Fisker
L20: Enlightened
- Seit
- 2 Jan 2006
- Beiträge
- 24.527
Naughty Gods trifft die richtige Entscheidung. Studios zu reinen Live Service Fabriken machen sollte man 3rd-Party-Entwicklern wie Ubisoft oder M$ überlassen.
In ramping up to full production, the massive scope of our ambition became clear. To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage.
We are immensely proud of everyone at the studio that touched this project. The learnings and investments in technology from this game will carry into how we develop our projects and will be invaluable in the direction we are headed as a studio. We have more than one ambitious, brand new single player game that we're working on here at Naughty Dog, and we cannot wait to share more about what comes next when we’re ready.
1. naughty dog konzentriert sich voll und ganz auf singleplayer spiele
2. es sind mehr als nur ein singleplayer spiel gerade in arbeit
besser geht's nicht hoffe es dauert nicht mehr lange bis sie zeigen woran sie arbeiten