PS4/XOne/PC Mass Effect Andromeda

Eine Zusammenfassung von allem was wir von der E3 lernten:

EA Play Trailer
-The new ship is called the Tempest. It's small enough to land on planets
-Asari, Salarians, Krogan etc are all in Andromeda
-The Mako has a boost feature
-Biotics are back
-You can switch shoulders during combat
-Facial animations are smoother/more detailed
-There is more than one Ark
-Before leaving, the Arks were located above Earth
-Passengers on the Ark have been kept in some kind of stasis during the journey. Female character is first to wake up

Mac Walters (YouTube Live at E3)
-Characters are a huge focus, Frostbite allows them to create more detailed characters
-The dialogue system will be familiar but they want to push the envelope with new mechanics
-There will be an 'evolution' of the morality system
-The protagonist's name is Ryder
-The woman at the end of the EA Play video is a FemRyder
-The goal of this game is to move forward. There will be callbacks to the trilogy however
-Ryder has a family. This family ties into the storyline (Maybe siblings, parents etc)
-ME3 multiplayer was a surprising success but they understand that fans didn't like how it tied into the single player, aims to improve this
-Development in the game is in the final stretch, they only want to show stuff that's totally finished and polished
-The Mako is the only vehicle in the game

Polygon and IGN interviews with Mac Walters/Aaryn Flynn
-Mass Effect 3's ending and your decisions won't affect Andromeda
-Relationships and romances will be more realistic
-Friendships and romances will take into account character temperaments. Some may be harder to talk to.
-Romance won't be limited to checking in a few times, then getting a romance scene.
-Mass Effect Andromeda is a story about becoming a hero
-The characters will be much younger and untested, drawing from themes of feeling out of depth or like an outcast
-Humanity are the aliens this time, it's the story of a stranger in a strange land
-BioWare are aiming for a character that is more than just a typical space marine, someone who recognises the impact their presence is having
-Instead of your character already knowing a lot about the Galaxy like Shepard, you're going to be discovering all of this stuff with them
-You won't have the kind of support Shepard would have. You're not exactly a Spectre this time
-The story of the game will be more personal this time, even though the scale is still grand
-The trilogy will act as a foundational background, but won't be a focus. There will be explainations for new players on what Krogans are, what mass effect field are etc.
-The trilogy was about a cinematic, grand, space opera with a titular character. With Andromeda they want to move away from this
-Instead of saying "You are this person" it's about saying "This is your role and this is the way you can play it"
-Andromeda will still be a human centric story, as it gives the player a foothold in the alien narrative
-In ME1, humans found themselves to be the underdogs in a larger galaxy, and this is ultimately a core theme of Mass Effect, not just the trilogy
-BioWare kept trying to solve the vehicle problem in the trilogy, but this time they've made it a core focus and tried to fix it early in development
-The online component will have no impact on the main story this time. There will be more positive ties between the singleplayer and multiplayer
-The core elements of branching dialogue, relationship building, exploration etc will remain intact
-Andromeda will feel like you're playing Mass Effect for the first time, as the setting/characters are new and unfamiliar, yet nostalgic to returning fans

Yanick Roy
-RPG elements are of course still there, allowing the player to control the story their way
-BioWare aren't worried about moving on from Shepard, they believe that as long as all the core elements of Mass Effect are there, people will play it
-There will be companions with 'loyalty' missions and new ways to get to know them
-The multiplayer will be similar to ME3's but with more freedom, dynamic gameplay and 'chaos'
-There will be more customisation than we've seen before. We can "own" our environments
-Andromeda is their biggest game ever. Exploration is a major factor, similar to what they tried to achieve in ME1
-Planets will have essentially one biome, inspired by planets from things like Star Wars
-There will be different ways to communicate with the races of Andromeda. Diplomacy, aggressiveness, combat etc
-The order in which you do quests/talk to people may also influence opinion of you and humanity
-We will be able to choose male/female, but they want to go a little bit further with this. More details to come soon
-The female Ryder isn't exactly the default face. There is a bit of a twist this time around but they can't say more yet
-The protagonist's role will be vast, their goal is to find a new home for humanity and the other races accompanying them, requiring a character of many qualities
-There will be references to the trilogy, but not so much as to flood new players with information
-The way the translators will understand the languages of the Andromeda species will be explained

Aaryn Flynn (PlayStation Access and Inside Playstation)
-The trip to Andromeda has taken a really really long time (hundereds of years)
-The game draws parallels to today's space exploration advancements/themes
-The N7 character has nothing to do with Shepard
-New species. Some old, some new, some completely mysterious
-Choices will affect the species you encounter
-Planetary exploration is essentially the same mechanic as ME1, but much MUCH bigger/better with more freedom
-There's much more to the Tempest than meets the eye
-The 'Ark' is a huge part of the story, not just where Ryder wakes up
-Main character will be human, you can choose to play as a male/female Ryder
-There is a sense of continuity in the Mass Effect universe, despite starting fresh in a new Galaxy
-Mass Effect Andromeda is story/characters first, then with a large focus on seamless loading, exploration
-Frostbite has forced them to rebuild everything from the ground up, it's a clean slate in more ways than one
-Mass Effect VR is a possibility

Edit:

New Info (Various Sources such as Twitter and news websites)
-Same-Sex romances are still there
-Info about the collectors edition is coming this fall
-As the game runs Frostbyte, the PC hardware requirements will be similar to that of Battlefront and Inquisition
-More news may be coming in weeks instead of months.
-Codex entries will be detailed and in-depth as usual

Edit 2:

Kotaku Article
-BioWare want to bring back the awe of exploration and meeting new aliens for the first time
-The twist of Andromeda is that this time you don't really have any right to be there. The natives are going to be saying "Who are you?"
-The team is trying to blend the cinematic, linear missions of before with a richer, more open world experience. "We don’t want you to feel like you’ve landed on the planet with one objective and then leave the planet. We want you to spend some time there.”
-The game is bigger in almost every way
-BioWare want us to guess, scour for clues, keep us hungry for details (Hence this post, goddamnit BioWare)
-The T-shirt Mac Walters was wearing at E3 is a vague clue (I'm assuming the AI stands for ARKCON Initiative)
-BioWare are determined to nail the ending this time. This one's important so I'll quote it for you guys:
-“I think it’s fair to say we are very sensitive on the project about our ending. And there's a lot of internal focus testing on it as well,” Walters said. “That’s probably something we’re more aware of and we’re paying more attention to it for sure. It’s changed in that regard.”

GameSpot Article with Aaryn Flynn
-The aim of the EA Play trailer was to showcase the new characters and complement the previous trailers
-EA's other games drowned out the time for Andromeda, gameplay previews will come later
-Everything from the trailer is directly from the game. No CGI, no concepts.
-Squad combat is there, cover based combat is there, moment-to-moment gameplay is there
-A lot of the trilogy developers are working on the new IP. The current team is a mix of old and new
-The rumors of tensions at the studio are mostly true, but it's not really hurting development in any meaningful way
-It's not true that gameplay features are being stripped out to meet the release date. Only modest changes along the way
-Aaryn is confident they will hit their Q1 2017 deadline
-They understand that fans are nervous and they're eager to calm our concerns ASAP
-They're happy to respond to questions about how the game plays
-The phrase "both main characters" was used, indicating the possibility of the "pick the guy or girl" theory
-"Actually with the first trilogy we had male as deafult, so we should balance that out as best we can"
-Andromeda may or may not be the first in a new trilogy, the team is open to the idea
-The backlash from the ME3 ending hit the team deeply and they took a lot of lessons from it. Releasing the extended cut was a "cathartic moment for the studio"

Credit: Reddit-User Audemus77

Edit 3:

Screenshots vom EA Play Trailer von der offiziellen Mass Effect-Seite

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Das ist mittlerweile auch abgenudelt. Am besten sie konzentrieren sich darauf das die Charaktere noch realistischer und vielseitiger auf dein Handeln reagieren. Dafür braucht man keine Anzeige mehr.

Bei Mass Effect würde es auch super passen wenn man das komplette hud entfernt.
 
Andromeda wird doch eh wieder nur so ein OpenWorld-Sammelspiel mit RPG-Anstrich. Was anderes braucht man von EA-Bioware nicht mehr zu erwarten.
 
Letztlich hängt alles von den Figuren und abwechslungsreichen Quests ab. Mit dem Mako auf 100 Planeten rumfahren nur um seine Fahne irgendwo zu platzieren, das braucht kein Mensch.
 
Letztlich hängt alles von den Figuren und abwechslungsreichen Quests ab. Mit dem Mako auf 100 Planeten rumfahren nur um seine Fahne irgendwo zu platzieren, das braucht kein Mensch.

Ich hab die Hoffnung dass 1-2 Bioware mitarbeiter Kritiken zu DA I gelesen und der ein oder andere ne Quest zu witcher 3 erlebt hat. Dass du das gesamte Periodensystem sammeln kannst. Jede alien pflanze Kategorisieren samt vermutlich Space früchte anbauen kannst steht außer Frage. Der "umfang" wird wohl alles übertreffen. Ob das gut ist wird jeder für sich selbst entscheiden müssen.
 
Das ist der Punkt. DA:I hat leider eindringlich gezeigt wie es nicht geht: Da gab es gefühlt NUR dumme Sammelquests ohne jeglichen Tiefgang. Auch die Begleitermissionen fand ich eher mau. Ich hoffe Bioware lernt, dass Qualität vor Quantität kommt.
 
Das ist der Punkt. DA:I hat leider eindringlich gezeigt wie es nicht geht: Da gab es gefühlt NUR dumme Sammelquests ohne jeglichen Tiefgang. Auch die Begleitermissionen fand ich eher mau. Ich hoffe Bioware lernt, dass Qualität vor Quantität kommt.

gut 50 % der begleiter quests waren gut bis okay, die anderen 50 % waren dass Prob...
Die hauptquest hatte ein paar Momente (himmelsfeste) aber insgesamt...
 
Wird wahrscheinlich das Spiel werden, für das ich meinen Gaming-PC nach 10 Jahren Dienstdauer werde ersetzen müssen. :scan:
 
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