3DS Shin megami tensei iv final

XenoInfinity

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- Brand new 3DS game, NOT a remix
- Based on the SMTIV setting, the keyword is "Godslayer"
- Feb 10 2016
- 6998yen
- Mostly the same staff as SMTIV, but Satoshi Oyama is directing this time.

http://megaten4f.jp/



hmm bin immernoch kein Fan vom Chara Design, leider kein Kaneko :(

Aber hoffentlich ist er wieder am Writing beteiligt, beim Rest mache ich mir weniger sogar, gameplaymässig und von der atmo her hat mir smt4 sehr gefallen, da es wieder an die früheren Titel angelehnt war.
 
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Kamui18

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also, dass es jetzt ein neues SMT4 ist, hätte ich mir nicht gedacht. als ich den namen gelesen habe, dachte ich mir, dass es SMT4 mit erweiternder Story ist. mit diversen Verbesserungen.

Mal gucken ob das Spiel in Europa das gleiche Schicksal erfahren wird wie sein Vorgänger.

Dann kommt es 2017 nur digital und am besten gleich für 10€ im Angebot.
Das gleiche ist ja mit Legend of Legacy! Der US Release folgt in Oktober 2015 und der EU Release ist für 2016 angesetzt. Ich würde ja verstehen, wenn sie es übersetzen würden aber in Europa kommt auch nur die englische Fassung. Die Release Politik verstehe ich bei Atlus einfach nicht. :nix:
 

madball

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hauptsache persona tanz spinoff spiel für vita kommt hier retail ist ja wichtiger als smt mainteil :aehja: :banderas:
 

DKUmaro

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Die Release Politik verstehe ich bei Atlus einfach nicht. :nix:
Stimmt so. Da verstehen viele nicht, was da im Hintergrund abläuft.

hauptsache persona tanz spinoff spiel für vita kommt hier retail ist ja wichtiger als smt mainteil :aehja: :banderas:
Persona hat auf der Vita eine größere Basis als SMT auf 3DS. Dadurch kann man es sich dann leisten auch mal Retail zu gehen.
Und weil Persona drauf steht und die Vita Nutzer sowieso alles nehmen um die letzten Lebenszeichen zu signalisieren geht es auch weg.
 

Otacon

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Persona hat auf der Vita eine größere Basis als SMT auf 3DS. Dadurch kann man es sich dann leisten auch mal Retail zu gehen.
Und weil Persona drauf steht und die Vita Nutzer sowieso alles nehmen um die letzten Lebenszeichen zu signalisieren geht es auch weg.
Klingt nach cool Story aber ist auch nicht das Thema
 

Deleted20081

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also, dass es jetzt ein neues SMT4 ist, hätte ich mir nicht gedacht. als ich den namen gelesen habe, dachte ich mir, dass es SMT4 mit erweiternder Story ist. mit diversen Verbesserungen.
Ging wohl den meistern Personen von uns hier so. Habe genauso gedacht das es eine "GotY"-like Edition wäre mit dem gesamten DLC + leichter Erweiterung....Umso erfreulicher das es sich um einen eigenständigen Titel handelt. :D
 

pfirsichadel

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Vita Spiele werden in den dazugehörigen Threads diskutiert. Auch angebliche Kaufgewohnheiten sind hier kein Thema.
 

GreenFlash

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Ich komm mit Download und Englisch gut klar, so lange es überhaupt zu uns kommt. Ach wär ich froh gewesen wenn damals solche Spiele zu uns auf diese Art zu uns gekommen wären aber damals ging nur Retail und die Base war noch viel kleiner für solche Spiele. Ich hab also keinen Grund zum Meckern.
 

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Shin Megami Tensei IV: Final Team Making Improvements Using Fan Feedback From SMT IV

Following the details on Shin Megami Tensei IV: Final’s story and characters that we reported, this week’s issue of Famitsu magazine also features an interview with the game’s producer Kazuyuki Yamai, who shares additional details. [Thanks, Hachima.]

During the interview, Famitsu asks about how the plans started for Shin Megami Tensei IV: Final.

“We were wondering if there was anything we could do that’s characteristic of Maniax [makers of the enhanced version of Nocturne with Dante, and also Shin Megami Tensei IV] and as we investigated on what could be done, we realized that we just wanted to make a completely new title, and the development started there,” says Yamai.

“’Let’s use this occasion to make everything clear’—those are the thoughts that went into this title, and that’s why we put ‘Final’ in it.”

Yamai then goes on to explain the game’s two major points. One is what he says is the necessary “reality” that shows mankind at their limited state. The other is that since it’ll be a simple RPG [as far as gameplay goes] they want to have the players step into its ambiguously told story. To put it simply, the theme will be about “should I bond with, or kill them all?”

Famitsu asks about the appearance of Navarre in Shin Megami Tensei IV: Final.

“We wanted to see him in again, and we expect that he’ll be able to expand on the drama, so we decided to have him make a reappearance,” responds Yamai.

“We’ve looked through plenty of fan feedback from Shin Megami Tensei IV, and implemented all the improvements possible. Everything from key input to conversing with demons has been either revamped or improved,” continues Yamai.”

He concludes, “we’ve been focusing on every nook and cranny to work on our goal of making it the number one RPG for the 3DS. And the game will also have content that will make it enjoyable without any problems for even those that have yet to play Shin Megami Tensei IV.”

Shin Megami Tensei IV: Final will release in Japan in February 2016 for Nintendo 3DS.9
-Quelle

Shin Megami Tensei IV: Final’s First Details On Story And Characters

This week’s issue of Famitsu magazine follows up with more details on the recently revealed Shin Megami Tensei IV: Final. [Thanks, Hachima.]

The stage is set in Tokyo of the year 203X.

In order to avoid destruction from the war against the gods that suddenly broke out 25 years prior, thick bedrock was made to cover the sky, which also prevented any contact with those outside.

It wasn’t long until the battle ended, and the people of Tokyo began to fight and murder others for the little amount of supplies and resources that remained, as they’ve become ruled over by the angels and demons that stood atop the food chain.

Protagonist (CV: Hiro Shimono): has been spending his days as an apprentice of an organization called the Outlaw Hunters. While out on a mission, he takes a surprise attack from a demon, and dies.

Mysterious Demon (CV: Shuichi Ikeda): after the death of the protagonist, this mysterious demons finds him wandering the underworld and forms a contract with him, giving him a new life and the ability to summon demons.

Asahi (CV: Seike Tomoko): a 15-year-old girl and childhood friend of the protagonist. She’s also part of the Outlaw Hunters organization.

Navarre (CV: Shintaro Oohata): the same Navarre from Shin Megami Tensei IV. After losing his life for something petty, Navarre wasn’t able to properly find peace in the afterlife, and that’s when he meets the protagonist. He currently has the form of a green body.

Masayuki Doi is the character designer of the game, and you’ll see the likes of Merkabah, Lucifer, and others, including Medusa from the previous game, in their refined forms.

Shin Megami Tensei IV: Final will release in Japan in February 2016 for Nintendo 3DS. The game is currently 90% complete.
-Quelle
 

pfirsichadel

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Ich komm mit Download und Englisch gut klar, so lange es überhaupt zu uns kommt. Ach wär ich froh gewesen wenn damals solche Spiele zu uns auf diese Art zu uns gekommen wären aber damals ging nur Retail und die Base war noch viel kleiner für solche Spiele. Ich hab also keinen Grund zum Meckern.
Der Gag ist ja irgendwie das ALLE SMT/PErsona Games des 3DS in der letzten Zeit Retail kamen, nur SMTIV nicht. Warum auch immer. Devil Survivor 1 kam Retail, Soul Hackers kam Retail, Persona Q kam Retail und in 3 Wochen kommt Devil Survivor 2 Retail.

von daher mal abwarten, wie sich das bei SMTIV: Final entwickelt.
 

Kiera

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First look at Shin Megami Tensei IV: Final

Famitsu has gone up with its debut online preview of Shin Megami Tensei IV: Final, Atlus’ newly announced followup to Shin Megami Tensei IV for 3DS.


The game, which is described as a multi-story, multi-ending, and full-length followup to its 2013 predecessor, will see players select their own “partners” from a group of comrades, each with their own unique skills.

Asahi, for example, specializes in recovery. Navarre specializes in attack items and support magic. These characters will assist the protagonist for every turn in battle.


Like the protagonist, your partners will also develop as you fight. For example, if Asahi levels up, she’ll be able to learn how to heal status ailments.


Shin Megami Tensei IV: Final is due out for 3DS in Japan on February 10, 2016 for 6,480 yen. Read more about the game’s characters and story here.
-Quelle
 

miko

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partner system ist eine gute änderung. war imo auch schon in smt4 cool. nur leider konnte man sich nie den partner aussuchen und außerdem war dieser zufall.

ich versteh aber nun mittlerweile gar nichts mehr. scheint weder prequel noch sequel zu sein, sondern eher eine alternative realität. :ugly:
 

XenoInfinity

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partner system ist eine gute änderung. war imo auch schon in smt4 cool. nur leider konnte man sich nie den partner aussuchen und außerdem war dieser zufall.

ich versteh aber nun mittlerweile gar nichts mehr. scheint weder prequel noch sequel zu sein, sondern eher eine alternative realität. :ugly:
joa scheint das Eternal Punishment der SMT Teile zu werden, finde ich garnicht übel, sogar besser als ein direktes sequel.
 

Fettbacke

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Der kleine grüne Geist ist tatsächlich Navarre? :lol:
Und lasst mich raten: Mädel in blau: Law und Mädel in Rot: Chaos :p

Jedefalls freu ich mich riesig auf SMT4F :aehja:
Kommt ja sicherlich schon 2016 im Amiland raus und wird dann zusammen mit Persona 5 importiert.

Das Jahr 2016 wird immer besser und besser :banderas:
 

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How Shin Megami Tensei IV: Final Protagonist Revives And Becomes A “God Killer”


Atlus showed us how we’ll have demon allies in Shin Megami Tensei IV: Final, but the protagonist of the game didn’t always have the powers to summon them. This week’s issue of Famitsu magazine shares a few more details on the story.

As seen in our earlier report, here’s a tidbit on the story:

The stage is set in Tokyo of the year 203X.

In order to avoid destruction from the war against the gods that suddenly broke out 25 years prior, thick bedrock was made to cover the sky, which also prevented any contact with those outside.

It wasn’t long until the battle ended, and the people of Tokyo began to fight and murder others for the little amount of supplies and resources that remained, as they’ve become ruled over by the angels and demons that stood atop the food chain.

The protagonist (voiced by Hiro Shimono) has been spending his days as an apprentice of an organization called the Outlaw Hunters. He takes a surprise attack from a demon while out on a mission, then dies.


After his death, the protagonist wanders around the kingdom of Hades, and it’s where he encounters the Majin (Demon God) known as “Daguza” (shown above). The young man reluctantly comes to an agreement with Daguza, who had plans of his own.

“From this day forward, you will be my ‘God Killer.’ Together, we will kill all gods.”

Daguza then provides the young man with a new life, and the “demon summoning” ability, that lets him call out demons to his aid. The young man goes back to reality with his newfound power that is more than enough to make it through the fights at the Demon Capital of Tokyo, alongside Daguza, who resides inside the protagonist’s smartphone, as he begins to monitor the young man…

During this time, the “Final War” between the Archangel Merkabah and the Demon King Lucifer was nearing its end; however, a group of gods called the “Association of Gods” have descended.


Led by the Majin Krishna, with the objective of “relieving all humans,” the group begins to demand mankind to relinquish their souls.
Quelle


Ich bin jetzt ein bischen verwirrt...
Spielt Final jetzt vor oder nach den Ereignissen in SMT4? Muss ja doch danach sein, da Navarre ja der selbe aus SMT4 sein soll und der hat am Ende ja noch gelebt.
 

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Ich bin jetzt ein bischen verwirrt...
Spielt Final jetzt vor oder nach den Ereignissen in SMT4? Muss ja doch danach sein, da Navarre ja der selbe aus SMT4 sein soll und der hat am Ende ja noch gelebt.
siehe beitrag von mir und danger^^
spiel ist zur gleichen zeit wie smt4 angesiedelt. muss eine alternative realtität sein und wäre für die reihe (persona 2 is und ep) nichts neues.

edit:

btw.

 
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XenoInfinity

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weitere Teile des Interviews wurden übersetzt.

Portraying every part of a world full of depth in SMT4F

First, I would like to ask you about the details of the development behind SMT4F.
Yamai: After the release of SMT 4 there were several voices in our company asking whether we could release a ‘Maniax’ version as well, but after serious consideration, our ideas kept expanding and we ended up starting development on an unexpected new game. While there were various things going on with SMT 4, it was a game where we did everything we could, but there had been for some time feedback suggesting that a different approach to its world would be interesting, so we decided we’d make everything clear using this opportunity. This also lead to the title: FINAL.

SMT4F features the war between monotheism and polytheism, a new spin on the story.
Yamai: From the very beginning, Shin Megami Tensei has constantly presented a dark story and world view which deeply entwined human drama with the gods and demons often depicted in RPGs as allies or enemies, with both sides using or toying with each other. This is something I learnt from Kaneko as well, but I also want to pay attention to in this game: this is Megaten, where you can taste the feeling of falling from grace and the complications it causes in the lives of humans. Moreover, touching on the subject of the relationships between gods, demons and humans in SMT4F…actually no, let me tell you first why demons and gods are concerned with humans in the first place, since that’s an interpretation of the game’s basis.

This sounds like a story that touches the spirit of Megaten. Please go on.
Yamai: This is just an interpretation, but humans make gods and teachings about them the norm in their lives, so when something bad happens it’s considered the doing of some demon; to keep their hearts at peace in this tough world, they need facets like gods and demons. This will slide into epistemology, but gods and demons exist for people who believe in them and don’t for those who don’t believe, and if you stop believing, they, the target of your faith, disappear. Following the point of view that people’s belief is the proof of the existence and strength of gods and demons, we can see a sort of symbiotic relationship. However, as human civilisation develops, people end up wanting to live without being bound to anything, but on the other hand there’s also the fragile future which makes us wonder whether humans can actually live independently… These complications form the basis of SMT4F. In order to portray a good grasp of the conflict between monotheism and polytheism, the opposition between humans and the gods who have a close relationship to them, we aimed to construct the story starting with the human drama which will become the foundation.

---

The ‘awesome story’ of SMT4F that displays the series’ true worth

Speaking of human drama, SMT 4 also focused on the Hunter Association.
Yamai: That’s right. The Hunter Association is needed by the people of sealed Tokyo left in a critical situation under the dominance of demons and I’d say its members are more part of the infrastructure than actual heroes. The protagonist who belongs to this group is a fifteen-year-old boy, neither a child nor an adult. This way, we made it easy for the players to sympathise with him, to put themselves in his place and make decisions based on their own feelings. Compared to the Tokyo we’re living in, the protagonist’s death in his own Tokyo shows what a cheap thing life has become: just one common tragedy among others; Dagda, however, has his own plans and grants him a new life and superhuman powers, making the wheels of fate take a huge turn once more. We can see from the expression of the protagonist featured on this number’s cover that he has become something different from a human and I’d be really glad if people saw in him the same rebellious spirit that characterises Megaten.

---

Walking and fighting with your comrades by your side, while something is looming ahead…

Please tell us something about the protagonist’s comrades.
Yamai: If I had to say, SMT 4’s protagonist acted alone a lot, he was a highly individualistic hero. In SMT4F, there are comrades who will move together with the protagonist, starting with his childhood friend Asahi, and besides the gods who want to impose their own will, there will also be conflicts with one’s allies and sometimes the journey will advance even when arguments arise. The partner system too gives off a real feeling of fighting together, and the feelings of each partner - moving with the help of AI, show them as actual, life-sized characters. Asahi, for example, is an honest girl, the heroine type, something that hasn’t been in Megaten lately. I was charmed by Seike Tomoko’s acting skills, so I decided to invite her to play Asahi. She gave her all when showing Asahi’s growth in the middle of critical situations.

Navarre makes an unexpected reappearance.
Yamai: In contrast with the main group of SMT 4, which had been chosen by destiny, we can say that Navarre was a failure, someone who never managed to do his best. To top it off, he also lost his life and seeing now, after becoming a ghost, children who are younger than him facing trouble and being toyed with by reality affects him, consciously or not. Even we wanted to bring him back into action once more, and prepared his comeback. Players should expect the drama surrounding his appearances to become more intense.

I am deeply concerned about the battle system and the characters appearing on pages 14-15…!
Yamai: You will have to pay attention to future news for that. I am really grateful to the staff for the passion they have put in this project, which has lead to a palpable high quality. We have also listened to many of the opinions expressed by fans who played SMT 4 and have added even more improvements to this game, revamping every key input and demon conversation. We are aiming to make the number one game for the Nintendo 3DS, so we were particular about every tiny detail. This is a completely new game which can be enjoyed even if you haven’t finished SMT 4, so please look forward to it!
http://boards.4chan.org/vg/thread/118463019#p118562140
 

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Trailer: [video=youtube;pHojaZGgV_4]https://www.youtube.com/watch?v=pHojaZGgV_4[/video]


Und das Interview mehr oder weniger zusammengefasst:

Shin Megami Tensei IV: Final producer Kazuyuki Yamai recently shared the latest on the upcoming game during a NicoNico Live stream. Here are some of the details that were discussed during the show.



Shin Megami Tensei IV: Final won’t be like Shin Megami Tensei IV with the Chaos and Law routes, but it will be all “Neutral” but with multiple endings.



They say that you don’t need to have played or completed Shin Megami Tensei IV to enjoy Final, but there will be references here and there that will bring a smile to those that have played it.



The “gauntlet” shown on the protagonist is actually his smartphone. They say that the ones worn in Shin Megami Tensei IV could be considered a smartphones as well, but in a different form.

Asahi can be considered the heroine of the game. She’s a bit younger compared to most Shin Megami Tensei characters at age 15.

They say that the way Navarre died was very petty, and had a good laugh about it. Additionally, he’ll have more of a role in Final than he did in Shin Megami Tensei IV.

The above is a look at Medusa and Mermaid. There will be about 450 demons in the game.

The “Partner” system will be something different for Shin Megami Tensei IV: Final. There will be other human characters besides Asahi who will appear as Partners.

The “Assist Attack” system will have your Partners show up when you’re in a pinch. You’ll also get to “raise” human characters as well as demons.



Conversations for recruiting demons have been completely renewed.

The main character will be a silent protagonist.

Demons will be able to use various types of magic, even if they don’t specialize at them. When they use the magic they specialize at, they’ll be more effective.

Demon stats have been completely changed up, so those who played Shin Megami Tensei IV will experience something different.

Yamai says that Isabeau will be in Shin Megami Tensei IV: Final, and as for Flynn he says “stay tuned for more.”


He also reassures fans that Shin Megami Tensei IV: Final doesn’t mean “final” of the series, but rather, the end of Shin Megami Tensei IV. He mentions that Shin Megami Tensei V, Shin Megami Tensei VI, and so on will still keep coming, so not to worry.




Shin Megami Tensei IV: Final will release in Japan in February 2016 for Nintendo 3DS. The next live stream for the game will be in December.



http://www.siliconera.com/2015/10/11/shin-megami-tensei-iv-final-will-follow-a-neutral-route-with-multiple-endings/


Neutrale Route also^^.
 
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