Nettes Interview, danke dafür....F1 2011 auch schon in Entwicklung
Naja ich freu mich erstmal auf die 2010 Version!
Einige Auszüge:
Live the Life takes you behind the scenes of F1 putting you in a drivers racing boots immediately after a session in the Paddock. The Paddock area acts as a feedback mechanism for how you are performing. As you become more famous there will be more people hanging around looking for a share of your time. This is particularly true of the press who are always looking for their next big scoop.
We have two different types of press in F1 2010. There is the formal press conference, similar to that you will see on TV after qualifying or the race, where the top three are asked for their opinions. This is generally a positive session as you are either near the front of the grid or on the podium. The more searching questions will come from the impromptu media who hang around in the Paddock. They will be asking you why you did particularly well or badly in a given session and quiz you about a potential move to a rival team. The answers you give in these interviews will have an effect on your career and the way you are seen in the world of F1.
Q: Can players experience the drama of pit stops?
SH: Absolutely! You will get those moments of tension in the pits when you need that perfect stop in order to maintain a lead or maybe steal a place.
We knew we had to get pit stops right as it is such an important factor in a successful race. Everything you see in the pits and garage area has been motion captured using a team of actual F1 mechanics and looks amazingly realistic.
Each teams pit crew resides in the garage so when you come into the pits you will see some of the other teams waiting in the garage watching the screens while others may be mid-stop and others rushing out to meet their incoming car. We have over 200 characters in the pit lane and it is possible for all 12 teams to be in the pit lane at the same time working on one of their cars while the other one queues behind. That has never been possible in a previous F1 game.
Q: In Formula One racing, tyres and grip levels make a real difference to performance. Will the game reflect this?
SH: We have the real-world information about the tyres and this has been authentically recreated in the game. This is everything from their optimum working temperatures to how much water a full wet tyre will displace compared to the intermediate compound. Its an impressive system and good management of your tyres will be crucial to getting race wins at the higher levels of the game.
Q: The way a game looks is of course vital, but so too is how a game sounds. How have you recreated the sounds of a race?
SH: Again we used our relationships with the teams to visit the pre-season test sessions and capture the audio from the actual engines.