klobrille
L15: Wise
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Wasser erinnert mich sehr an Crysis
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Und: Halo 3 wird bei bestimmten Waffen auch eine 3rd-Person-Sicht besitzen
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Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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klobrille schrieb:Neue Informationen:
- Stationäre Geschütze sind nun portabel. Geht der Chief in die Nähe eines Geschützes, so kann er sich entweder daran setzen und dieses Bedienen, oder es mitnehmen. In der 3rd-Person-Sicht kann das gelaufen und geschossen werden.
- Die Plasma-Pistole verliert nun auch Ammo, wenn sie dauerhaft aufgeladen wird.
- Aktive Tarnung ist zurück.
- Weitere leaked Beta-Videos sollen folgen.
- 3D-Gras ist durch Graneten zerstörbar.
- Das Wasser erzeugt bei jedem Schritt und bei jeder Interaktion dynamische Wellen.
- Der BxR-Glitch wurde entfernt.
- Auto-Aiming ist weniger geworden.
- Der Needler wurde sehr stark verbessert. 8 Nadeln reichen, um einen Gegner zu töten.
klobrille schrieb:[removed pic from quote]
Wasser erinnert mich sehr an Crysis
Und: Halo 3 wird bei bestimmten Waffen auch eine 3rd-Person-Sicht besitzen![]()
... Aus diesem Grunde benutzte ich "erinnert" und nicht "sieht aus, wie ..."DarthSol schrieb:Und das erkennst du bei dieser Videoqualität? :-?
Die YouTube Links sind sehr sehr nichtssagend, ich könnte jetzt nicht sagen ob die Qualität nun besser oder schlechter geworden ist als das Beta Video welches neulich durchs Netz ging.
Naja, vielleicht gibts bald mal HD Direct Feed bei Gametrailers.
klobrille schrieb:... Aus diesem Grunde benutzte ich "erinnert" und nicht "sieht aus, wie ..."![]()
... Dann muss ich gute Augen haben ...DarthSol schrieb:Also ich könnte jetzt das Wasser des Angelteichs in "Twilight Princess" mit dieser miesen Qualität abfilmen, ich könnte schwören es sähe genauso aus.
The pistol is not the Halo CE (M6D) or Halo 2 (M6B) pistol. It is the M6G pistol. It does not have a scope. It can 6 shot kill. It is dual wieldable.
The blue ball in Last Resort where the sword usually is is active camo.
SMG: Seems to have the same power and RoF as the Assault Rifle. Shorter range and larger clip than the AR. Apparently no more recoil.
The Spartan Laser has a 2x zoom. Takes about 3 seconds to charge. Roughly 2 second overheat after fires.
Minigun seems to be stationary before use. Unconfirmed if it can be fired in stationary position, or if it can go back into stationary position. Holding the minigun brings you to a third person view.
New weapon missile launcher. Third person view the same as the minigun. Seems to fire straight fast grenades.
More customization. More colors to choose from. The color blending of two colors seems to look better than it did in Halo 2.
New map: Epitaph. Seems to be an indoors map. Structure seems to be Forerunner in design.
Rocket Launcher: Still has lock-on.
Power Drainer: "Acts like a twister and drains power" More information on this later.
power dranier- is like a twister that drains your energy and can even kill u
Radar dranier - self explanatory
bubble sheild - u knok about this
portable grav lift - also self explanatory
The Power Drainer. Not like it was mentioned before. Basically, you drop it very similarly to the shield bubble. It creates a dome very similar to the shield bubble. It has a longer radius, and its height is a bit lower than the shield bubble. Anyone inside has their shield taken down, including you. No twister effect as previously stated.
The minigun is actually the turret. It starts out as a turret, but you can pick it up. If you set it back down, it just stays down, and isn't set up as a turret like before. This is not the warthog gun. When carrying the minigun, it switches to 3rd person view.
Missile Launcher. It's large. A delay in firing the rocket after triggered pulled. Fires straight. Goes to third person view like the minigun. Is hard to use against people, but good against vehicles.
Melee lunges are still in but seems to be reduced.
Territories works a bit differently. One team starts off with all territories already under their control. One team must try to capture those territories. The other team must stop the other from taking them over. Offense/Defense switches like similar Offense/Defense games.
Not only does the plasma pistol lose ammo as it charges, the homing capability has been decreased.
Grenade distance has been reworked. You can still throw the same distance as Halo 2, but the angle that you throw them out has been changed.
Again, sticky-aim has been confirmed on all accounts that it's been decreased. Swipe sniping still seems possible.
SMG: Seems to have the same power and RoF as the Assault Rifle. Shorter range and larger clip than the AR. Apparently no more recoil.