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Star Citizen [Space-Sim von Chris Roberts]

[video=youtube;OkAaLd0FdK0]https://www.youtube.com/watch?v=OkAaLd0FdK0[/video]

[video=youtube;fxEWc6IvtQc]https://www.youtube.com/watch?v=fxEWc6IvtQc[/video]


:banderas: :banderas: :banderas: :banderas: :banderas: :banderas: :banderas:
 
:banderas:

Btw: Seitenheib auf EA :awesome:
7bAvU2K.jpg



Am Dienstag soll auch angeblich 1.1 kommen.
 

mein Verlangen ein Cross Chassis Upgrade zur Reta wird immer größer und größer :banderas:



@EA: :uglyhammer2:



edit:

Arena Commander Changes
v1.1 launching in a few days (already in PTU).
The REC system will be run by EA (Electronic Access).
Adding multiplayer free flight.
Most hardpoints will be able to accept gimbaled mounts, but their max size will be 1 smaller than fixed max size (mount must be size 2 or lager).
Retaliator hangar ready.
New Damage System:
Old system required every broken part hand modeled, 250 meshes for a small ship taking up as much as 100 MB on disk (compared to pristine Hornet 15 MB).
New damage system uses deformation, thickness, temperature, and burn. Procedurally models which part of the ship is broken off by measuring damage to connection to hull.
Animation Update:
CIG decided to redo skeleton rig last year, with whole new muscles and male/female scan data.
It took more time than expected, so FPS is a bit late.
Revamped animations for realistic rifle and pistol handling.
Improved headbob and animations from PAX Aus.
Headbob now “bumping” appearance rather than rotating. Still focuses on far point.
Walking, running, strafing motions more fluid, less stiff.

FPS
Should be out this month.
FPS will be called “Star Marine,” another in-hangar simulation.
Play as an outlaw or marine
First release, choose from light, medium, heavy armor (modular armor system down the road).
Weapons include: Gemini pistol, Model 2 Arclight pistol (has grapple beam for 0g), Devastator shotgun, Behring P4SC sub machine gun, KW ATT 4 assault rifle, Also sniper rifle and another shotgun
Grenade types include Frag, EMP, and force propulsion.
Gadgets include Hologram, medkit, personal shield, area denial system (Claymore)
There will be two game modes on launch:
Traditional combat (like counterstrike) inside the Gold Horizon space station.
8v8 marines vs outlaws.
Whole environment damageable, gravity can be turned off an on.
Second game mode is in 0g "Astro Arena."
Up to 16 vs 16 combat.
Good for training 0g mechanics. Will be a in-fiction sport. Plays like Ender's Game.
Model II arclight pistol has a grapple beam to be used here.

:awesome:
 
Zuletzt bearbeitet:
Zuletzt bearbeitet:
Electronic Access = EA
Original Systems = Origin Systems (Roberts altes studio
Arena commander = Wing Commander

Alles anspielungen aus altem tagen
 
und ID Software ist auch mit dabei :kruemel::v:

[video=youtube;FSNjPXMMqCE]https://www.youtube.com/watch?v=FSNjPXMMqCE[/video]

ab minute 12 auch neue FPS Animationen


hier ein Video zum FPS Modul Enders Game part:
[video=youtube;0FsuaKEQr2s]https://www.youtube.com/watch?v=0FsuaKEQr2s[/video]

die Zero G Animationen müssen aber noch bearbeitet werden
 
Zeitplan für die Woche:

Monday, March 9th
- 10 for the Chairman

Tuesday, March 10th
- Note from the Chairman
- Meet the Devs: Justin Binford

Wednesday, March 11th
- Fan Spotlight: Fan Fiction Vol. 4
- Subscriber Vault Update

Thursday, March 12th
- Around the Verse
- Reverse the Verse

Friday, March 13th
- Subscriber Flair Release
- Inside CIG: Music
- Fly Free Week: All AC-Ready Ships
- Letter from the Chairman

Saturday, March 14th
- Weekly Roundup

Sunday, March 15th
- SXSW: Persistent Universe Trailer
- Galactic Guide: Helios

https://forums.robertsspaceindustries.com/discussion/239100

:awesome:

da 1.11 Dienstag rauskommt, wird man die Gladius dann auch in der free week fliegen können :awesome:

und persistent Universe Trailer :banderas:


xNv4qby.jpg


wer erkennt es? :v:
 
Zuletzt bearbeitet:
1.1. kommt wohl erst nächste Woche, die wollen noch ein paar Bugs im MP Freeflight und Landing System beheben.

btw
– Idris has gotten bigger again.
– Ben: “By the time Squadron 42 comes out, it will eclipse the entire universe.”

:v:

http://imperialnews.network/2015/03/rtv38/

– More character models coming. (including female)
– All ship access week starts today.
– Will there be swearing? Sandi: “Nobody fucking swears here.” :v:
– James thinks the 100gig comment was out of context, but they’ll talk about it more another time.
– Mars landing zone in PU? Maybe.
– New PTU build going up (including Tali) later today.
– Fly Free week won’t include the Gladius, but there will be a Gladius fly-free week very soon.
– No FPS release date today, but Chris’ Letter from the Chairman will address FPS release plans.
– You will only be able to access friends’ hangars when they’re online in the first release of the social module.
– From Ben: The Vive is the ‘Valve-killus-Rift’ :awesome:
– AC 2.0 will have docking/boarding mechanics. :awesome:
– New AC Maps are in the works. Larger maps with interesting space obstacles, experiments with PU stellar features. (Asteroids, Nebulae, etc…)
– FPS Module – Dragging and medical kits will be in the release.
– 1.1 delay does not affect FPS module.
– There will probably be some form of military variant of the mobiGlas.
– The battlecruiser is “BIG”. Can’t reveal name yet.
– Squadron 42 it’s coming along, and they’re going to be doing more mo-cap for it soon.
– Clothing system will allow top hats and space helmets.
– There are no issues running SC on Windows 10


und Sonntag (hier wohl Montag, schätze ich) PU Trailer :kruemel:
 
Letter from the Chairman:
https://robertsspaceindustries.com/.../14589-Letter-From-The-Chairman-11-And-Beyond

When it goes live next week (barring serious issues!) Star Citizen 1.1 will add the Retaliator, the Gladius, the REC system, multiplayer free flight, improvements to the flight model, manual and automatic landings… and then behind the screens it will premiere things like the 64-bit floating point that will soon allow us to create significantly larger maps. But perhaps the single most important thing about 1.1 is that it’s Star Citizen and not Arena Commander.: With 1.1, we’re doing a lot behind the scenes to set up rapid expansion that you’ll see over the next few months as we add Star Marine and the social module to the Star Citizen experience. You’ll still see plenty of changes and enhancements to Arena Commander, which forms the basis for our spaceflight system, but I now see us building the full game out in many directions.

:awesome:
 
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