When we saw
Gran Turismo 5 for the
first time last month, there was quite a bit of discussion about the impressive graphics from the trailer. It was certainly in Polyphony Digitals visual style,
but was it real, or had it been rendered independent from the games visual engine? Thats what IGN editor Chris Roper got to ask Kazunori Yamauchi during a recent interview, to which he answered of course its real. To verify that answer, Chris began a frame-by-frame analysis of the trailer to see what he could find for himself -discovering some interesting imperfections that support Yamauchis comments.
First, he noticed
the shadows from the scene of the McLaren SLR on the Nordschleife. The shadows of the trees can be seen on the surface of the track, but not on the car. He also picked up the shadows of the hay bails on one of the rally stages they actually hover above the surface of the ground while projecting out from the bail itself.
The flags from the Indianapolis Motor Speedway could also be seen waiving through the flagpole. Chris argues that these shortcuts are evidence that the shots come from within the games true visual engine, and were simply not pre-rendered models created by Yamauchis team.
He goes on to ponder the green Citroen GTs accident with a Corvette, throwing his opinion in to the debate about whether or not they actually touched (and should have subsequently been damaged). The article continues with further discussion about the damaged Subaru, the drag racing scene from the Top Gear test track, and NASCAR, quickly venturing into the realm of speculation and assumption. Its still an interesting read though
check it out here.