.

Story inspiration anime of the 80's and 90's Gunm, blade runner too

:banderas:
 
But Stellar Blade puts a much bigger emphasis on defensive skills than I was expecting. Reading the timing of enemy attacks for well-timed parries and dodges is almost as important as it was in Sekiro: Shadows Die Twice. Parrying multiple attacks to disrupt your enemy's balance allows you to perform a special attack called Retribution. With so many recent games inspired by Sekiro's gameplay structure, this alone doesn't come off as anything particularly original anymore, but Stellar Blade takes things one step further.


 
Bin auch heiß wie Frittenfett auf das Game. Die Demo wird ein hübscher Zeitvertreib bis zum Release der Vollversion. Und bei den Previews scheint das Spiel ja schonmal recht gut anzukommen.
 
Puh habe ein tollen DMC oder Bayonetta Abklatsch erwartet und kein Game mit Soulslike Einflüssen. :/ Demo finde ich noch nicht, hoffe mal, das Game holt mich an wie erwartet. Von Bloodborne war ich kein großer Fan.
Vereint doch augenscheinlich mehrere Dinge. Mal sehen was die Demo heute dazu sagt. Ist auf meiner MW momentan noch weit oben.
 
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