PlayerOne
L15: Wise
- Seit
- 2 Apr 2007
- Beiträge
- 7.518
@ die Geschichtsverfälschung hier wieder der PS3-Enthusiasten. Wo war denn zum Beispiel Crysis 3 auf der PS3 besser, wegen der cinematic Framerate? Hülfe.
eindeutig bessere version :v:
Just as we saw in the multiplayer beta, framebuffer resolution in Crysis 3 remains at 1152x720 on 360 and 1024x720 on the PS3, with the "Post AA" solution used in Crysis 2 dropped in favour of SMAA TX2 (sub-pixel morphological anti-aliasing with a temporal component).
Higher-quality normal maps are used on the 360 on some objects and general draw distances appear to be slightly better on the Microsoft platform, for example, and the level of anisotropic filtering is also given a small boost, leading to slightly greater clarity on distant surfaces. On the other hand, texture detail is mostly identical, bar the slight reduction in clarity caused by the lower-resolution framebuffer on the PS3 and the inclusion of an odd texture bug on the 360 that very occasionally leaves artwork covered in large blocky pixels.
Instead we see general frame-rates hovering between the 24-28FPS mark on the 360 across a general run of play, with the PS3 version regularly falling behind when confronted with longer draw distances and a more taxing variety of shader effects and lighting. Less demanding action sequences see the PS3 keeping up the pace
Higher-quality normal maps are used on the 360 on some objects and general draw distances appear to be slightly better on the Microsoft platform, for example, and the level of anisotropic filtering is also given a small boost, leading to slightly greater clarity on distant surfaces. On the other hand, texture detail is mostly identical, bar the slight reduction in clarity caused by the lower-resolution framebuffer on the PS3 and the inclusion of an odd texture bug on the 360 that very occasionally leaves artwork covered in large blocky pixels.
Instead we see general frame-rates hovering between the 24-28FPS mark on the 360 across a general run of play, with the PS3 version regularly falling behind when confronted with longer draw distances and a more taxing variety of shader effects and lighting. Less demanding action sequences see the PS3 keeping up the pace
dann dem cell hat die ps3 am ende üebrhaubt mithalten können