- Working on Performance Capture shoot was awesome. Wing Commander 3 and 4 were live action, green screens and such, but tech has changed so much. Now they can do something completely different. Motion capture is just the body. From Uncharted or the Last of Us, that’s Motion Capture. Faces and such are hand animated after. With more recent technology, CIG can get the entire facial performance of the actor.
- They had a 66 day shoot, longer than any film Chris has done. 53 days of full performance capture; 3 cameras capturing face, 50 capturing movement.
- Goal with SQ42 is to deliver emotion in a story in a video game that maybe hasn’t really been done in the past. Script was over 600 pages.
- 90% of the p-capture scenes are not cinematics driven, they’re player driven.
- SQ42 is not an ‘extra’, it’s a full, AAA game.
- First-person conversation system will carry over into PU.
- The Trilogy - it’s not one game then some DLC. It’s Wing Commander 1, 2, and 3.
- At least a 20 hour experience. Just the performance capture stuff that was shot is 5-6 hours of content, then there’s all the action.
- They are going to show the first large world map at GamesCom - you are orbiting a gas giant that is 182,000 km in diameter with 3 or 4 moons which will take 2.5 hours to go between the moons at top speed in the fastest ship; because of this they will have the quantum drive quick jump to get between stuff but it's all in the same area/same level so no loading screens.
- CR - Start on a space station, a bunch of people get into a Cutlass, taking off and flying along and finding a derelict Retaliator and crew of the Cutlass EVAing across to the Retaliator, getting inside, powering it up, and flying away. Will be showing a version of this type of gameplay and it will be real gameplay. Laying the foundations to build this incredible playground for people to spend many years in. This is what excites them... this is the game they want to play too.
- Preview of multicrew to be shown at GamesCom which will demonstrate the large world and some of the zone system and the local grid stuff and transitioning between ships all working correctly. Will show the potential and scale of where Star Citizen is going.
- ”SOON” after that we will have FPS in people's hands.
- Then next stage will be the multicrew Arena Commander which will be “not too long” after the FPS maybe 4/5/6 weeks after.
- Maybe roll out some of the persistent universe aspects with the earlier modules like FPS or multicrew AC with plan of feathering content out to have some nice stuff to show at CitizenCon.