dass es schlecht zu programmieren war, hat man wohl auf der E3 Revewal Demonstration gemerkt, aber ich finde keine Aussagen die sagen dass die Hardware scheiße wäre. Im Gegenteil:
There's genuine, pioneering genius on show at this conference - a need to push console technology further than it had ever gone before, along with high hopes for the remarkable processing technology of the Cell processor. Those ambitions were clearly pushed too far - the concept of RSX powering two HD outputs and the idea of PS3 possessing three LAN ports is kind of crazy. But it all tied into Sony's need to push gaming technology into new areas, to use the Cell as a networked super-computer (a situation that, alas, only came to be in the fictional world of CBS network show, Person of Interest). And lest we forget, although it may have been nerfed somewhat with no hardware graphics acceleration, PS3 was - for a time, at least - able to run Linux.
The stakes were high. 2005 would kick-start a console generation that would offer a stratospheric leap in processing po…
www.eurogamer.net
btw
And perhaps that's what rankles most about the PS3 reveal - the fact that Sony staff must have surely known what their hardware was capable of and that the target renders in particular weren't couched in the reality of the console's spec, and yet they were still shown to millions. It's not clear what the thought processes were that led to this conference showcasing both fact and fantasy. Was Sony concerned about how little it had to offer? Was it that worried about the earlier arrival of Xbox 360? The difference against the PS4 reveal is night and day in nature - lessons were clearly learned and there's little doubt that Sony's latest console fully delivered.