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Multiplayer also outputs at 1080p native, but the official line from developer Guerrilla Games is that it runs at 60 frames per second "a lot of the time" - that is, in certain situations, when there's a lot happening on screen, it drops below the 60 fps benchmark.
"Running 60 has become this Holy Grail. Suddenly people think if you run 60 your game is better. Technically, that's not really true. But what it does do is it makes decisions go from input to on-screen a lot easier. "So, having a constant 60 is not actually better than having a 'lot of the time' 60. It sounds weird, but it's actually true. Because usually in the moments where we're going to drop framerate, either you're already dead or it's too late anyway." Boltjes said Guerrilla decided to push the visual detail in Killzone, and accepted taking a hit in framerate as a result.
"I think our game, graphically, especially multiplayer, looks a lot more detailed and vibrant than a lot of the other games we are in direct competition with.
"We didn't want to make any graphical concessions. We didn't want to say, we can run at 60 constantly if we just half the resolution and take out all the destructibility and remove all the glass, for example. We didn't want to do that. We wanted to keep it really pretty and try to make it 60.
"It's just we can't go out and say we're always 60, because that's lying. We're very close. And I challenge anybody to notice, without Digital Foundry looking at it, that there are large drops."
"The reason for that is graphically single-player is even a step above multiplayer," Boltjes explained. "There's even more destructibility.
"We analyzed what 60 brings. 60 in multiplayer is really important because your reaction time is a lot shorter. In single-player it's actually a lot longer. It's not because our AI is stupid, but because you simply have more time to react. We said we don't need 60, and we want the graphical push."
war doch schon länger bekannt, 60fps im mp ;-) im sp aber nicht... und ich find die ausrede mit der reaktionszeit mies, mit 60fps ist auch viel schöner anzusehen![]()
na mal abwarten wie sie das hinbekommen haben.
Finde es aber gut dass sie im SP bei 30fps 1080p geblieben sind und dafür die Grafik gepusht haben. Im MP sind 60 fps schon wichtig, im SP dagegen eher nicht.
Es war nur bekannt das sie es anpeilendas E3 build lief zwischen 25-45fps und viele dachten nach dem anspielen das sie es nicht schaffen werden bis launch.
ah okey, ich hoffe dann sie peilen fürs nächste spiel generell 60fps, egal ob sp oder mp an :-D
hätte ich gerne überall, also 30 für SP und 60 im MP.![]()
Q: Will Killzone Shadow Fall multiplayer have a variable frame rate?
A: No, we’re running 60fps. However, the game may drop a few frames in extreme situations – when there are a lot of GPU-intensive things going on at once. Guaranteeing a constant 60fps under such circumstances would’ve required undesired concessions.
We wanted to make sure Killzone Shadow Fall multiplayer would present a visual spectacle, boasting a stunning level of detail in 1080p at 60fps, while still allowing 24 players and their drones (effectively 48 entities) to take part at once. We’re very proud of the results – when you move through the maps you’ll notice lots of intricate details, from beautiful reflective surfaces to individually moving leaves on the foliage.
Killzone Shadow Fall Multiplayer Q & A
http://www.neogaf.com/forum/showthread.php?t=687271
more @ link...
Killzone: Shadow Fall has dedicated servers hosted in various regions around the world. These servers do not run the logic of the game – they only act as a hub between the clients, forwarding network traffic from one player in game to all other players in game. This allows people with a slower connection or strict firewall settings to play without issues. Almost all logic relating to you (e.g. moving, shooting and taking damage) runs on your local PS4, with only a very small portion of the game logic (i.e. mission/scoring logic) running on the ‘session master’, one PS4 in the game selected for its connection quality.
@RockyC
Dedicated Servers?![]()