Stimmt, GBA ruuulezJamaica Joe schrieb:Fakt ist, meine Lieben: PSP UND DS verkaufen sich beide SCHLECHT in den USA!
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Stimmt, GBA ruuulezJamaica Joe schrieb:Fakt ist, meine Lieben: PSP UND DS verkaufen sich beide SCHLECHT in den USA!
Fukuhara schrieb:Sasuke schrieb:Kann ja nicht riechen das du in Osaka lebst.....![]()
Ich glaube der ist nur auf Urlaub in Japan![]()
PS@Mokka: bring mir doch bitte auch nen Lite mit ;-)
Jamaica Joe schrieb:Ich finds nicht gut, weil der GBA steht für Rückschritt...
Hat weder gute Grafik(PSP) noch bietet er was neues(NDS) naja ist auch schwer... das Teil ist auch schon über 5 Jahre alt![]()
Sasuke schrieb:Jamaica Joe schrieb:Ich finds nicht gut, weil der GBA steht für Rückschritt...
Hat weder gute Grafik(PSP) noch bietet er was neues(NDS) naja ist auch schwer... das Teil ist auch schon über 5 Jahre alt![]()
Naja, aber das teil ist auch deutlich billiger und hat (noch)die meisten und beste Software Auswahl.
nightelve schrieb:Sasuke schrieb:Jamaica Joe schrieb:Ich finds nicht gut, weil der GBA steht für Rückschritt...
Hat weder gute Grafik(PSP) noch bietet er was neues(NDS) naja ist auch schwer... das Teil ist auch schon über 5 Jahre alt![]()
Naja, aber das teil ist auch deutlich billiger und hat (noch)die meisten und beste Software Auswahl.
...........welche man auch auf dem NDS spielen kann![]()
Jamaica Joe schrieb:Der Micro kostet bei uns derzeit 59 Euro, glaube in den USA kostet er 59 Dollar, würde jedenfalls nahe liegen...
Dueling Announcements
Nintendo's booth was mostly filled with the scattershot dregs of its ill-considered "Connectivity" campaign, a disappointing early version of Mario Kart: Double Dash!!, and a Japanese-language demo of Final Fantasy: Crystal Chronicles that nobody knew how to play. Microsoft did no better: Besides the hands-off demo of Halo 2, all its booth had to offer was a bunch of half-finished Rare titles that wouldn't be released for another two years.
The Nintendo DS made it out well in advance of the PSP in the U.S., but the release dates were closer in Japan.
Sony didn't have much to get excited about, either. And maybe the company knew that, which is why it dropped a bomb that seemed very much like a last-minute addition to its press conference. In a shocker, Sony Computer Entertainment president and CEO Ken Kutaragi said the company would debut a handheld system the very next year. Although no images of the console were shown, the specs announced were enough to make "PSP" the buzzword on everyone's lips.
Nintendo's immediate reaction was to point out that "PSP" was just that: only a buzzword. It didn't exist yet. But the company knew that Sony was serious, and it was widely speculated that Nintendo would end up announcing a new Game Boy soon enough. What nobody expected was that in January 2004, Nintendo would begin to talk up an innovative new portable system that featured two screens in a vertical alignment.
These tiny scraps of information were all anyone had until E3 2004. Sony's PSP showing was impressive -- the unit was sexy, and the games looked positively PS2-level quality. Journalists then packed into buses and rode to Nintendo's press event, wondering how the company would top the PSP. Whether the stage debut of Reggie Fils-Aime (Nintendo's then-new executive VP of sales and marketing), did indeed best Kutaragi is a matter of debate. But the early videos of games like Super Mario 64 DS and Metroid Prime Hunters were impressive, and the system's stylus-based touch screen controls took everyone by surprise.
Two Launches
The DS and the PSP ended up dropping on Japan within days of each other in December 2004. The price difference wasn't as pronounced as many speculated. Industry insiders said that, at ?19,800 (approx. $180) for the Core Pack, Sony was losing around $200 on each unit sold. But the DS still undercut the PSP at 15,000 yen, which was roughly equivalent to the U.S. launch price of $149.99.
The DS launch was unique for Nintendo in two ways. For one, it was the first Nintendo gaming system ever released in the U.S. first, hitting during the lucrative Thanksgiving shopping season. (Early indications from Satoru Iwata are that the same may hold true for the Revolution.) The launch also differed from past system debuts in that Nintendo's own launch games were bumped off the lineup to make room for Western developers, which were present in full force with games like Activision's Spider-Man 2, EA's Madden NFL 2005, and Ubisoft's daring-but-oh-so-boring dating game, Sprung.
The PSP's UMD drive meant bigger games, impressive graphics...and long, long load times.
The post-launch drought that followed, however, was the stuff of legend. Nintendo spaced out some of the Japanese launch titles over the next few months, but games like Yoshi Touch & Go, WarioWare: Touched!, and Polarium were...well...boring. It seemed, for a while, that the DS would indeed be relegated to the realm of "gimmick." It wasn't a good few months.
Meanwhile, the PSP took full advantage of the DS' downtime with a much-hyped U.S. launch on March 24, 2005. Even at the asking price of $249.99, the system was a hit. Early titles like Lumines, Ridge Racer, and Wipeout Pure were snatched up by gamers like smack by a junkie. And an assortment of the "supporting cast," like Metal Gear Acid and Darkstalkers Chronicle: The Chaos Tower, found cult-hit status. But the PSP wasn't immune to the drought effect, either. After launch, it slipped into the same mostly dead zone as the DS, and it wouldn't be until the fall that either handheld really started to take off.
Dogs, Ports, Updates, and Wi-Fi
All summer, the DS vs. PSP fight was less of a brawl and more like a drunken game of Marco Polo. Everybody was sloshing at turtle-like speeds around the pool, eyes closed, fumbling wildly, hoping to tag someone. The first direct hit came in the form of Nintendogs. The DS puppy simulator didn't receive much attention when it was shown on video at E3, but a stellar Japan launch and a perfect score from Famitsu magazine made waves around the world. Nintendo moved over 1.5 million units of the software in the U.S. alone, actually surpassing domestic sales.
The Nintendo DS Lite simply can't be found in Japan. They just love it so much.
And it kept the streak going with hits like Advance Wars, Mario Kart DS, and Animal Crossing: Wild World -- the latter two being the world's introduction to Nintendo Wi-Fi Connection, the company's long-overdue online gaming service. Within months, it had logged over 1 million users -- and the games weren't that bad either.
The PSP, meanwhile, had a pair of hits of its own with Grand Theft Auto: Liberty City Stories and Burnout Legends. Jaded industry types were heard proclaiming that, finally, there were games on the system worth owning besides Lumines. (This isn't to say that those jaded industry types were doing nothing with the PSP. But many of them were playing homebrew software created by hackers determined to crack the system's security vulnerabilities. As a result, Sony constantly issues firmware upgrades in an effort to patch up those holes. This has turned out to be a constant annoyance for PSP owners that isn't going away anytime soon.)
And all told, the first few months of 2006 have been great for both systems. Capcom seems to have gotten out of its "quick-and-dirty ports" mentality and into an "elaborate, clean ports" groove with bottom-up remakes like Mega Man: Maverick Hunter X and Mega Man Powered Up. And Nintendo's Wi-Fi brigade continues this month with the release of Metroid Prime Hunters and Tetris DS.
Where They At Now?
Several different Japanese organizations keep an accurate running count of hardware sales, so it's very easy to tell who's ahead and by how much. Thus far, 6,385,193 DS systems have been sold in Japan (through the week of March 12), including the new -- and perpetually out-of-stock -- DS Lite. Sony, meanwhile, has only moved 3,135,588 units of the PSP. And that gap is only going to increase. Japan's market, historically, has always embraced one piece of hardware and skyrocketed it above the competition. So, mark our words: The huge gap there between PS2 and GameCube installed bases is going to be replicated -- but in reverse.
In the U.S., it's a much trickier situation to read. Just recently, Sony announced that it had shipped 15 million PSP units worldwide. But there's often a huge gulf between "shipped units" and "units that consumers actually bought." How big? It's impossible to tell for sure, since Sony won't release installed base numbers. The most recent figures were that 5.81 million units had been shipped to the U.S. by the end of 2005, but the number of PSPs that had been sold by the middle of February 2006 was only reported by Sony as "more than 4 million units." That's a nearly 2-million-unit difference in the U.S. alone.
At any rate, it seems as if Nintendo and Sony are in a statistical tie. The most recent numbers that Nintendo has reported are that the DS sold 3.97 million units in the US by the end of 2005, putting them right up against Sony's figure. For the time being, arguments about who's leading in the U.S. are moot, because nobody is.
Now, you can kill hookers wherever you go. Liberty City Stories is still the PSP's most valuable killer app.
It's difficult to ignore, though, that the PSP seems like the most attractive prospect right now for Western developers making "mature" games. In an era where it's of paramount importance to develop games for as many platforms as possible to minimize risk and maximize returns, the PSP is for all intents and purposes a fifth home console. It's not rare to see games ported across the PS2, the PSP, the Xbox, the Xbox 360, and the GameCube. This is excellent for the overall health of its release calendar, but potentially boring for gamers who are looking for a more diverse experience. When a developer does come up with an "original" PSP game, it's often a spin-off of a popular console series with heavily reused assets (Liberty City, Burnout, Katamari).
It's not as if the DS is faring much better. Yes, third parties are in love with the little odd-shaped-portable-that-could in Japan. But in the U.S., the DS is seen as more like the successor to the Game Boy. Far from the brief flirtation with adult games like Sprung, Western devs are looking at the DS and thinking, "kids." But then again, considering how big a business the cartoon-licenses-on-GBA racket is -- and that Nintendo sold nearly 5 million GBA units in the U.S. last year -- the DS is in an excellent position to take that market home in 2006.
Whether or not the imminent U.S. release of the "brain-training" games will capture the dads-and-grandmas market that Nintendo so deftly wooed in Japan is anyone's guess. For now, the Stateside PSP vs. DS fight is shaping up like the Super Nintendo versus Genesis battles of yore -- a tough fight to the finish. And just as long as Sony doesn't debut a 32X add-on, it's likely to stay that way.
Fukuhara schrieb:Vieleicht erscheint ja vorher der GBA 2 und der DS verschwindet in den USA in der Versenkung - währe IMO gar nicht mal so abwägig.
Jamaica Joe schrieb:Magnus schrieb:Jamaica Joe schrieb:So weit hinten ist die psp garnichtmehr, in den Gesamtzahlen trennen die beiden Systeme nur wenige Tausend verkaufte Geräte, zumindest in den Zahlen der NPD die aber bekanntlich NICHT alle Märkte abdecken kann.
der DS liegt mit 119.000 vor der PSP, wenn der DS Lite kommt dann werdens
nen paar Hunderttausend mehr.
bäh.. hunderttausend, PEANUTS!
der DS wird erst abstand gewinnen, wenn er den GBA ablösen kann, bis dahin wirds wohl in den USA und teilweise Europa noch etwas dauern...
Ich weiß auch was es in den USA braucht: Pokemon Diamond und Pearl. Und nix anderes, new mario bros wird sich top verkaufen aber das ist kein systemseller, im Handheldbereich gibt es nur EINEN Systemseller, und der ist Pokemon![]()
Vielleicht braucht es einfach nur absolute Megaseller ala Pokemon und Mario, um die Kundschaft dort vom DS zu überzeugen. Ich bleibe bei meiner Meinung, dass es eine Frage der Zeit ist, bis der DS sich dauerhaft vor der PSP etablieren kann... allerdings nur auf Kosten der GBA-Verkäufe!
McBain schrieb:Vielleicht braucht es einfach nur absolute Megaseller ala Pokemon und Mario, um die Kundschaft dort vom DS zu überzeugen. Ich bleibe bei meiner Meinung, dass es eine Frage der Zeit ist, bis der DS sich dauerhaft vor der PSP etablieren kann... allerdings nur auf Kosten der GBA-Verkäufe!
dann sollte das aber bald passieren,denn vice city stories,silent hill und metal gear sind im anmarsch
McBain schrieb:dann sollte das aber bald passieren,denn vice city stories,silent hill und metal gear sind im anmarsch
verplant schrieb:McBain schrieb:dann sollte das aber bald passieren,denn vice city stories,silent hill und metal gear sind im anmarsch
Genau wie die DS-Software dem DS nichts gebracht hat, hatten auch die PSP-Highlights kaumAuswirkungen auf die PSP-Hardware.
Silent Hill und Metal Gear sind zwar gute Spiele, aber ganz sicher keine Systemseller.
Hier mal eine Übersicht der Topseller für DS und PSP in den USA: klick
Sasuke schrieb:Bin mal gespannt wie sich NSMB in den Staaten verkauft. Weiste da schon was verplant?
Quelle: GameFrontNintendo nennt weltweite Hardware- & Software-Verkaufzahlen
25.05.06 - Nintendo hat im Rahmen eines Geschäftsberichts einige neue Hard- und Software-Verkaufzahlen vorlegt.
Weltweite Hardware-Verkaufszahlen:
- Nintendo DS konnte sich in den sechszehn Monaten seit der Markteinführung 16.730.000 Mal verkaufen (inkl. NDS Lite Modell). Nintendo geht davon aus, dass bis Ende März 2007 weitere 16 Mio. Handhelds verkauft werden.
- Allein im Geschäftsjahr 2005 (01.04.06 - 31.03.06) wurden insgesamt 11.460.000 NDS und NDS Lite verkauft.
- Der Game Boy Advance konnte im selben Zeitraum 8,3 Mio. Mal verkauft werden. Die kumulierten Verkäufe liegen jetzt bei insgesamt 75 Mio. Einheiten.
Welteweite Software-Verkaufszahlen:
- Nintendogs (NDS): 6.650.000 St.
- Mario Kart DS (NDS): 4.220.000 St.
- Animal Forest: Wild World (NDS): 3.560.000 St.
Insgesamt konnten 60.440.000 Spiele für Nintendo DS weltweit verkauft werden, davon 49.950.000 Stück im Geschäftsjahr 2005; im aktuellen Geschäftsjahr 2006 plant Nintendo 70 Mio. Spiele abzusetzen.