@Xyleph: Wir haben uns ja vor kurzem über die "Mobile" Unreal 4 Engine unterhalten, Switch nutzt anscheinend aber die normale UE4, wenn da etwas dran ist.
http://nintendoeverything.com/diffe...able-switch-modes-spotted-in-unreal-engine-4/
http://nintendoeverything.com/diffe...able-switch-modes-spotted-in-unreal-engine-4/
Unreal Engine 4 version 4.14 released about a month ago. One developer has now come across some interesting discoveries which lend credence to some of the recent speculation.
A file in Unreal Engine 4’s master branch shows names for Switch, SwitchConsole and SwitchHandheld. As the developer points out, “the SwitchConsole settings are a notch lower than the UE4 defaults used on PC, PS4 and XB1.” It’s thought that the settings “serve as a good starting point to get a PS4/XB1 UE4 game to run acceptably on the Switch.”
One setting – specifically ScreenPercentage – is set at 66 percent and matches up with talk about Switch displaying at 1080p while docked and 720p when being played as a portable (66 percent of 1920 x 1080 is 1280 x 720). However, instead of only reducing the resolution to 720p in handheld mode, the engine also reduces graphical settings. Unreal Engine 4 is set at “FXAA” in console mode, but changes to “faster FXAA” in handheld mode. It’s also worth mentioning that Switch uses the full Unreal Engine 4 deferred renderer path rather than the “mobile” renderer.
Zuletzt bearbeitet: