Xbox360 Halo Reach

Erfreulicherweise scheint man sich diesmal bei der Gestaltung der Innenräume wesentlich mehr Mühe zu geben als noch bei Halo 3.
 
1080p Bild:

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Kann man kaum Aliasing erkennen, bowohl durch das Abfotografieren ein bisschen was kaschiert wird.
 
Für Alle die es interressiert: Habe mal nen Blog geschrieben in dem ich aufliste, warum Reach seine Vorgänger übertreffen wird. Wer Lust hat: Schaut mal auf meiner Userpage vorbei.
Hab grade gesehen, dass auf Gametrailers ein Countdown abläuft, der am Samstag um 10:00 Uhr unserer Zeit endet. Und wenn er endet gibt es neues Material zu Reach!!! Yiiieehaaaah! :-)
 
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Verstehe nicht warums hier so ruig ist?
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Reach sieht einfach Bombe aus :)


Mehr:
http://www.1up.com/do/previewPage?cId=3178811
Da werden alle Gametypes enthüllt ;)

Stockpile

This is, "another 'party' gametype that is sort of like Territories meets with Capture the Flag." That is, both teams are racing to capture four neutral flags that spawn on the map and successfully return them to their respective (and active) capture points. Carroll elaborates, "Stockpile flags appear randomly throughout the map at pre-set flag-spawn points. Experienced players will learn the ten or so spots they can appear in the Beta maps, but they won?t be able to predict which ones will be used at any given time."

It's worth noting that points aren't scored instantly once you drop a flag down. You actually have to have the flag at your capture point once a timed countdown has passed. Carroll notes, "Every 60 seconds, any flag inside the capture point will be scored for that team -- even ones being carried by enemies!" He further describes the time breakdown as, "The clock is always running, so in a ten minute game, it scores ten times. So it's the bottom of every minute. [...] There's definitely an ebb-and-flow, and a real spike in intensity and an, 'oh my God get the flag over there' type of feeling." Bakken further points out the time pressure by noting, "If you see the other team holding three flags and there's 30 seconds left, you better start sending a couple dudes over to at least get them out of the capture point when the time runs out."
 
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