Brod
L99: LIMIT BREAKER
18:00 uhr vorgemerkt. Ich war schon vor der Enthüllung gehyped und bin es jetzt erst recht.
Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
Hinweis: This feature may not be available in some browsers.
Was für GG auch ein Problem darstellt, falls es nicht das erhoffte "gute" Game wird. Ich gehe zwar davon aus, aber man weiß ja nie.Also für mich klingt das nach dem ambitioniertesten Sony Projekt seit The Last of Us. Hoffentlich wird es was.
[video]https://youtu.be/Fkg5UVTsKCE?t=2m25s[/video]
Ist schon markiert einfach anklicken, und Hunde sollen ja auch dabei sein
Was für GG auch ein Problem darstellt, falls es nicht das erhoffte "gute" Game wird. Ich gehe zwar davon aus, aber man weiß ja nie.
Guerrilla won't be 'tutorialising' Horizon: Zero Dawn, the developer has explained, instead encouraging players to study enemy behaviour and learn how to defeat robos themselves.
Speaking to VideoGamer.com earlier today, art director Jan-Bart van Beek revealed that there is "a lot of interplay between the different weapons and ammo types, and there is a sort of creative aspect there where you need to find the right way to use weapons for particular robos. And that counts for a lot of the game. We don't tutorialise the game, we don't go and tell you how to hunt these robos or how they interact. You really have to go out there and explore these things by trial and error.
"And it's the same case for learning about how the robos interact between themselves; who's protecting who and how they are all interconnected. You're always a little bit like David Attenborough where he's sitting in the bushes and studying these creatures trying to learn their behaviour, seeing how you can exploit that behaviour from them."
Van Beek also provided details on Horizon's RPG systems, explaining that throughout the game players will be able to gain XP to unlock new perks, giving them a greater chance to take down some of the larger enemies.
"There is a skill tree," he continued. "There are two basic character development systems. First of all you're getting XP and you can use that XP to gain new perks. So that's the big one. One of the perks that you saw being used [in the demo] is the Precision Shot where you slow down time and that allows you to [aim] the arrows a little more precisely. Without that it's actually really hard to hit certain weak spots. [The character in the demo] is already an advanced character about level 12, I think.
"But there's also basically a secondary way of upgrading your character, and that is through the harvesting and crafting system. By going into nature and defeating bigger and stronger robos you'll get better armour-plating, better weaponry and slowly but surely you'll develop your character in a more naturalistic way."
Kann mir z.B. gut vorstellen, dass mindestens 1 Stamm gegen uns ist, da wir die Maschinenwesen für Ressourcen jagen und sie diese aber verehren.
Andere Stämme wiederum könnten schon technologisch weiter sein und haben ganz eigene Interessen wie z.B. Eroberung mithilfe der Maschinenwesen.
Spannende Sache! :-D
Guerrilla Live starts in 4 hours! Tune in for dev interviews and in-depth info on Horizon Zero Dawn & RIGS:MCL! http://www.twitch.tv/guerrilla
also um 18 uhr
Guerrilla Live starts in 4 hours! Tune in for dev interviews and in-depth info on Horizon Zero Dawn & RIGS:MCL! http://www.twitch.tv/guerrilla
also um 18 uhr