Con$olef@natic
L99: LIMIT BREAKER
Wow das ist doch mal was :o darauf warte ich schon ewig 
DirectX 12 Multiadapter shares work between discrete, integrated GPUs
http://techreport.com/news/28196/di...hares-work-between-discrete-integrated-gpus#0
Da lohnt sich mit DX12 doch endlich mal das geld was man bei nem intel für die intigrierte GPU mit zahlt
DX12 wird richtig Fett.

DirectX 12 Multiadapter shares work between discrete, integrated GPUs
http://techreport.com/news/28196/di...hares-work-between-discrete-integrated-gpus#0
According to Direct3D development lead Max McMullen, who presented a Build session on graphics performance, DX12's Multiadapter mojo lets developers generate and execute commands in parallel on multiple GPUs, complete with independent memory management for each one. Those GPUs can collaborate on rendering the same frame or do different kinds of work in parallel.
McMullen showcased the benefits for a hybrid configuration using the Unreal Engine 4 Elemental demo. Splitting the workload between unnamed Nvidia discrete and Intel integrated GPUs raised the frame rate from 35.9 FPS to 39.7 FPS versus only targeting the Nvidia chip. In that example, the integrated GPU was relegated to handling some of the post-processing effects.
Da lohnt sich mit DX12 doch endlich mal das geld was man bei nem intel für die intigrierte GPU mit zahlt

DX12 wird richtig Fett.