Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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wusste ja nicht dass es mittlerweile sooo billig zu bekommen ist, ich dachte das würde immer noch über 30 kosten@metroid89:
Dann hol es dir doch für den Cube!Bekommst du doch schon für n Appel und n Ei!
Auch noch diese beschissene Port-Politik von Capcom unterstützen!![]()
für mich nicht.
vllt valkyria, eben sehen.
neh, wenn horror dann silent hill oder siren.
nippon games ftw. ^^
das wird doch wieder die schlechteste version überhaupt.
nicht mal Dead Space?
The first thing to note is that a new alternate 'Action' control system has been introduced alongside the traditional one we all know and love/hate. Prompted by producer Jun Takeuchi's affection for first-person shooters, it remaps the aim and fire controls to the left and right triggers. "Obviously the Resident Evil series is really popular in the west, so we wanted to put in a system that western users might find a little easier to control," he tells us.
If you've spent any time with Call of Duty or Gears of War, you'll find it comes naturally, and as a result of being able to do what comes naturally, you don't have to clamber over the usual Resident Evil obstacle of rewiring your brain to adapt. Equally helpful is the decision to map the knife slash and various punches and kicks to the right trigger depending on the context.
But although the fire and aiming basics are retooled, the important thing is it still feels very much like Resident Evil, with the same stop-and-fire combat style that's characterised the series since day one, so diehard fans needn't panic. As ever, the tension comes from the need to conserve ammo, and to do that you need to pull off headshots on demand, aided by a laser pointer.
In terms of Resident Evil 5's puzzle content, Takeuchi reckons, "It's probably about the same amount as Resident Evil 4," but claims it will feel like more of an adventure than last time because of more elaborate level design. "Resident Evil 4 didn't have much in the way of exploration or going off down different paths - it was very simple. Mikami-san himself described the game as a big circuit, basically. So, in Resident Evil 5, the layout of the game will be more complicated, so there will be more of an element of exploration and adventure than 4."
But what about the dreaded hard-disk install for PS3 owners? "We're still working on those technical elements in the last couple of months, but we can tell you that if users are dissatisfied with that kind of thing, then it's certainly something we keep in mind when we develop. We'll do our best to come up with something that users will not criticise, but love..."
A downloadable demo, however, is definitely on the cards: "We'll be making an announcement about that relatively soon," he says. And what about downloadable content? "That's one of the things we're thinking about right now. We do get that question a lot, and people seem to want it, so it's possible that it's something we would like to respond to.
Happily, he also says he would personally be up for going back and remaking some of the older Resident Evil classics, given the opportunity: "If we had the chance to go back and remake Resident Evil 2...you know, I think there is the demand for it. It's certainly something we would like to consider and think about, but, quite frankly our hands are full with Resident Evil 5 right now, and trying to get that out of the door, so we're going to have to put all of our focus on Resident Evil 5 for the moment." Get the online petition started now.