Amuro
L99: LIMIT BREAKER
- Seit
- 13 Jun 2007
- Beiträge
- 81.352
Die richtige CPU habe ich jetzt für Star Citizen, wenn die SP-Auskopplung rauskommt und Vega/Volta gut werden, bin ich dabei
ich habe zwar einen 6700k aber ich glaube bei SC darf man immer sagen "ist nicht genug" :v:
ein paar sugewählte Backer dürfen schon die Polaris sehen bzw kaufen:
mehr Bilder:
http://imgur.com/a/VtHqp
QA von gestern:
Matt Sherman (tech designer):
working on getting the Herald flight-ready and defining how info-running can work as a mechanic
brainstorming how info-running can interact with other professions like salvage, mining, search and rescue, etc.
Jeremiah Lee (character concept artist):
worked on SQ42 and lately PU including recent rollouts of clothing
will be seeing more clothing content in future patches
character pipeline engine limitations and optimizations ensure designs have to be simpler to limit materials and colors
has an outfit that will be showcased at CitCon in some way
internal debate over more variety in clothing or EVA suits
Brian Chambers:
Foundry 42 Frankfurt up to 54 staff
Frankfurt AI team is now pretty firm at 4
likes the new ATV format because they talk less and show more over a longer time interval
Disco says the new format fits since CIG is now in asset creation phase
systems are being built that are intended for final phase giving more opportunity to show off what they're working on rather than just talking about it
Frankfurt cinematics team is 9-10 strong but showing any content would give spoilers
at least 50% of the base CryEngine has been re-written
CR pushed for one unified rig but Ivo had written a paper 6-7 years ago explaining why it was technically impossible and pushed against it until the chicken-inspired breakthrough
may do another followup video to demonstrate how a unified rig is different
level design is creating things in modular pieces
system team is creating things that are scalable
now can have different ecosystems with different atmospheric effects
biggest challenge currently is optimization after ecosystems and AI are integrated onto planets
tells a story where a senior technical director had an idea for atmospherics, talked about how weather cycles were driven in real life, and coded a system that could mimic it over a weekend
mentions different biomes having special characteristics (e.g. desert tileset showing mirage effects under certain heat conditions)
Bonus:
morgen Nacht dann CitizenCon